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Horadric Cube: Difference between revisions

From D2R-XL 2012 Wiki
Rewrite from the in-game wiki: one entry per kind of recipe instead of 814 cubemain rows
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(3 intermediate revisions by the same user not shown)
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<div class="cm-text">Cube one orb with the item to add its modifiers.</div>
<div class="cm-text">Cube one orb with the item to add its modifiers.</div>
<div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div>
<div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div>
<div class="cm-text">Use only the item kinds listed below.</div>
<div class="cm-text">Use only the item kinds listed on [[Mystic Orbs]].</div>
<div class="cm-text">Weapons and armour must be non-ethereal.</div>
<div class="cm-text">Weapons and armour must be non-ethereal.</div>
<div class="cm-text">Each use adds +2 Required Level.</div>
<div class="cm-text">Each use adds +2 Required Level.</div>
<div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div>
<div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div>
<div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div>
<div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div>
<div class="cm-mod">+1 to Dexterity (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-head">Every one of them: [[Mystic Orbs]]</div>
<div class="cm-mod">+1 to Energy (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1 to Strength (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1 to Summon Bane Monster (amulet / ring)</div>
<div class="cm-mod">+1 to Summon Daystar (amulet / ring)</div>
<div class="cm-mod">+1 to Summon Shredder (amulet / ring)</div>
<div class="cm-mod">+1 to Vitality (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1 to Wyrd (amulet / ring)</div>
<div class="cm-mod">+1% Bonus to Summoned Minion Damage (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1% Bonus to Summoned Minion Life (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1% Bonus to Summoned Minion Resistances (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1% Experience Gained: weapon: +1% to Experience Gained</div>
<div class="cm-mod">+1% to Buff/Debuff/Cold Skill Duration: amulet / ring: 1% Bonus to Buff/Debuff/Cold Skill Duration</div>
<div class="cm-mod">+1% to Cold Spell Damage (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1% to Fire Spell Damage (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1% to Lightning Spell Damage (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1% to Physical/Magic Spell Damage (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+1% to Poison Spell Damage (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">+10 Defense (amulet / ring)</div>
<div class="cm-mod">+10 to Maximum Damage (weapon)</div>
<div class="cm-mod">+15% Enhanced Damage (weapon)</div>
<div class="cm-mod">+15% Enhanced Defense (armour)</div>
<div class="cm-mod">+2 Energy Factor to Spell Damage (weapon)</div>
<div class="cm-mod">+2 to Life when Struck: armour: +2 Life when Struck by an Enemy</div>
<div class="cm-mod">+2 to Mana when Struck: armour: +2 Mana when Struck by an Enemy</div>
<div class="cm-mod">+2% Damage when Using an Apple: armour: +2% Damage when using an Apple</div>
<div class="cm-mod">+4 Life after each Kill (weapon)</div>
<div class="cm-mod">+5 Crafting Points (amulet / ring)</div>
<div class="cm-mod">+5 Life on Striking in Melee (weapon)</div>
<div class="cm-mod">+5 Mana on Striking in Melee (weapon)</div>
<div class="cm-mod">-1% to Enemy Cold Resistance (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">-1% to Enemy Fire Resistance (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">-1% to Enemy Lightning Resistance (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">-1% to Enemy Poison Resistance (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">1% Chance of Crushing Blow (weapon)</div>
<div class="cm-mod">1% Chance to cast level 1 Teleport when Struck (armour)</div>
<div class="cm-mod">1% Chance to cast level 3 Celerity on Attack (weapon)</div>
<div class="cm-mod">1% Chance to cast level 3 Miasma on Attack (weapon)</div>
<div class="cm-mod">1% Chance to cast level 3 Thunder Hammer when you Kill an Enemy (amulet / ring)</div>
<div class="cm-mod">1% Chance to cast level 4 Spike Nova on Attack (weapon)</div>
<div class="cm-mod">1% Chance to cast level 6 Crucify on Attack (weapon)</div>
<div class="cm-mod">1% Chance to cast level 8 Doom on Attack (weapon)</div>
<div class="cm-mod">1% Increased Healing Rate from Apples: armour: +1% Increased Healing Rate from Apples</div>
<div class="cm-mod">1% Reanimate As: Fallen One: armour: 1% Reanimate as: Fallen One</div>
<div class="cm-mod">1% Uninterruptable Attack: armour: 1% Chance of Uninterruptable Attack</div>
<div class="cm-mod">2% Better Chance of Getting Magic Items (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">2% Curse Length Reduction (armour)</div>
<div class="cm-mod">2% Faster Block Rate (armour)</div>
<div class="cm-mod">2% Faster Cast Rate (weapon)</div>
<div class="cm-mod">2% Faster Hit Recovery (armour)</div>
<div class="cm-mod">2% Faster Run/Walk (armour)</div>
<div class="cm-mod">2% Increased Attack Speed (weapon)</div>
<div class="cm-mod">2% Life Stolen per Hit: weapon: 2% Life stolen per Hit</div>
<div class="cm-mod">2% Mana Stolen per Hit: weapon: 2% Mana stolen per Hit</div>
<div class="cm-mod">25% Bonus to Attack Rating (weapon)</div>
<div class="cm-mod">3% Bonus to Poison Skill Duration: amulet / ring: +3% Bonus to Poison Skill Duration</div>
<div class="cm-mod">3% Extra Gold from Monsters (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">5% Damage Reflected (armour)</div>
<div class="cm-mod">Adds Stun Attack: 0.2 seconds: weapon: Stun Attack</div>
<div class="cm-mod">Cold Resist +5% (armour)</div>
<div class="cm-mod">Damage Reduced by 1 (amulet / armour / quiver / ring / weapon)</div>
<div class="cm-mod">Enhanced Weapon Damage Plus 5%: weapon: Enhanced Weapon Damage +5%</div>
<div class="cm-mod">Fire Resist +5% (armour)</div>
<div class="cm-mod">Lightning Resist +5% (armour)</div>
<div class="cm-mod">Poison Length Reduced by 2% (amulet / ring)</div>
<div class="cm-mod">Poison Resist +5% (armour)</div>
<div class="cm-mod">Regenerate Life +5: armour: Replenish Life +5</div>
<div class="cm-mod">Regenerate Mana 2%: amulet / ring: Regenerate Mana +2%</div>
<div class="cm-mod">Requirements -1% (armour)</div>
<div class="cm-mod">Total Character Defense Plus 1% (armour)</div>
</div>
</div>


