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Horadric Cube: Difference between revisions

From D2R-XL 2012 Wiki
tools/wiki/push.py
 
Rewrite from the in-game wiki: one entry per kind of recipe instead of 814 cubemain rows
Line 1: Line 1:
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The '''Horadric Cube''' is far more than a convenience in D2R-XL 2012: most of the ways to improve, reroll, upgrade and
The '''Horadric Cube''' is far more than a convenience in D2R-XL 2012: most of the ways to improve, reroll, upgrade and
destroy items go through it. The tables below list every recipe the game's cube table holds, grouped the way
destroy items go through it. This page lists what each kind of recipe does, the same way the in-game wiki (press '''J'''
[https://modsbylaz.vn.cz/cube.html Brother Laz's cube page] groups them.
in a game) shows it, grouped the way [https://modsbylaz.vn.cz/cube.html Brother Laz's cube page] groups them.


== Crafting Points ==
== Crafting Points ==
Many recipes work only when the items you wear give you enough '''Crafting Points'''. A recipe that needs them says so
Many recipes work only when the items you wear give you enough '''Crafting Points'''. A recipe that needs them says so,
in its notes, for example "more than 500 Crafting Points" for the alchemy recipes.
for example "more than 500 Crafting Points" for the alchemy recipes.


== Reagents ==
== Reagents ==
Line 14: Line 15:
   blessings. Each shrine has 10 charges.
   blessings. Each shrine has 10 charges.


== How to read the tables ==
== How recipes work ==
* ''Inputs'' are the items you put in the cube. "any Weapon" means any item of that type; the words in brackets are the
* '''Inputs''' are the items you put in the cube. "any weapon" means any item of that type; the words in brackets are the
   quality or state the item needs (unique, non-ethereal, no sockets ...).
   quality or state the item needs (unique, non-ethereal, no sockets ...).
* ''Output'' is what the cube gives back. "the item" is your first input with the modifiers listed under it added;
* '''Output''' is what the cube gives back. "the item" is your first input with the modifiers listed under it added;
   "the item rerolled" is a new item of the same base. A modifier with a chance may or may not appear.
   "the item rerolled" is a new item of the same base. A modifier with a chance may or may not appear.
* ''Rows'' are the rows of <code>cubemain.txt</code> a line stands for. Recipes that exist once per base, shrine
* Recipes that exist once per base, shrine charge or character level are shown once.
  charge or character level are shown as one line.


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== Disenchanting ==
== Disenchanting ==
Destroy spare unique or set items for Arcane Shards or Signets of Learning. Five Arcane Shards make an Arcane Crystal, which many other recipes need.
Destroy spare unique or set items for Arcane Shards or Signets of Learning. Five Arcane Shards make an Arcane Crystal, which many other recipes need.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Disenchant items ===
{{Cube recipe
<div class="cube-method">
|section=Disenchanting
<div class="cm-text">Cube a unique or set item with a catalyst to destroy the item and receive the result below.</div>
|recipe=Disenchant recipe
<div class="cm-text">The catalyst is returned.</div>
|inputs=any Weapon / Armor / Amulet / Ring / Missile / Jewel (unique / set)
<div class="cm-text">Works on weapons, armour, jewellery, quivers and jewels.</div>
Catalyst of Disenchantment
<div class="cm-mod">Catalyst of Disenchantment: Arcane Shards</div>
|output=Arcane Shards
<div class="cm-mod">Catalyst of Learning: Signet of Learning</div>
Catalyst of Disenchantment
</div>
|notes=
 
|rows=857-868
=== Make an Arcane Crystal ===
}}
<div class="cube-method">
{{Cube recipe
<div class="cm-text">'''Inputs:''' 5 x Arcane Shards</div>
|section=Disenchanting
<div class="cm-head">'''Output:''' Arcane Crystal</div>
|recipe=Disenchant as signet
</div>
|inputs=any Weapon / Armor / Missile / Ring / Amulet / Jewel (unique / set)
 
