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| <div class="cm-text">Cube one orb with the item to add its modifiers.</div> | | <div class="cm-text">Cube one orb with the item to add its modifiers.</div> |
| <div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div> | | <div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div> |
| <div class="cm-text">Use only the item kinds listed below.</div> | | <div class="cm-text">Use only the item kinds listed on [[Mystic Orbs]].</div> |
| <div class="cm-text">Weapons and armour must be non-ethereal.</div> | | <div class="cm-text">Weapons and armour must be non-ethereal.</div> |
| <div class="cm-text">Each use adds +2 Required Level.</div> | | <div class="cm-text">Each use adds +2 Required Level.</div> |
| <div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div> | | <div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div> |
| <div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div> | | <div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div> |
| <div class="cm-mod">+1 to Dexterity (amulet / armour / quiver / ring / weapon)</div> | | <div class="cm-head">Every one of them: [[Mystic Orbs]]</div> |
| <div class="cm-mod">+1 to Energy (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1 to Strength (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1 to Summon Bane Monster (amulet / ring)</div>
| |
| <div class="cm-mod">+1 to Summon Daystar (amulet / ring)</div>
| |
| <div class="cm-mod">+1 to Summon Shredder (amulet / ring)</div>
| |
| <div class="cm-mod">+1 to Vitality (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1 to Wyrd (amulet / ring)</div>
| |
| <div class="cm-mod">+1% Bonus to Summoned Minion Damage (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1% Bonus to Summoned Minion Life (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1% Bonus to Summoned Minion Resistances (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1% Experience Gained: weapon: +1% to Experience Gained</div>
| |
| <div class="cm-mod">+1% to Buff/Debuff/Cold Skill Duration: amulet / ring: 1% Bonus to Buff/Debuff/Cold Skill Duration</div>
| |
| <div class="cm-mod">+1% to Cold Spell Damage (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1% to Fire Spell Damage (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1% to Lightning Spell Damage (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1% to Physical/Magic Spell Damage (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+1% to Poison Spell Damage (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">+10 Defense (amulet / ring)</div>
| |
| <div class="cm-mod">+10 to Maximum Damage (weapon)</div>
| |
| <div class="cm-mod">+15% Enhanced Damage (weapon)</div>
| |
| <div class="cm-mod">+15% Enhanced Defense (armour)</div>
| |
| <div class="cm-mod">+2 Energy Factor to Spell Damage (weapon)</div>
| |
| <div class="cm-mod">+2 to Life when Struck: armour: +2 Life when Struck by an Enemy</div>
| |
| <div class="cm-mod">+2 to Mana when Struck: armour: +2 Mana when Struck by an Enemy</div>
| |
| <div class="cm-mod">+2% Damage when Using an Apple: armour: +2% Damage when using an Apple</div>
| |
| <div class="cm-mod">+4 Life after each Kill (weapon)</div>
| |
| <div class="cm-mod">+5 Crafting Points (amulet / ring)</div>
| |
| <div class="cm-mod">+5 Life on Striking in Melee (weapon)</div>
| |
| <div class="cm-mod">+5 Mana on Striking in Melee (weapon)</div>
| |