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<div class="cm-text">The charm must not have been blessed already.</div>
<div class="cm-text">The charm must not have been blessed already.</div>
<div class="cm-text">Each charm can receive only one trophy blessing.</div>
<div class="cm-text">Each charm can receive only one trophy blessing.</div>
<div class="cm-mod">Akarat Trophy: Visions of Akarat: Increase Maximum Life 5%; Increase Maximum Mana 5%</div>
<div class="cm-head">Every one of them: [[Trophies]]</div>
<div class="cm-mod">Astrogha Trophy: Astrogha's Venom Stinger: -5% to Enemy Fire Resistance; -5% to Enemy Lightning Resistance; -5% to Enemy Cold Resistance; -5% to Enemy Poison Resistance</div>
<div class="cm-mod">Brother Laz Trophy: The Glorious Book of Median: +1 to All Skills</div>
<div class="cm-mod">Cathedral of Vanity Trophy: Idol of Vanity: +10% Bonus to Summoned Minion Damage; +10% Bonus to Summoned Minion Life</div>
<div class="cm-mod">Duncraig Trophy: Demonsbane: 10% Faster Run/Walk; 10% Increased Attack Speed; 10% Faster Cast Rate; 10% Faster Hit Recovery; 10% Faster Block Rate</div>
<div class="cm-mod">Judgement Day Trophy: Crystalline Flame Medallion: 5% Bonus to All Attributes</div>
<div class="cm-mod">Kingdom of Shadow Trophy: Eternal Bone Pile: +1 to All Skills</div>
<div class="cm-mod">Legacy of Blood Trophy: Legacy of Blood: Total Character Defense Plus 15%</div>
<div class="cm-mod">Lord Aldric Jitan Trophy: Moon of the Spider: Enhanced Weapon Damage +25%</div>
<div class="cm-mod">MCS Trophy: Cold Fusion Schematics: +<span class="cm-range">&#91;5-20&#93;</span> to Strength; +<span class="cm-range">&#91;5-20&#93;</span> to Dexterity; +<span class="cm-range">&#91;5-20&#93;</span> to Energy; +<span class="cm-range">&#91;5-20&#93;</span> to Vitality</div>
<div class="cm-mod">Quov Tsin Trophy: Silver Seal of Ureh: +15% to Spell Damage</div>
<div class="cm-mod">Rathma Square Trophy: Spirit Trance Herb: 10% Chance of Uninterruptable Attack</div>
<div class="cm-mod">Tran Athulua Trophy: Sunstone of the Gods: Damage Reduced by 5%</div>
</div>
</div>


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<div class="cm-text">Cube one orb with the item to add its modifiers.</div>
<div class="cm-text">Cube one orb with the item to add its modifiers.</div>
<div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div>
<div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div>
<div class="cm-text">Use only the item kinds listed below.</div>
<div class="cm-text">Use only the item kinds listed on [[Unique Mystic Orbs]].</div>
<div class="cm-text">Weapons and armour must be non-ethereal.</div>
<div class="cm-text">Weapons and armour must be non-ethereal.</div>
<div class="cm-text">Each use adds +10 Required Level.</div>
<div class="cm-text">Each use adds +10 Required Level.</div>
<div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div>
<div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div>
<div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div>
<div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div>
<div class="cm-mod">Apple of Discord: +20 to Mana; +20 to Life; 1% Chance to cast level 13 Dire Charm on Attack: amulet / armour / quiver / ring / weapon: 1% Chance to cast level 13 Dire Charm on Attack; +20 to Life; +20 to Mana</div>
<div class="cm-head">Every one of them: [[Unique Mystic Orbs]]</div>
<div class="cm-mod">Auriel's Focus: Poison Length Reduced by 2%; +10 to Energy; +25% Enhanced Defense; 2% Bonus to Energy Factor: armour: +25% Enhanced Defense; Poison Length Reduced by 2%; +2% Bonus to Energy Factor; +10 to Energy</div>
<div class="cm-mod">Crystal of Tears: -20 to Life; Adds 5-15 Damage: armour: Adds 5-15 damage; -20 to Life</div>
<div class="cm-mod">Essence of Itherael: Total Character Defense Plus 5%; Enhanced Weapon Damage +15% (armour)</div>
<div class="cm-mod">Explorer's Globe: (-1 to 2)% Bonus to Energy; (-1 to 2)% Bonus to Vitality; (-1 to 2)% Bonus to Dexterity; (-1 to 2)% Bonus to Strength: amulet / ring: <span class="cm-range">&#91;0-3&#93;</span>% Bonus to All Attributes; -1% Bonus to All Attributes</div>
<div class="cm-mod">Eye of Malic: Adds 15-30 Cold Damage; Adds 15-30 Fire Damage; 1% Chance to cast level 14 Frozen Soul on Attack; 1% Chance to cast level 14 Bloodstar on Attack: amulet / armour / ring / weapon: 1% Chance to cast level 14 Bloodstar on Attack; 1% Chance to cast level 14 Frozen Soul on Attack; Adds 15-30 fire damage; Adds 15-30 cold damage; quiver (honorific only): 2% Chance to cast level 14 Bloodstar on Attack; 2% Chance to cast level 14 Frozen Soul on Attack; Adds 30-60 fire damage; Adds 30-60 cold damage</div>
<div class="cm-mod">Farnham's Lost Marble: Random Run/Walk Speed; +10 Mana on Striking in Melee; +10 Life on Striking in Melee: amulet / armour / quiver / ring / weapon: +10 Life on Striking in Melee; +10 Mana on Striking in Melee; Random Walk/Run Speed</div>
<div class="cm-mod">Heart of Frost: +5% to Cold Spell Damage; +3% Bonus to Summoned Minion Damage; Enhanced Weapon Damage +10%: amulet / ring: +3% Bonus to Summoned Minion Damage; +5% to Cold Spell Damage; Enhanced Weapon Damage +10%</div>
<div class="cm-mod">Idol of Stars: +3 to Energy; +3 to Vitality; +4 to Dexterity; +4 to Strength: armour: +4 to Strength; +4 to Dexterity; +3 to Energy; +3 to Vitality</div>
<div class="cm-mod">Kara's Trinket: +5% Bonus to Summoned Minion Life; +5% Bonus to Summoned Minion Attack Rating; +10% Bonus to Summoned Minion Damage; 3% Faster Cast Rate: amulet / ring: +5% Bonus to Summoned Minion Life; 5% Bonus to Summoned Minion Attack Rating; 5% Faster Cast Rate; +10% Bonus to Summoned Minion Damage</div>
<div class="cm-mod">Larzuk's Round Shot: 2% Chance of Crushing Blow; Adds Strength Bonus to Damage; +10 to Strength; +25% Enhanced Damage: weapon: 2% Chance of Crushing Blow; Current Strength Damage Bonus: 0%; +25% Enhanced Damage; +10 to Strength</div>
<div class="cm-mod">Lodestone: Requirements +10%; +4% to Spell Damage (armour)</div>
<div class="cm-mod">Marksman's Eye: 2% Bonus to Dexterity; 10% Bonus to Attack Rating; +5 to Minimum Damage; 5% Increased Attack Speed: amulet / armour / quiver / ring / weapon: 10% Bonus to Attack Rating; 5% Increased Attack Speed; +5 to Minimum Damage; 2% Bonus to Dexterity</div>
<div class="cm-mod">Monsterball: +1 to Summon Shock Beast; +2% Bonus to Summoned Minion Resistances; +5% Bonus to Summoned Minion Life; +5% Bonus to Summoned Minion Damage: amulet / ring: +1 to Summon Shock Beast; +5% Bonus to Summoned Minion Damage; +5% Bonus to Summoned Minion Life; +2% Bonus to Summoned Minion Resistances</div>
<div class="cm-mod">Nagapearl: 10% Better Chance of Getting Magic Items; 40% Extra Gold from Monsters; Stun Attack: armour: 40% Extra Gold from Monsters; 10% Better Chance of Getting Magic Items; Stun Attack</div>
<div class="cm-mod">Nor Tiraj's Flaming Sphere: Fire Resist +10%; +5% to Fire Spell Damage; Adds 25-50 Fire Damage; 1% Chance to cast level 30 Flamefront when Attacked: weapon: +5% to Fire Spell Damage; 1% Chance to cast level 30 Flamefront when Attacked; Fire Resist +10%; Adds 25-50 fire damage</div>
<div class="cm-mod">Orb of Annihilation: 2% Bonus to Energy; +5% to Physical/Magic Spell Damage; 5% Chance to cast level 1 Detonate on Attack (weapon)</div>
<div class="cm-mod">Periapt of Life: +4% Increased Healing Rate from Apples; Regenerate Life +50; 2% Bonus to Vitality: armour: 2% Bonus to Vitality; Replenish Life +50; +4% Increased Healing Rate from Apples</div>
<div class="cm-mod">Relic of Yaerius: +5 to Life after Each Kill; Regenerate Life +10; +10 to Maximum Damage; +15% Damage to Undead: amulet / ring: +15% Damage to Undead; Replenish Life +10; +5 Life after each Kill; +10 to Maximum Damage</div>
<div class="cm-mod">Solitude: +5% Bonus to Buff/Debuff/Cold Skill Duration; 1% Bonus to all Attributes; 1% Chance to cast level 4 Banish when Struck; +40 Crafting Points: armour: +40 Crafting Points; 5% Bonus to Buff/Debuff/Cold Skill Duration; 1% Chance to cast level 4 Banish when Struck; 1% Bonus to All Attributes</div>
<div class="cm-mod">Ten Pin Striker: Target Takes Additional Damage of 15; 15% Bonus to Attack Rating; 5% Faster Run/Walk (weapon)</div>
<div class="cm-mod">The Demon Core: +4% to Poison Spell Damage; +4% to Fire Spell Damage; 1% Chance to cast level 17 Gamma Field when you Kill an Enemy; 1% Chance to cast level 17 Apocalypse when you Kill an Enemy (weapon)</div>
<div class="cm-mod">The Endless Light: +100 Defense; Total Character Defense Plus 3%; -3% to All Enemy Resistances: amulet / ring: -3% to Enemy Fire Resistance; -3% to Enemy Lightning Resistance; -3% to Enemy Cold Resistance; -3% to Enemy Poison Resistance; +100 Defense; Total Character Defense Plus 3%</div>
<div class="cm-mod">The Moon Crystal: Regenerate Mana +10%; Lightning Resist 5%; Cold Resist 5%; 5% Faster Cast Rate: armour: Regenerate Mana +10%; 5% Faster Cast Rate; Cold Resist +5%; Lightning Resist +5%</div>
<div class="cm-mod">The Perfect Sphere: +1% to Maximum Lightning Resist; +1% to Maximum Cold Resist; +1% to Maximum Fire Resist: amulet / ring: +1% to Maximum Fire Resist; +1% to Maximum Cold Resist; +1% to Maximum Lightning Resist</div>
<div class="cm-mod">Uldyssian's Spirit: +2% to Spell Damage; +25% Damage to Demons; +5 Energy Factor to Spell Damage; +5 Strength Factor to Spell Damage: weapon: +5 Energy Factor to Spell Damage; +5 Strength Factor to Spell Damage; +2% to Spell Damage; +25% Damage to Demons</div>
<div class="cm-mod">Vizjun's Ball Bearing: +50 Maximum Stamina; +5 to Dexterity; 3% Deadly Strike; 10% Faster Run/Walk: weapon: 10% Faster Run/Walk; +50 Maximum Stamina; 3% Deadly Strike; +5 to Dexterity</div>
<div class="cm-mod">Warbringer: +10 Maximum Damage; 1% Chance to cast level 5 Arrow on Striking: weapon: +10 to Maximum Damage; 1% Chance to cast level 5 Arrow on Striking</div>
<div class="cm-mod">Wrathspirit: +10 Life after each Kill; +3% to Spell Damage; 1% Chance to cast level 8 Punisher when Struck (weapon)</div>
<div class="cm-mod">Zayl's Soul Orb: Half Freeze Duration; +25 to Mana; 1% Reanimate As: Flying Scimitar: amulet / armour / quiver / ring / weapon: 1% Reanimate as: Flying Scimitar; +25 to Mana; Half Freeze Duration</div>
</div>
</div>