Catalyst of Learning
|output=Signet of Learning
Catalyst of Learning
|notes=
|rows=869-880
}}
{{Cube recipe
|section=Disenchanting
|recipe=Shards to container
|inputs=5 x Arcane Shards
|output=Arcane Crystal
|notes=
|rows=8396
}}
|}
== Item quality and modifiers ==
== Item quality and modifiers ==
Change an item's quality or reroll its modifiers and sockets.
Change an item's quality or reroll its modifiers and sockets.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Add a random modifier ===
{{Cube recipe
<div class="cube-method">
|section=Item quality and modifiers
<div class="cm-text">Cube the item with Oil of Luck for the chances below.</div>
|recipe=Upgrade and reroll: low quality item + gem -> reroll as normal
<div class="cm-text">The item keeps its other modifiers.</div>
|inputs=any Weapon / Armor (low quality)
<div class="cm-text">An item may receive this upgrade only once, even when no bonus appears.</div>
Oil of Enhancement
<div class="cm-text">Weapons and armour must be non-ethereal.</div>
|output=the item rerolled (normal)
<div class="cm-mod">amulet: +1 to All Skills (20% chance)</div>
|notes=
<div class="cm-mod">armour: +40% Enhanced Defense (20% chance); Damage Reduced by 1% (20% chance)</div>
|rows=520-521
<div class="cm-mod">jewel: +2 to Strength (20% chance); +2 to Dexterity (20% chance); +2 to Energy (20% chance); +2 to Vitality (20% chance)</div>
}}
<div class="cm-mod">quiver: 5% Bonus to All Attributes (20% chance)</div>
{{Cube recipe
<div class="cm-mod">ring: +10% to Spell Damage (20% chance)</div>
|section=Item quality and modifiers
<div class="cm-mod">weapon: +40% Enhanced Damage (20% chance); 100% Bonus to Attack Rating (20% chance)</div>
|recipe=Upgrade and reroll: normal item + gem -> reroll as high quality
</div>
|inputs=any Weapon / Armor (normal)
 
Oil of Enhancement
=== Add sockets ===
|output=the item rerolled (superior)
<div class="cube-method">
|notes=
<div class="cm-text">Cube a non-ethereal weapon or armour with jewels to add sockets.</div>
|rows=522-523
<div class="cm-text">The item must have no sockets already.</div>
}}
<div class="cm-text">Use 1, 2, 3, 4, 5, 6 jewels to add the same number of sockets, limited by the base maximum.</div>
{{Cube recipe
</div>
|section=Item quality and modifiers
 
|recipe=Enchant: low quality item + gem + tsc + isc -> reroll as magic
=== Chaos reroll ===
|inputs=any Weapon / Armor (low quality)
<div class="cube-method">
Oil of Enhancement
<div class="cm-text">'''Inputs:''' any weapon / any armour / any Ring / any Amulet / any Arrow Quiver / any Bolt Quiver / Jewel + Jewel + Oil of Luck</div>
any Rune
<div class="cm-head">'''Output:''' the item rerolled</div>
|output=the item rerolled (magic)
</div>
|notes=
 
|rows=524-525
=== Improve item quality ===
}}
<div class="cube-method">
{{Cube recipe
<div class="cm-text">Cube the item with Oil of Enhancement to reroll it at the quality below.</div>
|section=Item quality and modifiers
<div class="cm-mod">normal: armour / weapon (low quality)</div>
|recipe=Enchant: normal item + gem + tsc + isc -> reroll as magic
<div class="cm-mod">superior: armour / weapon (normal)</div>
|inputs=any Weapon / Armor / Arrow Quiver / Bolt Quiver (normal)
</div>
Oil of Enhancement
 
any Rune
=== Make a low quality item ===
|output=the item rerolled (magic)
<div class="cube-method">
|notes=
<div class="cm-text">'''Inputs:''' any weapon / any armour + any Rune + Catalyst of Destruction</div>
|rows=526-529
<div class="cm-head">'''Output:''' the item rerolled (low quality)</div>
}}
<div class="cm-head">'''Output:''' Catalyst of Destruction</div>
{{Cube recipe
</div>
|section=Item quality and modifiers
 