| <div class="cm-mod">-1% to Enemy Cold Resistance (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">-1% to Enemy Fire Resistance (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">-1% to Enemy Lightning Resistance (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">-1% to Enemy Poison Resistance (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">1% Chance of Crushing Blow (weapon)</div>
| |
| <div class="cm-mod">1% Chance to cast level 1 Teleport when Struck (armour)</div>
| |
| <div class="cm-mod">1% Chance to cast level 3 Celerity on Attack (weapon)</div>
| |
| <div class="cm-mod">1% Chance to cast level 3 Miasma on Attack (weapon)</div>
| |
| <div class="cm-mod">1% Chance to cast level 3 Thunder Hammer when you Kill an Enemy (amulet / ring)</div>
| |
| <div class="cm-mod">1% Chance to cast level 4 Spike Nova on Attack (weapon)</div>
| |
| <div class="cm-mod">1% Chance to cast level 6 Crucify on Attack (weapon)</div>
| |
| <div class="cm-mod">1% Chance to cast level 8 Doom on Attack (weapon)</div>
| |
| <div class="cm-mod">1% Increased Healing Rate from Apples: armour: +1% Increased Healing Rate from Apples</div>
| |
| <div class="cm-mod">1% Reanimate As: Fallen One: armour: 1% Reanimate as: Fallen One</div>
| |
| <div class="cm-mod">1% Uninterruptable Attack: armour: 1% Chance of Uninterruptable Attack</div>
| |
| <div class="cm-mod">2% Better Chance of Getting Magic Items (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">2% Curse Length Reduction (armour)</div>
| |
| <div class="cm-mod">2% Faster Block Rate (armour)</div>
| |
| <div class="cm-mod">2% Faster Cast Rate (weapon)</div>
| |
| <div class="cm-mod">2% Faster Hit Recovery (armour)</div>
| |
| <div class="cm-mod">2% Faster Run/Walk (armour)</div>
| |
| <div class="cm-mod">2% Increased Attack Speed (weapon)</div>
| |
| <div class="cm-mod">2% Life Stolen per Hit: weapon: 2% Life stolen per Hit</div>
| |
| <div class="cm-mod">2% Mana Stolen per Hit: weapon: 2% Mana stolen per Hit</div>
| |
| <div class="cm-mod">25% Bonus to Attack Rating (weapon)</div>
| |
| <div class="cm-mod">3% Bonus to Poison Skill Duration: amulet / ring: +3% Bonus to Poison Skill Duration</div>
| |
| <div class="cm-mod">3% Extra Gold from Monsters (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">5% Damage Reflected (armour)</div>
| |
| <div class="cm-mod">Adds Stun Attack: 0.2 seconds: weapon: Stun Attack</div>
| |
| <div class="cm-mod">Cold Resist +5% (armour)</div>
| |
| <div class="cm-mod">Damage Reduced by 1 (amulet / armour / quiver / ring / weapon)</div>
| |
| <div class="cm-mod">Enhanced Weapon Damage Plus 5%: weapon: Enhanced Weapon Damage +5%</div>
| |
| <div class="cm-mod">Fire Resist +5% (armour)</div>
| |
| <div class="cm-mod">Lightning Resist +5% (armour)</div>
| |
| <div class="cm-mod">Poison Length Reduced by 2% (amulet / ring)</div>
| |
| <div class="cm-mod">Poison Resist +5% (armour)</div>
| |
| <div class="cm-mod">Regenerate Life +5: armour: Replenish Life +5</div>
| |
| <div class="cm-mod">Regenerate Mana 2%: amulet / ring: Regenerate Mana +2%</div>
| |
| <div class="cm-mod">Requirements -1% (armour)</div>
| |
| <div class="cm-mod">Total Character Defense Plus 1% (armour)</div>
| |
| </div> | | </div> |
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| <div class="cm-text">The charm must not have been blessed already.</div> | | <div class="cm-text">The charm must not have been blessed already.</div> |
| <div class="cm-text">Each charm can receive only one trophy blessing.</div> | | <div class="cm-text">Each charm can receive only one trophy blessing.</div> |
| <div class="cm-mod">Akarat Trophy: Visions of Akarat: Increase Maximum Life 5%; Increase Maximum Mana 5%</div> | | <div class="cm-head">Every one of them: [[Trophies]]</div> |