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<div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div>
<div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div>
<div class="cm-text">To downgrade, cube 1 rune on its own to receive 1 rune of the preceding grade, where listed.</div>
<div class="cm-text">To downgrade, cube 1 rune on its own to receive 1 rune of the preceding grade, where listed.</div>
<div class="cm-mod">El Rune: upgrades to Eld Rune</div>
<div class="cm-head">Every one of them: [[Gems and runes]]</div>
<div class="cm-mod">Eld Rune: downgrades to El Rune; upgrades to Tir Rune</div>
<div class="cm-mod">Tir Rune: downgrades to Eld Rune; upgrades to Nef Rune</div>
<div class="cm-mod">Nef Rune: downgrades to Tir Rune; upgrades to Eth Rune</div>
<div class="cm-mod">Eth Rune: downgrades to Nef Rune; upgrades to Ith Rune</div>
<div class="cm-mod">Ith Rune: downgrades to Eth Rune; upgrades to Tal Rune</div>
<div class="cm-mod">Tal Rune: downgrades to Ith Rune; upgrades to Ral Rune</div>
<div class="cm-mod">Ral Rune: downgrades to Tal Rune; upgrades to Ort Rune</div>
<div class="cm-mod">Ort Rune: downgrades to Ral Rune; upgrades to Thul Rune</div>
<div class="cm-mod">Thul Rune: downgrades to Ort Rune; upgrades to Amn Rune</div>
<div class="cm-mod">Amn Rune: downgrades to Thul Rune; upgrades to Sol Rune</div>
<div class="cm-mod">Sol Rune: downgrades to Amn Rune; upgrades to Shael Rune</div>
<div class="cm-mod">Shael Rune: downgrades to Sol Rune; upgrades to Dol Rune</div>
<div class="cm-mod">Dol Rune: downgrades to Shael Rune; upgrades to Hel Rune</div>
<div class="cm-mod">Hel Rune: downgrades to Dol Rune; upgrades to Io Rune</div>
<div class="cm-mod">Io Rune: downgrades to Hel Rune; upgrades to Lum Rune</div>
<div class="cm-mod">Lum Rune: downgrades to Io Rune; upgrades to Ko Rune</div>
<div class="cm-mod">Ko Rune: downgrades to Lum Rune; upgrades to Fal Rune</div>
<div class="cm-mod">Fal Rune: downgrades to Ko Rune; upgrades to Lem Rune</div>
<div class="cm-mod">Lem Rune: downgrades to Fal Rune; upgrades to Pul Rune</div>
<div class="cm-mod">Pul Rune: downgrades to Lem Rune; upgrades to Um Rune</div>
<div class="cm-mod">Um Rune: downgrades to Pul Rune; upgrades to Mal Rune</div>
<div class="cm-mod">Mal Rune: downgrades to Um Rune; upgrades to Ist Rune</div>
<div class="cm-mod">Ist Rune: downgrades to Mal Rune; upgrades to Gul Rune</div>
<div class="cm-mod">Gul Rune: downgrades to Ist Rune; upgrades to Vex Rune</div>
<div class="cm-mod">Vex Rune: downgrades to Gul Rune; upgrades to Ohm Rune</div>
<div class="cm-mod">Ohm Rune: downgrades to Vex Rune; upgrades to Lo Rune</div>
<div class="cm-mod">Lo Rune: downgrades to Ohm Rune; upgrades to Sur Rune</div>
<div class="cm-mod">Sur Rune: downgrades to Lo Rune; upgrades to Ber Rune</div>
<div class="cm-mod">Ber Rune: downgrades to Sur Rune; upgrades to Jah Rune</div>
<div class="cm-mod">Jah Rune: downgrades to Ber Rune; upgrades to Cham Rune</div>
<div class="cm-mod">Cham Rune: downgrades to Jah Rune; upgrades to Zod Rune</div>
<div class="cm-mod">Zod Rune: downgrades to Cham Rune; upgrades to Sha Rune</div>
<div class="cm-mod">Sha Rune: downgrades to Zod Rune; upgrades to Lah Rune</div>
<div class="cm-mod">Lah Rune: downgrades to Sha Rune; upgrades to Kur Rune</div>
<div class="cm-mod">Kur Rune: downgrades to Lah Rune; upgrades to Ix Rune</div>
<div class="cm-mod">Ix Rune: downgrades to Kur Rune; upgrades to Thur Rune</div>
<div class="cm-mod">Thur Rune: downgrades to Ix Rune; upgrades to Nas Rune</div>
<div class="cm-mod">Nas Rune: downgrades to Thur Rune; upgrades to Ath Rune</div>
<div class="cm-mod">Ath Rune: downgrades to Nas Rune; upgrades to Kra Rune</div>
<div class="cm-mod">Kra Rune: downgrades to Ath Rune; upgrades to Vith Rune</div>
<div class="cm-mod">Vith Rune: downgrades to Kra Rune; upgrades to No Rune</div>
<div class="cm-mod">No Rune: downgrades to Vith Rune; upgrades to Yul Rune</div>
<div class="cm-mod">Yul Rune: downgrades to No Rune; upgrades to Thai Rune</div>
<div class="cm-mod">Thai Rune: downgrades to Yul Rune; upgrades to Rha Rune</div>
<div class="cm-mod">Rha Rune: downgrades to Thai Rune; upgrades to Xar Rune</div>
<div class="cm-mod">Xar Rune: downgrades to Rha Rune; upgrades to Nih Rune</div>
<div class="cm-mod">Nih Rune: downgrades to Xar Rune; upgrades to Lai Rune</div>
<div class="cm-mod">Lai Rune: downgrades to Nih Rune; upgrades to On Rune</div>
<div class="cm-mod">On Rune: downgrades to Lai Rune</div>
</div>
</div>