|recipe=Enchant: high quality item + gem + tsc + isc -> reroll as magic
=== Make a magic or rare item ===
|inputs=any Weapon / Armor (superior)
<div class="cube-method">
Oil of Enhancement
<div class="cm-text">Cube the item with Oil of Enhancement and any rune to reroll it at the quality below.</div>
any Rune
<div class="cm-mod">magic: armour / weapon (low quality / normal / superior); arrow quiver / bolt quiver (normal)</div>
|output=the item rerolled (magic)
<div class="cm-mod">rare: amulet / armour / jewel / quiver / ring / weapon (magic)</div>
|notes=
</div>
|rows=530-531
 
}}
=== Make a tiered unique item ===
{{Cube recipe
<div class="cube-method">
|section=Item quality and modifiers
<div class="cm-text">'''Inputs:''' Jewel + 2 x Arcane Crystal + Oil of Enhancement</div>
|recipe=Chaos reroll recipe: any weapon + jewel + hpot + mpot -> reroll
<div class="cm-head">'''Output:''' Jewel (unique)</div>
|inputs=any Weapon
<div class="cm-text">'''Inputs:''' Amulet + 2 x Arcane Crystal + Oil of Enhancement</div>
Jewel
<div class="cm-head">'''Output:''' Amulet (unique)</div>
Oil of Luck
<div class="cm-text">'''Inputs:''' Ring + 2 x Arcane Crystal + Oil of Enhancement</div>
|output=the item rerolled
<div class="cm-head">'''Output:''' Ring (unique)</div>
|notes=
<div class="cm-text">'''Inputs:''' Arrow Quiver + 2 x Arcane Crystal + Oil of Enhancement</div>
|rows=532
<div class="cm-head">'''Output:''' Arrow Quiver (unique)</div>
}}
<div class="cm-text">'''Inputs:''' Bolt Quiver + 2 x Arcane Crystal + Oil of Enhancement</div>
{{Cube recipe
<div class="cm-head">'''Output:''' Bolt Quiver (unique)</div>
|section=Item quality and modifiers
</div>
|recipe=Chaos reroll recipe: any armor + jewel + hpot + mpot -> reroll
 
|inputs=any Armor
=== Reroll a magic item with enhanced damage or defense ===
Jewel
<div class="cube-method">
Oil of Luck
<div class="cm-text">'''Inputs:''' any magic weapon or armour + a magic amulet + a magic ring</div>
|output=the item rerolled
<div class="cm-head">'''Output:''' the first item rerolled as magic, with enhanced damage for weapons or enhanced defense for armour.</div>
|notes=
<div class="cm-mod">Enhanced damage or defense: 25% at character level 1, increasing by 2% per character level (263% at level 120).</div>
|rows=533
<div class="cm-text">The resulting item has item level 1.</div>
}}
</div>
{{Cube recipe
 
|section=Item quality and modifiers
=== Reroll an item ===
|recipe=Chaos reroll recipe: any ring + jewel + hpot + mpot -> reroll
<div class="cube-method">
|inputs=any Ring
<div class="cm-text">Cube an item with Oil of Renewal to reroll it, keeping its base and quality.</div>
Jewel
<div class="cm-mod">low quality: armour / weapon</div>
Oil of Luck
<div class="cm-mod">magic: amulet / armour / jewel / quiver / ring / weapon</div>
|output=the item rerolled
<div class="cm-mod">normal: armour / weapon</div>
|notes=
<div class="cm-mod">rare: amulet / armour / jewel / quiver / ring / weapon</div>
|rows=534
<div class="cm-mod">superior: armour / weapon</div>
}}
</div>
{{Cube recipe
 
|section=Item quality and modifiers
=== Upgrade a veteran reward ===
|recipe=Chaos reroll recipe: any amulet + jewel + hpot + mpot -> reroll
<div class="cube-method">
|inputs=any Amulet
<div class="cm-text">'''Inputs:''' your class charm + Evil Eye of the Clawstorm + Evil Eye of the Landmass + Evil Eye of the Glowing Blob + Evil Eye of the Fairy Witch + Evil Eye of the Bane Hunter</div>
Jewel
<div class="cm-head">'''Output:''' the item</div>
Oil of Luck
<div class="cm-mod">+1 to your class Skill Levels</div>
|output=the item rerolled
<div class="cm-mod">+20% to Experience Gained</div>
|notes=
<div class="cm-text">'''Condition:''' the item has not been blessed yet</div>
|rows=535
</div>
}}
 