| <div class="cm-mod">Astrogha Trophy: Astrogha's Venom Stinger: -5% to Enemy Fire Resistance; -5% to Enemy Lightning Resistance; -5% to Enemy Cold Resistance; -5% to Enemy Poison Resistance</div>
| |
| <div class="cm-mod">Brother Laz Trophy: The Glorious Book of Median: +1 to All Skills</div>
| |
| <div class="cm-mod">Cathedral of Vanity Trophy: Idol of Vanity: +10% Bonus to Summoned Minion Damage; +10% Bonus to Summoned Minion Life</div>
| |
| <div class="cm-mod">Duncraig Trophy: Demonsbane: 10% Faster Run/Walk; 10% Increased Attack Speed; 10% Faster Cast Rate; 10% Faster Hit Recovery; 10% Faster Block Rate</div>
| |
| <div class="cm-mod">Judgement Day Trophy: Crystalline Flame Medallion: 5% Bonus to All Attributes</div>
| |
| <div class="cm-mod">Kingdom of Shadow Trophy: Eternal Bone Pile: +1 to All Skills</div>
| |
| <div class="cm-mod">Legacy of Blood Trophy: Legacy of Blood: Total Character Defense Plus 15%</div>
| |
| <div class="cm-mod">Lord Aldric Jitan Trophy: Moon of the Spider: Enhanced Weapon Damage +25%</div>
| |
| <div class="cm-mod">MCS Trophy: Cold Fusion Schematics: +<span class="cm-range">[5-20]</span> to Strength; +<span class="cm-range">[5-20]</span> to Dexterity; +<span class="cm-range">[5-20]</span> to Energy; +<span class="cm-range">[5-20]</span> to Vitality</div>
| |
| <div class="cm-mod">Quov Tsin Trophy: Silver Seal of Ureh: +15% to Spell Damage</div>
| |
| <div class="cm-mod">Rathma Square Trophy: Spirit Trance Herb: 10% Chance of Uninterruptable Attack</div>
| |
| <div class="cm-mod">Tran Athulua Trophy: Sunstone of the Gods: Damage Reduced by 5%</div>
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| </div> | | </div> |
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| <div class="cm-text">Cube one orb with the item to add its modifiers.</div> | | <div class="cm-text">Cube one orb with the item to add its modifiers.</div> |
| <div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div> | | <div class="cm-text">The orb is consumed; the item keeps its other modifiers.</div> |
| <div class="cm-text">Use only the item kinds listed below.</div> | | <div class="cm-text">Use only the item kinds listed on [[Unique Mystic Orbs]].</div> |
| <div class="cm-text">Weapons and armour must be non-ethereal.</div> | | <div class="cm-text">Weapons and armour must be non-ethereal.</div> |
| <div class="cm-text">Each use adds +10 Required Level.</div> | | <div class="cm-text">Each use adds +10 Required Level.</div> |
| <div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div> | | <div class="cm-text">Listed effects are for non-honorific items unless stated otherwise.</div> |
| <div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div> | | <div class="cm-text">Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.</div> |
| <div class="cm-mod">Apple of Discord: +20 to Mana; +20 to Life; 1% Chance to cast level 13 Dire Charm on Attack: amulet / armour / quiver / ring / weapon: 1% Chance to cast level 13 Dire Charm on Attack; +20 to Life; +20 to Mana</div> | | <div class="cm-head">Every one of them: [[Unique Mystic Orbs]]</div> |
| <div class="cm-mod">Auriel's Focus: Poison Length Reduced by 2%; +10 to Energy; +25% Enhanced Defense; 2% Bonus to Energy Factor: armour: +25% Enhanced Defense; Poison Length Reduced by 2%; +2% Bonus to Energy Factor; +10 to Energy</div>
| |
| <div class="cm-mod">Crystal of Tears: -20 to Life; Adds 5-15 Damage: armour: Adds 5-15 damage; -20 to Life</div>
| |
| <div class="cm-mod">Essence of Itherael: Total Character Defense Plus 5%; Enhanced Weapon Damage +15% (armour)</div>