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<div class="cm-text">All ingredients must be of the same kind.</div>
<div class="cm-text">All ingredients must be of the same kind.</div>
<div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div>
<div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div>
<div class="cm-mod">Amber: Chipped Amber / Flawed Amber / Amber / Flawless Amber / Perfect Amber</div>
<div class="cm-head">Every one of them: [[Gems and runes]]</div>
<div class="cm-mod">Amethyst: Chipped Amethyst / Flawed Amethyst / Amethyst / Flawless Amethyst / Perfect Amethyst</div>
<div class="cm-mod">Bloodstone: Chipped Bloodstone / Flawed Bloodstone / Bloodstone / Flawless Bloodstone / Perfect Bloodstone</div>
<div class="cm-mod">Diamond: Chipped Diamond / Flawed Diamond / Diamond / Flawless Diamond / Perfect Diamond</div>
<div class="cm-mod">Emerald: Chipped Emerald / Flawed Emerald / Emerald / Flawless Emerald / Perfect Emerald</div>
<div class="cm-mod">Onyx: Chipped Onyx / Flawed Onyx / Onyx / Flawless Onyx / Perfect Onyx</div>
<div class="cm-mod">Rainbow Stone: Chipped Rainbow Stone / Flawed Rainbow Stone / Rainbow Stone / Flawless Rainbow Stone / Perfect Rainbow Stone</div>
<div class="cm-mod">Ruby: Chipped Ruby / Flawed Ruby / Ruby / Flawless Ruby / Perfect Ruby</div>
<div class="cm-mod">Sapphire: Chipped Sapphire / Flawed Sapphire / Sapphire / Flawless Sapphire / Perfect Sapphire</div>
<div class="cm-mod">Skull: Chipped Skull / Flawed Skull / Skull / Flawless Skull / Perfect Skull</div>
<div class="cm-mod">Topaz: Chipped Topaz / Flawed Topaz / Topaz / Flawless Topaz / Perfect Topaz</div>
<div class="cm-mod">Turquoise: Chipped Turquoise / Flawed Turquoise / Turquoise / Flawless Turquoise / Perfect Turquoise</div>
</div>
</div>


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<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + 3 x Dogma of Hatred + Dogma of Terror + Dogma of Destruction</div>
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + 3 x Dogma of Hatred + Dogma of Terror + Dogma of Destruction</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Amazon</div>
<div class="cm-text">For all classes.</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Assassin</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Barbarian</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Druid</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Necromancer</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Paladin</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Sorceress</div>
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + Dogma of Hatred + 3 x Dogma of Terror + Dogma of Destruction</div>
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + Dogma of Hatred + 3 x Dogma of Terror + Dogma of Destruction</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Amazon</div>
<div class="cm-text">For all classes.</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Assassin</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Barbarian</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Druid</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Necromancer</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Paladin</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Sorceress</div>
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + Dogma of Hatred + Dogma of Terror + 3 x Dogma of Destruction</div>
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + Dogma of Hatred + Dogma of Terror + 3 x Dogma of Destruction</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Amazon</div>
<div class="cm-text">For all classes.</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Assassin</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Barbarian</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Druid</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Necromancer</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Paladin</div>
<div class="cm-head">'''Output:''' Signet of Skill</div>
<div class="cm-text">For Sorceress</div>
</div>
</div>


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<div class="source-credit">Section names and explanations from [https://modsbylaz.vn.cz/cube.html Brother Laz's Median XL documentation], used with permission.</div>
<div class="source-credit">Section names and explanations from [https://modsbylaz.vn.cz/cube.html Brother Laz's Median XL documentation], used with permission.</div>
[[Category:Items]]
[[Category:Items]]
{{Cube navbox}}

Latest revision as of 13:54, 13 November 2026

The Horadric Cube is far more than a convenience in D2R-XL 2012: most of the ways to improve, reroll, upgrade and destroy items go through it. This page lists what each kind of recipe does, the same way the in-game wiki (press J in a game) shows it, grouped the way Brother Laz's cube page groups them.