{{Cube recipe
|section=Item quality and modifiers
|recipe=Chaos reroll recipe: any quiver + jewel + hpot + mpot -> reroll
|inputs=any Bow Quiver / Crossbow Quiver
Jewel
Oil of Luck
|output=the item rerolled
|notes=
|rows=536-537
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Chaos reroll recipe: any jewel + jewel + hpot + mpot -> reroll
|inputs=Jewel
Jewel
Oil of Luck
|output=the item rerolled
|notes=
|rows=538
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Affix burn recipe: item + any rune + hpot + mpot -> reroll as low quality
|inputs=any Weapon / Armor
any Rune
Catalyst of Destruction
|output=the item rerolled (low quality)
Catalyst of Destruction
|notes=
|rows=539-540
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Reroll: low quality item + rune -> reroll
|inputs=any Weapon / Armor (low quality)
Oil of Renewal
|output=the item rerolled (low quality)
|notes=
|rows=541-542
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Reroll: normal item + rune -> reroll
|inputs=any Weapon / Armor (normal)
Oil of Renewal
|output=the item rerolled (normal)
|notes=
|rows=543-544
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Reroll: high quality item + rune -> reroll
|inputs=any Weapon / Armor (superior)
Oil of Renewal
|output=the item rerolled (superior)
|notes=
|rows=545-546
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Reroll: magic item + rune -> reroll
|inputs=any Weapon / Armor / Amulet / Ring / Missile / Jewel (magic)
Oil of Renewal
|output=the item rerolled (magic)
|notes=
|rows=547-552
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Reroll: rare item + rune -> reroll
|inputs=any Weapon / Armor / Amulet / Ring / Missile / Jewel (rare)
Oil of Renewal
|output=the item rerolled (rare)
|notes=
|rows=553-558
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Random modifier recipe: any weapon + rune xN -> chance at bonus
|inputs=any Weapon (non-ethereal)
Oil of Luck
|output=the item
:+40% Enhanced Damage (20% chance)
:100% Bonus to Attack Rating (20% chance)
:Already upgraded!
|notes=item item_upgraded = 0
|rows=559
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Random modifier recipe: any armor + rune xN -> chance at bonus
|inputs=any Armor (non-ethereal)
Oil of Luck
|output=the item
:+40% Enhanced Defense (20% chance)
:Damage Reduced by 1% (20% chance)
:Already upgraded!
|notes=item item_upgraded = 0
|rows=560
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Random modifier recipe: any amulet + rune xN -> chance at bonus
|inputs=any Amulet
Oil of Luck
|output=the item
:+1 to All Skills (20% chance)
:Already upgraded!
|notes=item item_upgraded = 0
|rows=561
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Random modifier recipe: any ring + rune xN -> chance at bonus
|inputs=any Ring
Oil of Luck
|output=the item
:+10% to Spell Damage (20% chance)
:Already upgraded!
|notes=item item_upgraded = 0
|rows=562
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Random modifier recipe: any quiver + rune xN -> chance at bonus
|inputs=any Missile
Oil of Luck
|output=the item
:5% Bonus to All Attributes (20% chance)
:Already upgraded!
|notes=item item_upgraded = 0
|rows=563
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Random modifier recipe: any jewel + rune xN -> chance at bonus
|inputs=any Jewel
Oil of Luck
|output=the item
:+2 to Strength (20% chance)
:+2 to Dexterity (20% chance)
:+2 to Energy (20% chance)
:+2 to Vitality (20% chance)
:Already upgraded!
|notes=item item_upgraded = 0
|rows=564
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Zomghelp recipe: magic weapon + rare amulet + rare ring -> variable ED reroll
|inputs=any Weapon (magic)