| |
| <div class="cm-mod">Explorer's Globe: (-1 to 2)% Bonus to Energy; (-1 to 2)% Bonus to Vitality; (-1 to 2)% Bonus to Dexterity; (-1 to 2)% Bonus to Strength: amulet / ring: <span class="cm-range">[0-3]</span>% Bonus to All Attributes; -1% Bonus to All Attributes</div>
| |
| <div class="cm-mod">Eye of Malic: Adds 15-30 Cold Damage; Adds 15-30 Fire Damage; 1% Chance to cast level 14 Frozen Soul on Attack; 1% Chance to cast level 14 Bloodstar on Attack: amulet / armour / ring / weapon: 1% Chance to cast level 14 Bloodstar on Attack; 1% Chance to cast level 14 Frozen Soul on Attack; Adds 15-30 fire damage; Adds 15-30 cold damage; quiver (honorific only): 2% Chance to cast level 14 Bloodstar on Attack; 2% Chance to cast level 14 Frozen Soul on Attack; Adds 30-60 fire damage; Adds 30-60 cold damage</div>
| |
| <div class="cm-mod">Farnham's Lost Marble: Random Run/Walk Speed; +10 Mana on Striking in Melee; +10 Life on Striking in Melee: amulet / armour / quiver / ring / weapon: +10 Life on Striking in Melee; +10 Mana on Striking in Melee; Random Walk/Run Speed</div>
| |
| <div class="cm-mod">Heart of Frost: +5% to Cold Spell Damage; +3% Bonus to Summoned Minion Damage; Enhanced Weapon Damage +10%: amulet / ring: +3% Bonus to Summoned Minion Damage; +5% to Cold Spell Damage; Enhanced Weapon Damage +10%</div>
| |
| <div class="cm-mod">Idol of Stars: +3 to Energy; +3 to Vitality; +4 to Dexterity; +4 to Strength: armour: +4 to Strength; +4 to Dexterity; +3 to Energy; +3 to Vitality</div>
| |
| <div class="cm-mod">Kara's Trinket: +5% Bonus to Summoned Minion Life; +5% Bonus to Summoned Minion Attack Rating; +10% Bonus to Summoned Minion Damage; 3% Faster Cast Rate: amulet / ring: +5% Bonus to Summoned Minion Life; 5% Bonus to Summoned Minion Attack Rating; 5% Faster Cast Rate; +10% Bonus to Summoned Minion Damage</div>
| |
| <div class="cm-mod">Larzuk's Round Shot: 2% Chance of Crushing Blow; Adds Strength Bonus to Damage; +10 to Strength; +25% Enhanced Damage: weapon: 2% Chance of Crushing Blow; Current Strength Damage Bonus: 0%; +25% Enhanced Damage; +10 to Strength</div>
| |
| <div class="cm-mod">Lodestone: Requirements +10%; +4% to Spell Damage (armour)</div>
| |
| <div class="cm-mod">Marksman's Eye: 2% Bonus to Dexterity; 10% Bonus to Attack Rating; +5 to Minimum Damage; 5% Increased Attack Speed: amulet / armour / quiver / ring / weapon: 10% Bonus to Attack Rating; 5% Increased Attack Speed; +5 to Minimum Damage; 2% Bonus to Dexterity</div>
| |
| <div class="cm-mod">Monsterball: +1 to Summon Shock Beast; +2% Bonus to Summoned Minion Resistances; +5% Bonus to Summoned Minion Life; +5% Bonus to Summoned Minion Damage: amulet / ring: +1 to Summon Shock Beast; +5% Bonus to Summoned Minion Damage; +5% Bonus to Summoned Minion Life; +2% Bonus to Summoned Minion Resistances</div>
| |
| <div class="cm-mod">Nagapearl: 10% Better Chance of Getting Magic Items; 40% Extra Gold from Monsters; Stun Attack: armour: 40% Extra Gold from Monsters; 10% Better Chance of Getting Magic Items; Stun Attack</div>
| |
| <div class="cm-mod">Nor Tiraj's Flaming Sphere: Fire Resist +10%; +5% to Fire Spell Damage; Adds 25-50 Fire Damage; 1% Chance to cast level 30 Flamefront when Attacked: weapon: +5% to Fire Spell Damage; 1% Chance to cast level 30 Flamefront when Attacked; Fire Resist +10%; Adds 25-50 fire damage</div>
| |
| <div class="cm-mod">Orb of Annihilation: 2% Bonus to Energy; +5% to Physical/Magic Spell Damage; 5% Chance to cast level 1 Detonate on Attack (weapon)</div>
| |