Crafting Points

Many recipes work only when the items you wear give you enough Crafting Points. A recipe that needs them says so, for example "more than 500 Crafting Points" for the alchemy recipes.

Reagents

  • Oils, Catalysts, Sacrificial Heart, Meditation Candle: bought from the matching vendor.
  • Arcane Shards: made by disenchanting unique and set items; five of them make an Arcane Crystal.
  • Mystic Orbs: bought from magic item vendors or dropped by monsters. Not every orb is for sale.
  • Shrines: orange crucifixes that drop late in Terror and in Destruction difficulty, used for shrine crafting and
 blessings. Each shrine has 10 charges.

How recipes work

  • Inputs are the items you put in the cube. "any weapon" means any item of that type; the words in brackets are the
 quality or state the item needs (unique, non-ethereal, no sockets ...).
  • Output is what the cube gives back. "the item" is your first input with the modifiers listed under it added;
 "the item rerolled" is a new item of the same base. A modifier with a chance may or may not appear.
  • Recipes that exist once per base, shrine charge or character level are shown once.

Disenchanting

Destroy spare unique or set items for Arcane Shards or Signets of Learning. Five Arcane Shards make an Arcane Crystal, which many other recipes need.

Disenchant items

Cube a unique or set item with a catalyst to destroy the item and receive the result below.
The catalyst is returned.
Works on weapons, armour, jewellery, quivers and jewels.
Catalyst of Disenchantment: Arcane Shards
Catalyst of Learning: Signet of Learning

Make an Arcane Crystal

Inputs: 5 x Arcane Shards
Output: Arcane Crystal

Item quality and modifiers

Change an item's quality or reroll its modifiers and sockets.

Add a random modifier

Cube the item with Oil of Luck for the chances below.
The item keeps its other modifiers.
An item may receive this upgrade only once, even when no bonus appears.
Weapons and armour must be non-ethereal.
amulet: +1 to All Skills (20% chance)
armour: +40% Enhanced Defense (20% chance); Damage Reduced by 1% (20% chance)
jewel: +2 to Strength (20% chance); +2 to Dexterity (20% chance); +2 to Energy (20% chance); +2 to Vitality (20% chance)
quiver: 5% Bonus to All Attributes (20% chance)
ring: +10% to Spell Damage (20% chance)
weapon: +40% Enhanced Damage (20% chance); 100% Bonus to Attack Rating (20% chance)

Add sockets

Cube a non-ethereal weapon or armour with jewels to add sockets.
The item must have no sockets already.
Use 1, 2, 3, 4, 5, 6 jewels to add the same number of sockets, limited by the base maximum.

Chaos reroll

Inputs: any weapon / any armour / any Ring / any Amulet / any Arrow Quiver / any Bolt Quiver / Jewel + Jewel + Oil of Luck
Output: the item rerolled

Improve item quality

Cube the item with Oil of Enhancement to reroll it at the quality below.
normal: armour / weapon (low quality)
superior: armour / weapon (normal)

Make a low quality item

Inputs: any weapon / any armour + any Rune + Catalyst of Destruction
Output: the item rerolled (low quality)
Output: Catalyst of Destruction

Make a magic or rare item

Cube the item with Oil of Enhancement and any rune to reroll it at the quality below.
magic: armour / weapon (low quality / normal / superior); arrow quiver / bolt quiver (normal)
rare: amulet / armour / jewel / quiver / ring / weapon (magic)

Make a tiered unique item

Inputs: Jewel + 2 x Arcane Crystal + Oil of Enhancement
Output: Jewel (unique)
Inputs: Amulet + 2 x Arcane Crystal + Oil of Enhancement
Output: Amulet (unique)
Inputs: Ring + 2 x Arcane Crystal + Oil of Enhancement
Output: Ring (unique)
Inputs: Arrow Quiver + 2 x Arcane Crystal + Oil of Enhancement
Output: Arrow Quiver (unique)
Inputs: Bolt Quiver + 2 x Arcane Crystal + Oil of Enhancement
Output: Bolt Quiver (unique)

Reroll a magic item with enhanced damage or defense

Inputs: any magic weapon or armour + a magic amulet + a magic ring
Output: the first item rerolled as magic, with enhanced damage for weapons or enhanced defense for armour.
Enhanced damage or defense: 25% at character level 1, increasing by 2% per character level (263% at level 120).
The resulting item has item level 1.

Reroll an item

Cube an item with Oil of Renewal to reroll it, keeping its base and quality.
low quality: armour / weapon
magic: amulet / armour / jewel / quiver / ring / weapon
normal: armour / weapon
rare: amulet / armour / jewel / quiver / ring / weapon
superior: armour / weapon

Upgrade a veteran reward

Inputs: your class charm + Evil Eye of the Clawstorm + Evil Eye of the Landmass + Evil Eye of the Glowing Blob + Evil Eye of the Fairy Witch + Evil Eye of the Bane Hunter
Output: the item
+1 to your class Skill Levels
+20% to Experience Gained
Condition: the item has not been blessed yet

Uptier recipes

Move a tiered item to the next tier: better base stats and more sockets, higher requirements. These recipes do not make sacred items.

Uptier a tiered item

Inputs: any tiered non-ethereal weapon or armour + Arcane Crystal
Output: the next tier of the same item, keeping its modifiers
Only tiers below the highest tier can be upgraded.
Sacred items cannot be made this way.

Uptier a unique item

Inputs: any tiered unique weapon or armour + Arcane Crystal + any rune
Output: the next tier of the same item with new unique modifiers
Only tiers below the highest tier can be upgraded.
Sacred items cannot be made this way.

Mystic Orbs

A Mystic Orb adds its bonus to an item and raises the required level. Honorific and crafted items get the orb's bonus twice.

Create an honorific item

Cube a magic weapon or armour with Sacrifical Heart and Meditation Candle to create an honorific item.
The item loses its old modifiers and receives sockets, limited by its base maximum.
Orb Effects Applied to this Item are Doubled

Mystic Orbs

Cube one orb with the item to add its modifiers.
The orb is consumed; the item keeps its other modifiers.
Use only the item kinds listed on Mystic Orbs.
Weapons and armour must be non-ethereal.
Each use adds +2 Required Level.
Listed effects are for non-honorific items unless stated otherwise.
Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.
Every one of them: Mystic Orbs

Trophies

Cube a trophy with its matching reward charm.
The trophy is consumed; the charm keeps its other modifiers.
The charm must not have been blessed already.
Each charm can receive only one trophy blessing.
Every one of them: Trophies

Unique Mystic Orbs

Cube one orb with the item to add its modifiers.
The orb is consumed; the item keeps its other modifiers.
Use only the item kinds listed on Unique Mystic Orbs.
Weapons and armour must be non-ethereal.
Each use adds +10 Required Level.
Listed effects are for non-honorific items unless stated otherwise.
Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.
Every one of them: Unique Mystic Orbs

Shrine crafting

A shrine turns a sacred rare, set, unique or crafted item into a crafted item with shrine modifiers. Each shrine has 10 charges; every use takes one.