any Amulet (magic)
any Ring (magic)
|output=the item rerolled (magic)
:from +25% Enhanced Damage
:to +277% Enhanced Damage
|notes=from character level 1 to character level 127; 127 variants, 127 rows
|rows=580-706
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Zomghelp recipe: magic armor + rare amulet + rare ring -> variable ED reroll
|inputs=any Armor (magic)
any Amulet (magic)
any Ring (magic)
|output=the item rerolled (magic)
:from +25% Enhanced Defense
:to +277% Enhanced Defense
|notes=from character level 1 to character level 127; 127 variants, 127 rows
|rows=707-833
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Gem shatter recipe
|inputs=any Weapon / Armor / Amulet / Ring / Missile / Jewel (magic)
Oil of Enhancement
any Rune
|output=the item rerolled (rare)
|notes=
|rows=839-844
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Socket creation recipe
|inputs=any Weapon / Armor (non-ethereal, no sockets)
any Jewel
|output=the item
:Socketed (1)
|notes=
|rows=845-846
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Socket creation recipe
|inputs=any Weapon / Armor (non-ethereal, no sockets)
2 x any Jewel
|output=the item
:Socketed (2)
|notes=
|rows=847-848
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Socket creation recipe
|inputs=any Weapon / Armor (non-ethereal, no sockets)
3 x any Jewel
|output=the item
:Socketed (3)
|notes=
|rows=849-850
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Socket creation recipe
|inputs=any Weapon / Armor (non-ethereal, no sockets)
4 x any Jewel
|output=the item
:Socketed (4)
|notes=
|rows=851-852
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Socket creation recipe
|inputs=any Weapon / Armor (non-ethereal, no sockets)
5 x any Jewel
|output=the item
:Socketed (5)
|notes=
|rows=853-854
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Socket creation recipe
|inputs=any Weapon / Armor (non-ethereal, no sockets)
6 x any Jewel
|output=the item
:Socketed (6)
|notes=
|rows=855-856
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Shard shatter recipe
|inputs=any Tier (1-6)
2 x Arcane Crystal
Oil of Enhancement
|output=the item rerolled (unique)
|notes=item level 100
|rows=881
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Shard shatter recipe
|inputs=Jewel
2 x Arcane Crystal
Oil of Enhancement
|output=Jewel (unique)
|notes=item level 100
|rows=882
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Shard shatter recipe
|inputs=Amulet
2 x Arcane Crystal
Oil of Enhancement
|output=Amulet (unique)
|notes=item level 100
|rows=883
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Shard shatter recipe
|inputs=Ring
2 x Arcane Crystal
Oil of Enhancement
|output=Ring (unique)
|notes=item level 100
|rows=884
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Shard shatter recipe
|inputs=Arrow Quiver
2 x Arcane Crystal
Oil of Enhancement
|output=Arrow Quiver (unique)
|notes=item level 100
|rows=885
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Shard shatter recipe
|inputs=Bolt Quiver
2 x Arcane Crystal
Oil of Enhancement
|output=Bolt Quiver (unique)
|notes=item level 100
|rows=886
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Veteran loot upgrade (works only if maxlvl stat isn't there yet)
|inputs=Sacred Sunstone
Evil Eye of the Clawstorm
Evil Eye of the Landmass
Evil Eye of the Glowing Blob
Evil Eye of the Fairy Witch
Evil Eye of the Bane Hunter
|output=the item
:+1 to Amazon Skill Levels
:+20% to Experience Gained
|notes=the item has not been blessed yet; Amazon only
|rows=10727
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Veteran loot upgrade (works only if maxlvl stat isn't there yet)
|inputs=Shadow Vortex