| <div class="cm-mod">Periapt of Life: +4% Increased Healing Rate from Apples; Regenerate Life +50; 2% Bonus to Vitality: armour: 2% Bonus to Vitality; Replenish Life +50; +4% Increased Healing Rate from Apples</div>
| |
| <div class="cm-mod">Relic of Yaerius: +5 to Life after Each Kill; Regenerate Life +10; +10 to Maximum Damage; +15% Damage to Undead: amulet / ring: +15% Damage to Undead; Replenish Life +10; +5 Life after each Kill; +10 to Maximum Damage</div>
| |
| <div class="cm-mod">Solitude: +5% Bonus to Buff/Debuff/Cold Skill Duration; 1% Bonus to all Attributes; 1% Chance to cast level 4 Banish when Struck; +40 Crafting Points: armour: +40 Crafting Points; 5% Bonus to Buff/Debuff/Cold Skill Duration; 1% Chance to cast level 4 Banish when Struck; 1% Bonus to All Attributes</div>
| |
| <div class="cm-mod">Ten Pin Striker: Target Takes Additional Damage of 15; 15% Bonus to Attack Rating; 5% Faster Run/Walk (weapon)</div>
| |
| <div class="cm-mod">The Demon Core: +4% to Poison Spell Damage; +4% to Fire Spell Damage; 1% Chance to cast level 17 Gamma Field when you Kill an Enemy; 1% Chance to cast level 17 Apocalypse when you Kill an Enemy (weapon)</div>
| |
| <div class="cm-mod">The Endless Light: +100 Defense; Total Character Defense Plus 3%; -3% to All Enemy Resistances: amulet / ring: -3% to Enemy Fire Resistance; -3% to Enemy Lightning Resistance; -3% to Enemy Cold Resistance; -3% to Enemy Poison Resistance; +100 Defense; Total Character Defense Plus 3%</div>
| |
| <div class="cm-mod">The Moon Crystal: Regenerate Mana +10%; Lightning Resist 5%; Cold Resist 5%; 5% Faster Cast Rate: armour: Regenerate Mana +10%; 5% Faster Cast Rate; Cold Resist +5%; Lightning Resist +5%</div>
| |
| <div class="cm-mod">The Perfect Sphere: +1% to Maximum Lightning Resist; +1% to Maximum Cold Resist; +1% to Maximum Fire Resist: amulet / ring: +1% to Maximum Fire Resist; +1% to Maximum Cold Resist; +1% to Maximum Lightning Resist</div>
| |
| <div class="cm-mod">Uldyssian's Spirit: +2% to Spell Damage; +25% Damage to Demons; +5 Energy Factor to Spell Damage; +5 Strength Factor to Spell Damage: weapon: +5 Energy Factor to Spell Damage; +5 Strength Factor to Spell Damage; +2% to Spell Damage; +25% Damage to Demons</div>
| |
| <div class="cm-mod">Vizjun's Ball Bearing: +50 Maximum Stamina; +5 to Dexterity; 3% Deadly Strike; 10% Faster Run/Walk: weapon: 10% Faster Run/Walk; +50 Maximum Stamina; 3% Deadly Strike; +5 to Dexterity</div>
| |
| <div class="cm-mod">Warbringer: +10 Maximum Damage; 1% Chance to cast level 5 Arrow on Striking: weapon: +10 to Maximum Damage; 1% Chance to cast level 5 Arrow on Striking</div>
| |
| <div class="cm-mod">Wrathspirit: +10 Life after each Kill; +3% to Spell Damage; 1% Chance to cast level 8 Punisher when Struck (weapon)</div>
| |
| <div class="cm-mod">Zayl's Soul Orb: Half Freeze Duration; +25 to Mana; 1% Reanimate As: Flying Scimitar: amulet / armour / quiver / ring / weapon: 1% Reanimate as: Flying Scimitar; +25 to Mana; Half Freeze Duration</div>
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| </div> | | </div> |
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| <div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div> | | <div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div> |
| <div class="cm-text">To downgrade, cube 1 rune on its own to receive 1 rune of the preceding grade, where listed.</div> | | <div class="cm-text">To downgrade, cube 1 rune on its own to receive 1 rune of the preceding grade, where listed.</div> |
| <div class="cm-mod">El Rune: upgrades to Eld Rune</div>
| |
| <div class="cm-mod">Eld Rune: downgrades to El Rune; upgrades to Tir Rune</div>