Craft a sacred item

Inputs: any sacred weapon or armour (rare, set, unique or crafted) + a shrine with at least 1 charge
The shrine loses one charge.
Its last charge consumes the shrine.
Output: a crafted item with new modifiers.
The base limits the number of sockets.
Mystic Orb effects on the crafted item are doubled.
Abandoned Shrine with at least 1 charge
+[4-25] to Dexterity (50% chance); +[6-35] to Dexterity (50% chance); [24-150]% Bonus to Attack Rating (25% chance); [36-210]% Bonus to Attack Rating (25% chance); [4-10]% Bonus to Dexterity (50% chance)
[6-15]% Bonus to Dexterity (50% chance)
Creepy Shrine with at least 1 charge
+[4-25] to Strength (50% chance); +[6-35] to Strength (50% chance); [2-5]% Chance of Crushing Blow (25% chance); [3-7]% Chance of Crushing Blow (25% chance); [4-10]% Bonus to Strength (50% chance)
[6-15]% Bonus to Strength (50% chance)
Eerie Shrine with at least 1 charge
+[4-25] to Energy (50% chance); +[6-35] to Energy (50% chance); +[6-60] Energy Factor to Spell Damage (25% chance); +[9-90] Energy Factor to Spell Damage (25% chance); [4-10]% Bonus to Energy (50% chance)
[6-15]% Bonus to Energy (50% chance)
Fascinating Shrine with at least 1 charge
+[3-15]% to Fire Spell Damage (50% chance); +[4-30]% to Fire Spell Damage (50% chance); -[6-15]% to Enemy Fire Resistance (50% chance); -[9-30]% to Enemy Fire Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Gloomy Shrine with at least 1 charge
+[20-80]% Enhanced Defense (50% chance); +[30-120]% Enhanced Defense (50% chance); Damage Reduced by [1-5] (50% chance); Damage Reduced by [2-8] (50% chance); [1-5]% Chance of Uninterruptable Attack (50% chance)
[2-8]% Chance of Uninterruptable Attack (50% chance)
Hidden Shrine with at least 1 charge: 1% Reanimate as: [a random monster] (25% chance); 2% Reanimate as: [a random monster] (10% chance); 2% Reanimate as: [a random monster] (5% chance)
Magical Shrine with at least 1 charge
+[4-20]% Bonus to Summoned Minion Resistances (50% chance); +[4-40]% Bonus to Summoned Minion Life (50% chance); +[6-30]% Bonus to Summoned Minion Resistances (50% chance)
+[6-60]% Bonus to Summoned Minion Life (50% chance)
Ornate Shrine with at least 1 charge
+[3-15]% to Lightning Spell Damage (50% chance); +[4-30]% to Lightning Spell Damage (50% chance); -[6-15]% to Enemy Lightning Resistance (50% chance); -[9-30]% to Enemy Lightning Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Quiet Shrine with at least 1 charge
+[1-10]% Increased Healing Rate from Apples (25% chance); +[2-15]% Increased Healing Rate from Apples (25% chance); +[4-25] to Vitality (50% chance); +[6-35] to Vitality (50% chance); [4-10]% Bonus to Vitality (50% chance)
[6-15]% Bonus to Vitality (50% chance)
Sacred Shrine with at least 1 charge
+[3-15]% to Cold Spell Damage (50% chance); +[4-30]% to Cold Spell Damage (50% chance); -[6-15]% to Enemy Cold Resistance (50% chance); -[9-30]% to Enemy Cold Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Shimmering Shrine with at least 1 charge
+[3-15]% to Poison Spell Damage (50% chance); +[4-30]% to Poison Spell Damage (50% chance); -[6-15]% to Enemy Poison Resistance (50% chance); -[9-30]% to Enemy Poison Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Spiritual Shrine with at least 1 charge: [10-100]% Extra Gold from Monsters (50% chance); [15-150]% Extra Gold from Monsters (50% chance); [4-40]% Better Chance of Getting Magic Items (50% chance); [6-60]% Better Chance of Getting Magic Items (50% chance)
Stone Shrine with at least 1 charge: All Resists +[2-20]% (50% chance); All Resists +[3-30]% (50% chance); Magic Damage Reduced by [2-20] (50% chance); Magic Damage Reduced by [3-30] (50% chance)
Tainted Shrine with at least 1 charge
+[6-60]% Bonus to Summoned Minion Damage (50% chance); +[9-90]% Bonus to Summoned Minion Damage (50% chance); [6-60]% Bonus to Summoned Minion Attack Rating (50% chance)
[9-90]% Bonus to Summoned Minion Attack Rating (50% chance)
Weird Shrine with at least 1 charge
+[1-25] to Maximum Damage (50% chance); +[1-5] to Minimum Damage (50% chance); +[2-38] to Maximum Damage (50% chance); +[2-8] to Minimum Damage (50% chance); +[20-80]% Enhanced Damage (50% chance)
+[30-120]% Enhanced Damage (50% chance)

Shrine blessings

A shrine and an Arcane Crystal add the shrine's modifiers to a sacred item that keeps its own. Only once per item.

