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Mystic Orbs: Difference between revisions

From D2R-XL 2012 Wiki
New page from the in-game wiki: every Mystic Orb
 
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[[Category:Items]]
[[Category:Items]]
[[Category:Horadric Cube]]
[[Category:Horadric Cube]]
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Latest revision as of 13:54, 13 November 2026

Mystic Orbs add a modifier to an item in the Horadric Cube. In the game every one of them is called Mystic Orb; its description says what it adds, which is how the table names them.

How to use them

Cube one orb with the item to add its modifiers.
The orb is consumed; the item keeps its other modifiers.
Use only the item kinds listed below.
Weapons and armour must be non-ethereal.
Each use adds +2 Required Level.
Listed effects are for non-honorific items unless stated otherwise.
Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.

The orbs

Making an item honorific first doubles what orbs add to it. See also Unique Mystic Orbs.

Orb (its description) Works on
+1 to Dexterity amulet / armour / quiver / ring / weapon
+1 to Energy amulet / armour / quiver / ring / weapon
+1 to Strength amulet / armour / quiver / ring / weapon
+1 to Summon Bane Monster amulet / ring
+1 to Summon Daystar amulet / ring
+1 to Summon Shredder amulet / ring
+1 to Vitality amulet / armour / quiver / ring / weapon
+1 to Wyrd amulet / ring
+1% Bonus to Summoned Minion Damage amulet / armour / quiver / ring / weapon
+1% Bonus to Summoned Minion Life amulet / armour / quiver / ring / weapon
+1% Bonus to Summoned Minion Resistances amulet / armour / quiver / ring / weapon
+1% Experience Gained weapon
+1% to Buff/Debuff/Cold Skill Duration amulet / ring
+1% to Cold Spell Damage amulet / armour / quiver / ring / weapon
+1% to Fire Spell Damage amulet / armour / quiver / ring / weapon
+1% to Lightning Spell Damage amulet / armour / quiver / ring / weapon
+1% to Physical/Magic Spell Damage amulet / armour / quiver / ring / weapon
+1% to Poison Spell Damage amulet / armour / quiver / ring / weapon
+10 Defense amulet / ring
+10 to Maximum Damage weapon
+15% Enhanced Damage weapon
+15% Enhanced Defense armour
+2 Energy Factor to Spell Damage weapon
+2 to Life when Struck armour
+2 to Mana when Struck armour
+2% Damage when Using an Apple armour
+4 Life after each Kill weapon
+5 Crafting Points amulet / ring
+5 Life on Striking in Melee weapon
+5 Mana on Striking in Melee weapon
-1% to Enemy Cold Resistance amulet / armour / quiver / ring / weapon
-1% to Enemy Fire Resistance amulet / armour / quiver / ring / weapon
-1% to Enemy Lightning Resistance amulet / armour / quiver / ring / weapon
-1% to Enemy Poison Resistance amulet / armour / quiver / ring / weapon
1% Chance of Crushing Blow weapon
1% Chance to cast level 1 Teleport when Struck armour
1% Chance to cast level 3 Celerity on Attack weapon
1% Chance to cast level 3 Miasma on Attack weapon
1% Chance to cast level 3 Thunder Hammer when you Kill an Enemy amulet / ring
1% Chance to cast level 4 Spike Nova on Attack weapon
1% Chance to cast level 6 Crucify on Attack weapon
1% Chance to cast level 8 Doom on Attack weapon
1% Increased Healing Rate from Apples armour
1% Reanimate As: Fallen One armour
1% Uninterruptable Attack armour
2% Better Chance of Getting Magic Items amulet / armour / quiver / ring / weapon
2% Curse Length Reduction armour
2% Faster Block Rate armour
2% Faster Cast Rate weapon
2% Faster Hit Recovery armour
2% Faster Run/Walk armour
2% Increased Attack Speed weapon
2% Life Stolen per Hit weapon
2% Mana Stolen per Hit weapon
25% Bonus to Attack Rating weapon
3% Bonus to Poison Skill Duration amulet / ring
3% Extra Gold from Monsters amulet / armour / quiver / ring / weapon
5% Damage Reflected armour
Adds Stun Attack: 0.2 seconds weapon
Cold Resist +5% armour
Damage Reduced by 1 amulet / armour / quiver / ring / weapon
Enhanced Weapon Damage Plus 5% weapon
Fire Resist +5% armour
Lightning Resist +5% armour
Poison Length Reduced by 2% amulet / ring
Poison Resist +5% armour
Regenerate Life +5 armour
Regenerate Mana 2% amulet / ring
Requirements -1% armour
Total Character Defense Plus 1% armour

70 orbs, as the in-game wiki of release 0.1.22 lists them.