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| <div class="cm-mod">Tir Rune: downgrades to Eld Rune; upgrades to Nef Rune</div>
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| <div class="cm-mod">Nef Rune: downgrades to Tir Rune; upgrades to Eth Rune</div>
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| <div class="cm-mod">Eth Rune: downgrades to Nef Rune; upgrades to Ith Rune</div>
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| <div class="cm-mod">Ith Rune: downgrades to Eth Rune; upgrades to Tal Rune</div>
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| <div class="cm-mod">Tal Rune: downgrades to Ith Rune; upgrades to Ral Rune</div>
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| <div class="cm-mod">Ral Rune: downgrades to Tal Rune; upgrades to Ort Rune</div>
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| <div class="cm-mod">Ort Rune: downgrades to Ral Rune; upgrades to Thul Rune</div>
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| <div class="cm-mod">Thul Rune: downgrades to Ort Rune; upgrades to Amn Rune</div>
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| <div class="cm-mod">Amn Rune: downgrades to Thul Rune; upgrades to Sol Rune</div>
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| <div class="cm-mod">Sol Rune: downgrades to Amn Rune; upgrades to Shael Rune</div>
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| <div class="cm-mod">Shael Rune: downgrades to Sol Rune; upgrades to Dol Rune</div>
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| <div class="cm-mod">Dol Rune: downgrades to Shael Rune; upgrades to Hel Rune</div>
| |
| <div class="cm-mod">Hel Rune: downgrades to Dol Rune; upgrades to Io Rune</div>
| |
| <div class="cm-mod">Io Rune: downgrades to Hel Rune; upgrades to Lum Rune</div>
| |
| <div class="cm-mod">Lum Rune: downgrades to Io Rune; upgrades to Ko Rune</div>
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| <div class="cm-mod">Ko Rune: downgrades to Lum Rune; upgrades to Fal Rune</div>
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| <div class="cm-mod">Fal Rune: downgrades to Ko Rune; upgrades to Lem Rune</div>
| |
| <div class="cm-mod">Lem Rune: downgrades to Fal Rune; upgrades to Pul Rune</div>
| |
| <div class="cm-mod">Pul Rune: downgrades to Lem Rune; upgrades to Um Rune</div>
| |
| <div class="cm-mod">Um Rune: downgrades to Pul Rune; upgrades to Mal Rune</div>
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| <div class="cm-mod">Mal Rune: downgrades to Um Rune; upgrades to Ist Rune</div>
| |
| <div class="cm-mod">Ist Rune: downgrades to Mal Rune; upgrades to Gul Rune</div>
| |
| <div class="cm-mod">Gul Rune: downgrades to Ist Rune; upgrades to Vex Rune</div>
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| <div class="cm-mod">Vex Rune: downgrades to Gul Rune; upgrades to Ohm Rune</div>
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| <div class="cm-mod">Ohm Rune: downgrades to Vex Rune; upgrades to Lo Rune</div>
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| <div class="cm-mod">Lo Rune: downgrades to Ohm Rune; upgrades to Sur Rune</div>
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| <div class="cm-mod">Sur Rune: downgrades to Lo Rune; upgrades to Ber Rune</div>
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| <div class="cm-mod">Ber Rune: downgrades to Sur Rune; upgrades to Jah Rune</div>
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| <div class="cm-mod">Jah Rune: downgrades to Ber Rune; upgrades to Cham Rune</div>
| |
| <div class="cm-mod">Cham Rune: downgrades to Jah Rune; upgrades to Zod Rune</div>