Bless a sacred item

Inputs: any sacred weapon or armour (non-ethereal) + a shrine with at least 1 charge + Arcane Crystal
The shrine loses one charge.
Its last charge consumes the shrine.
The item keeps its modifiers and can only be blessed once.
Abandoned Shrine with at least 1 charge
+[4-25] to Dexterity (50% chance); +[6-35] to Dexterity (50% chance); [24-150]% Bonus to Attack Rating (25% chance); [36-210]% Bonus to Attack Rating (25% chance); [4-10]% Bonus to Dexterity (50% chance)
[6-15]% Bonus to Dexterity (50% chance)
Creepy Shrine with at least 1 charge
+[4-25] to Strength (50% chance); +[6-35] to Strength (50% chance); [2-5]% Chance of Crushing Blow (25% chance); [3-7]% Chance of Crushing Blow (25% chance); [4-10]% Bonus to Strength (50% chance)
[6-15]% Bonus to Strength (50% chance)
Eerie Shrine with at least 1 charge
+[4-25] to Energy (50% chance); +[6-35] to Energy (50% chance); +[6-60] Energy Factor to Spell Damage (25% chance); +[9-90] Energy Factor to Spell Damage (25% chance); [4-10]% Bonus to Energy (50% chance)
[6-15]% Bonus to Energy (50% chance)
Fascinating Shrine with at least 1 charge
+[3-15]% to Fire Spell Damage (50% chance); +[4-30]% to Fire Spell Damage (50% chance); -[6-15]% to Enemy Fire Resistance (50% chance); -[9-30]% to Enemy Fire Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Gloomy Shrine with at least 1 charge
+[20-80]% Enhanced Defense (50% chance); +[30-120]% Enhanced Defense (50% chance); Damage Reduced by [1-5] (50% chance); Damage Reduced by [2-8] (50% chance); [1-5]% Chance of Uninterruptable Attack (50% chance)
[2-8]% Chance of Uninterruptable Attack (50% chance)
Hidden Shrine with at least 1 charge: 1% Reanimate as: [a random monster] (25% chance); 2% Reanimate as: [a random monster] (10% chance); 2% Reanimate as: [a random monster] (5% chance)
Magical Shrine with at least 1 charge
+[4-20]% Bonus to Summoned Minion Resistances (50% chance); +[4-40]% Bonus to Summoned Minion Life (50% chance); +[6-30]% Bonus to Summoned Minion Resistances (50% chance)
+[6-60]% Bonus to Summoned Minion Life (50% chance)
Ornate Shrine with at least 1 charge
+[3-15]% to Lightning Spell Damage (50% chance); +[4-30]% to Lightning Spell Damage (50% chance); -[6-15]% to Enemy Lightning Resistance (50% chance); -[9-30]% to Enemy Lightning Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Quiet Shrine with at least 1 charge
+[1-10]% Increased Healing Rate from Apples (25% chance); +[2-15]% Increased Healing Rate from Apples (25% chance); +[4-25] to Vitality (50% chance); +[6-35] to Vitality (50% chance); [4-10]% Bonus to Vitality (50% chance)
[6-15]% Bonus to Vitality (50% chance)
Sacred Shrine with at least 1 charge
+[3-15]% to Cold Spell Damage (50% chance); +[4-30]% to Cold Spell Damage (50% chance); -[6-15]% to Enemy Cold Resistance (50% chance); -[9-30]% to Enemy Cold Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Shimmering Shrine with at least 1 charge
+[3-15]% to Poison Spell Damage (50% chance); +[4-30]% to Poison Spell Damage (50% chance); -[6-15]% to Enemy Poison Resistance (50% chance); -[9-30]% to Enemy Poison Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Spiritual Shrine with at least 1 charge: [10-100]% Extra Gold from Monsters (50% chance); [15-150]% Extra Gold from Monsters (50% chance); [4-40]% Better Chance of Getting Magic Items (50% chance); [6-60]% Better Chance of Getting Magic Items (50% chance)
Stone Shrine with at least 1 charge: All Resists +[2-20]% (50% chance); All Resists +[3-30]% (50% chance); Magic Damage Reduced by [2-20] (50% chance); Magic Damage Reduced by [3-30] (50% chance)
Tainted Shrine with at least 1 charge
+[6-60]% Bonus to Summoned Minion Damage (50% chance); +[9-90]% Bonus to Summoned Minion Damage (50% chance); [6-60]% Bonus to Summoned Minion Attack Rating (50% chance)
[9-90]% Bonus to Summoned Minion Attack Rating (50% chance)
Weird Shrine with at least 1 charge
+[1-25] to Maximum Damage (50% chance); +[1-5] to Minimum Damage (50% chance); +[2-38] to Maximum Damage (50% chance); +[2-8] to Minimum Damage (50% chance); +[20-80]% Enhanced Damage (50% chance)
+[30-120]% Enhanced Damage (50% chance)

Jewelcrafting

Reroll a jewel as crafted with a bonus chosen by the rune.

Craft a jewel

Cube a jewel with Oil of Jewelcraft and one of the runes below to reroll it as a crafted jewel with the listed bonus.
Required Crafting Points come from equipped items.
Ber Rune: [1-2]% Life stolen per Hit; [1-2]% Mana stolen per Hit; requires more than 250 Crafting Points
Ist Rune: +[4-6]% Bonus to Summoned Minion Life; requires more than 200 Crafting Points
Ith Rune: All Resists +[3-5]%; requires more than 50 Crafting Points
Kur Rune: +[3-6]% Bonus to Summoned Minion Damage; requires more than 300 Crafting Points
Lem Rune: +[3-5] to all Attributes; requires more than 150 Crafting Points
Lum Rune: +[1-2]% to Experience Gained; requires more than 150 Crafting Points
Nas Rune: Slows Melee Target by 1%; requires more than 300 Crafting Points
Nih Rune: +[2-8] Life on Striking in Melee; +[2-8] Mana on Striking in Melee; requires more than 400 Crafting Points
Ohm Rune: +[4-12] to Maximum Damage; requires more than 200 Crafting Points
Ort Rune: Requirements -2%; requires more than 100 Crafting Points
Shael Rune: +[21-50] Defense; requires more than 100 Crafting Points
Thai Rune: +[6-15] to Minimum Damage; requires more than 350 Crafting Points
Tir Rune: [6-10]% Better Chance of Getting Magic Items; requires more than 50 Crafting Points
Vith Rune: +[2-4]% Bonus to Summoned Minion Resistances; requires more than 350 Crafting Points
Zod Rune: +[1-3]% to Spell Damage; requires more than 250 Crafting Points

Alchemy

A perfect gem and a scroll make elixirs.

Alchemy

Cube the listed ingredients to make 3 of the named elixir.
Requires more than 500 Crafting Points from equipped items.
Elixir of Adrenaline: Perfect Amber + Scroll of Identify + Sacrifical Heart + Meditation Candle
Elixir of Greater Experience: Perfect Emerald + Scroll of Town Portal
Elixir of Greater Greed: Perfect Ruby + Scroll of Identify
Elixir of Love: Perfect Topaz + Scroll of Identify
Elixir of Power: Perfect Sapphire + Scroll of Town Portal

Gems and runes

Upgrade gems, upgrade and downgrade runes.

Runes

Cube 2 identical runes to make 1 of the next grade.
All ingredients must be of the same kind.
To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.
To downgrade, cube 1 rune on its own to receive 1 rune of the preceding grade, where listed.
Every one of them: Gems and runes

Upgrade gems

Cube 2 identical gems to make 1 of the next grade.
All ingredients must be of the same kind.
To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.
Every one of them: Gems and runes

Miscellaneous

Duplication, unsocketing, quest shortcuts, item destruction and everything else.

Add Slain Monsters Rest in Peace

Inputs: any weapon (non-ethereal) / any armour (non-ethereal) / any quiver / any Ring / any Amulet / Jewel + Catalyst of Destruction + Arcane Crystal
Output: the item
Slain Monsters Rest in Peace
Output: Catalyst of Destruction

Assur's Bane

Inputs: Skinrender's Sigil + Spinecracker's Sigil + Fleshcutter's Sigil + Bonehexer's Sigil + Ring of the Five
Output: Assur's Bane

Belladonna Extract

Inputs: Oil of Absolution + any Rune
Output: Belladonna Extract

Book of Summoning

Inputs: 3 x Meditation Candle + 3 x Sacrifical Heart
Output: Book of Summoning

Cow Portal

Inputs: Wirt's Leg + Tome of Town Portal
Output: Cow Portal
Condition: quest item recipe

Cycle a Pearl of Wisdom

Inputs: Pearl of Wisdom
Output: Pearl of Wisdom

Destroy unwanted items

Inputs: Catalyst of Destruction + unwanted items
Output: the Catalyst is returned; the other items are destroyed.
Your own class charm is returned if it is included.