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| <div class="cm-mod">Zod Rune: downgrades to Cham Rune; upgrades to Sha Rune</div>
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| <div class="cm-mod">Sha Rune: downgrades to Zod Rune; upgrades to Lah Rune</div>
| |
| <div class="cm-mod">Lah Rune: downgrades to Sha Rune; upgrades to Kur Rune</div>
| |
| <div class="cm-mod">Kur Rune: downgrades to Lah Rune; upgrades to Ix Rune</div>
| |
| <div class="cm-mod">Ix Rune: downgrades to Kur Rune; upgrades to Thur Rune</div>
| |
| <div class="cm-mod">Thur Rune: downgrades to Ix Rune; upgrades to Nas Rune</div>
| |
| <div class="cm-mod">Nas Rune: downgrades to Thur Rune; upgrades to Ath Rune</div>
| |
| <div class="cm-mod">Ath Rune: downgrades to Nas Rune; upgrades to Kra Rune</div>
| |
| <div class="cm-mod">Kra Rune: downgrades to Ath Rune; upgrades to Vith Rune</div>
| |
| <div class="cm-mod">Vith Rune: downgrades to Kra Rune; upgrades to No Rune</div>
| |
| <div class="cm-mod">No Rune: downgrades to Vith Rune; upgrades to Yul Rune</div>
| |
| <div class="cm-mod">Yul Rune: downgrades to No Rune; upgrades to Thai Rune</div>
| |
| <div class="cm-mod">Thai Rune: downgrades to Yul Rune; upgrades to Rha Rune</div>
| |
| <div class="cm-mod">Rha Rune: downgrades to Thai Rune; upgrades to Xar Rune</div>
| |
| <div class="cm-mod">Xar Rune: downgrades to Rha Rune; upgrades to Nih Rune</div>
| |
| <div class="cm-mod">Nih Rune: downgrades to Xar Rune; upgrades to Lai Rune</div>
| |
| <div class="cm-mod">Lai Rune: downgrades to Nih Rune; upgrades to On Rune</div>
| |
| <div class="cm-mod">On Rune: downgrades to Lai Rune</div>
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| </div> | | </div> |
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| Line 511: |
Line 351: |
| <div class="cm-text">All ingredients must be of the same kind.</div> | | <div class="cm-text">All ingredients must be of the same kind.</div> |
| <div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div> | | <div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div> |
| <div class="cm-mod">Amber: Chipped Amber / Flawed Amber / Amber / Flawless Amber / Perfect Amber</div>
| |
| <div class="cm-mod">Amethyst: Chipped Amethyst / Flawed Amethyst / Amethyst / Flawless Amethyst / Perfect Amethyst</div>
| |
| <div class="cm-mod">Bloodstone: Chipped Bloodstone / Flawed Bloodstone / Bloodstone / Flawless Bloodstone / Perfect Bloodstone</div>
| |
| <div class="cm-mod">Diamond: Chipped Diamond / Flawed Diamond / Diamond / Flawless Diamond / Perfect Diamond</div>
| |
| <div class="cm-mod">Emerald: Chipped Emerald / Flawed Emerald / Emerald / Flawless Emerald / Perfect Emerald</div>
| |
| <div class="cm-mod">Onyx: Chipped Onyx / Flawed Onyx / Onyx / Flawless Onyx / Perfect Onyx</div>
| |
| <div class="cm-mod">Rainbow Stone: Chipped Rainbow Stone / Flawed Rainbow Stone / Rainbow Stone / Flawless Rainbow Stone / Perfect Rainbow Stone</div>
| |
| <div class="cm-mod">Ruby: Chipped Ruby / Flawed Ruby / Ruby / Flawless Ruby / Perfect Ruby</div>
| |
| <div class="cm-mod">Sapphire: Chipped Sapphire / Flawed Sapphire / Sapphire / Flawless Sapphire / Perfect Sapphire</div>
| |
| <div class="cm-mod">Skull: Chipped Skull / Flawed Skull / Skull / Flawless Skull / Perfect Skull</div>
| |
| <div class="cm-mod">Topaz: Chipped Topaz / Flawed Topaz / Topaz / Flawless Topaz / Perfect Topaz</div>
| |
| <div class="cm-mod">Turquoise: Chipped Turquoise / Flawed Turquoise / Turquoise / Flawless Turquoise / Perfect Turquoise</div>
| |
| </div> | | </div> |
|
| |
|