Duplicate an item

Inputs: any weapon (non-ethereal) / any armour (non-ethereal) / any quiver + Arcane Crystal + Oil of Duplication
Output: 2 x the item (socket fillers destroyed)
+5 Required Level
Condition: the item has not been duplicated yet
Inputs: any Ring / any Amulet + Arcane Crystal + Oil of Duplication
Output: 2 x the item
+5 Required Level
Condition: the item has not been duplicated yet
Inputs: Jewel (magic) / Jewel (rare) / Jewel (crafted) / The Boulder / Eye of the Storm / Demonstone Blood / Zakarum Stoning Rock / Farsight Globe / Asheara's Cateye / Dragon's Egg / Heavenstone / Phase Crystal / Xepera Xeper Xeperu / Katamari / Kekeke / Arkenstone / Wishmaster + Arcane Crystal + Oil of Duplication
Output: 2 x the item

Horadric Staff

Inputs: Shaft of the Horadric Staff + Top of the Horadric Staff
Output: Horadric Staff
Condition: quest item recipe

Khalim's Will

Inputs: Khalim's Flail + Khalim's Heart + Khalim's Eye + Khalim's Brain
Output: Khalim's Will
Condition: quest item recipe

Unsocket an item

Cube a socketed item with Oil of Disjunction to return the item and its socket fillers separately.
crafted / honorific / magic / rare / set / unique: no other ingredients

Challenges and uberquests

The recipes of the challenges and uberquests. See Challenges and Uberquests.

Bless the summoning reward

Inputs: Crystalline Flame Medallion + Arcane Crystal
Output: the item
Replenish Life +100
All Resists +10%
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete a level challenge

Inputs: Sunstone of Fire + Scroll of Identify + Scroll of Town Portal
Output: the item
All Resists +20%
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: Sunstone of Ice + Scroll of Identify + Scroll of Town Portal
Output: the item
+2 to All Skills
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: Sunstone of Thunder + Scroll of Identify + Scroll of Town Portal
Output: the item
15% Bonus to All Attributes
20% Faster Run/Walk
20% Increased Attack Speed
20% Faster Cast Rate
20% Faster Hit Recovery
20% Faster Block Rate
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete the aura challenge

Inputs: your class charm + Thul Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Minigames.

Complete the Black Road Challenge

Inputs: your class charm
Output: the item
Trial of Contrition completed!
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Output: the item
Trial of Blood completed!
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: your class charm + Alpha Brain + Beta Brain + Gamma Brain + Delta Brain + Epsilon Brain
Output: the item
Trial of Knowledge completed!
Output: the item
Trial of Fear completed!
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Output: the item
Trial of Greed completed!
Condition: character gold above 666666
Inputs: your class charm + 4 x Sacrifical Heart
Output: the item
May the Light of Dien-Ap-Sten shine upon you!
Unlocks your Black Road Skill
Can Be Upgraded with Black Road Challenge
+150 to Life
+150 to Mana
Requirements and timing: see Black Road.

Complete the dragon challenge

Inputs: any weapon (rare, non-ethereal) / any armour (rare, non-ethereal) / any Ring (rare) / any Amulet (rare) / any quiver (rare) / Jewel (rare) + Scroll of Town Portal
Output: the item rerolled (rare)
Output: Scroll of Town Portal
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: any weapon (non-ethereal) / any armour (non-ethereal) / any Ring / any Amulet / any quiver / Jewel + Scroll of Identify
Output: the item rerolled
Output: Scroll of Identify
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete the massacre challenge

Inputs: your class charm + Lem Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Minigames.

Complete the timed challenge

Inputs: your class charm + Hel Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete the witch challenge

Inputs: your class charm + Eth Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Minigames.

Create a challenge reward

Inputs: 2 x Arcane Crystal + any Healing Potion
Output: Horadric Staff
Inputs: 2 x Arcane Crystal + any Mana Potion
Output: Khalim's Will

Create a skill signet

Inputs: Dogma of Suffering + Dogma of Pain + 3 x Dogma of Hatred + Dogma of Terror + Dogma of Destruction
Output: Signet of Skill
For all classes.
Inputs: Dogma of Suffering + Dogma of Pain + Dogma of Hatred + 3 x Dogma of Terror + Dogma of Destruction
Output: Signet of Skill
For all classes.
Inputs: Dogma of Suffering + Dogma of Pain + Dogma of Hatred + Dogma of Terror + 3 x Dogma of Destruction
Output: Signet of Skill
For all classes.

Goodberry

Inputs: any weapon (rare) / any armour (rare) / any Ring (rare) / any Amulet (rare) / any quiver (rare) / Jewel (rare)
Output: Goodberry
Condition: Requires the Goodberry skill; see the Druid skills.
For Druid
Inputs: Goodberry
Output: 3 x Goodberry
Condition: Requires the Goodberry skill; see the Druid skills.
For Druid

I Am Rich

Inputs: Duncraig Trophy + MCS Trophy + Brother Laz Trophy
Output: I Am Rich

Moon Symbol

Inputs: any Healing Potion + any Mana Potion
Output: Moon Symbol
Condition: Requires the appropriate berry skill.
Inputs: Moon Symbol
Output: 3 x Moon Symbol
Condition: Requires the appropriate berry skill.

Upgrade a class charm

Inputs: your class charm + any Jewel
Amazon
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
Increase Maximum Life 15%
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Assassin
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
50% Curse Length Reduction
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Barbarian
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
+20% Bonus to Summoned Minion Life
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Druid
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
All Resists +25%
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Necromancer
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
+40% Bonus to Summoned Minion Damage
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Paladin
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
Total Character Defense Plus 20%
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Sorceress
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
+25% to Spell Damage
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%

Upgrade the dragon reward

Inputs: your class charm + Arcane Crystal
Amazon
Output: the item
Maximum Skill Level Increased by 1
+500 to Life
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Assassin
Output: the item
Maximum Skill Level Increased by 1
+500 to Mana
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Barbarian
Output: the item
Maximum Skill Level Increased by 1
Enhanced Weapon Damage +50%
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Druid
Output: the item
Maximum Skill Level Increased by 1
+1000 Defense
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Necromancer
Output: the item
Maximum Skill Level Increased by 1
+15% Bonus to Summoned Minion Resistances
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Paladin
Output: the item
Maximum Skill Level Increased by 1
5% Chance to Avoid Damage
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Sorceress
Output: the item
Maximum Skill Level Increased by 1
+50 Energy Factor to Spell Damage
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Upgrade the summoning reward

Inputs: Crystalline Flame Medallion
Output: the item
+3 to All Skills
+50 to all Attributes
100% Chance to cast level 62 Apocalypse when you Die
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

51 kinds of recipe, as the in-game wiki of release 0.1.22 lists them.

Section names and explanations from Brother Laz's Median XL documentation, used with permission.