Evil Eye of the Clawstorm
Evil Eye of the Landmass
Evil Eye of the Glowing Blob
Evil Eye of the Fairy Witch
Evil Eye of the Bane Hunter
|output=the item
:+1 to Assassin Skill Levels
:+20% to Experience Gained
|notes=the item has not been blessed yet; Assassin only
|rows=10728
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Veteran loot upgrade (works only if maxlvl stat isn't there yet)
|inputs=Worldstone Orb
Evil Eye of the Clawstorm
Evil Eye of the Landmass
Evil Eye of the Glowing Blob
Evil Eye of the Fairy Witch
Evil Eye of the Bane Hunter
|output=the item
:+1 to Barbarian Skill Levels
:+20% to Experience Gained
|notes=the item has not been blessed yet; Barbarian only
|rows=10729
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Veteran loot upgrade (works only if maxlvl stat isn't there yet)
|inputs=Caoi Dulra Fruit
Evil Eye of the Clawstorm
Evil Eye of the Landmass
Evil Eye of the Glowing Blob
Evil Eye of the Fairy Witch
Evil Eye of the Bane Hunter
|output=the item
:+1 to Druid Skill Levels
:+20% to Experience Gained
|notes=the item has not been blessed yet; Druid only
|rows=10730
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Veteran loot upgrade (works only if maxlvl stat isn't there yet)
|inputs=Soulstone Shard
Evil Eye of the Clawstorm
Evil Eye of the Landmass
Evil Eye of the Glowing Blob
Evil Eye of the Fairy Witch
Evil Eye of the Bane Hunter
|output=the item
:+1 to Necromancer Skill Levels
:+20% to Experience Gained
|notes=the item has not been blessed yet; Necromancer only
|rows=10731
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Veteran loot upgrade (works only if maxlvl stat isn't there yet)
|inputs=Eye of Divinity
Evil Eye of the Clawstorm
Evil Eye of the Landmass
Evil Eye of the Glowing Blob
Evil Eye of the Fairy Witch
Evil Eye of the Bane Hunter
|output=the item
:+1 to Paladin Skill Levels
:+20% to Experience Gained
|notes=the item has not been blessed yet; Paladin only
|rows=10732
}}
{{Cube recipe
|section=Item quality and modifiers
|recipe=Veteran loot upgrade (works only if maxlvl stat isn't there yet)
|inputs=Nexus Crystal
Evil Eye of the Clawstorm
Evil Eye of the Landmass
Evil Eye of the Glowing Blob
Evil Eye of the Fairy Witch
Evil Eye of the Bane Hunter
|output=the item
:+1 to Sorceress Skill Levels
:+20% to Experience Gained
|notes=the item has not been blessed yet; Sorceress only
|rows=10733
}}
|}
== Uptier recipes ==
== Uptier recipes ==
Move a tiered item to the next tier: better base stats and more sockets, higher requirements. These recipes do not make sacred items.
Move a tiered item to the next tier: better base stats and more sockets, higher requirements. These recipes do not make sacred items.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Uptier a tiered item ===
{{Cube recipe
<div class="cube-method">
|section=Uptier recipes
<div class="cm-text">'''Inputs:''' any tiered non-ethereal weapon or armour + Arcane Crystal</div>
|recipe=Unique uptier recipe
<div class="cm-head">'''Output:''' the next tier of the same item, keeping its modifiers</div>
|inputs=one of 1100 (e.g. Aerin Shield (1) (unique), Ancient Armor (1) (unique), Angel Star (1) (unique))
<div class="cm-text">Only tiers below the highest tier can be upgraded.</div>
Arcane Crystal
<div class="cm-text">Sacred items cannot be made this way.</div>
any Rune
</div>
|output=one of 1100 (e.g. Aerin Shield (2) (unique), Ancient Armor (2) (unique), Angel Star (2) (unique))
 
|notes=item level 100; 1100 variants, 1100 rows
=== Uptier a unique item ===
|rows=8421-9520
<div class="cube-method">
}}
<div class="cm-text">'''Inputs:''' any tiered unique weapon or armour + Arcane Crystal + any rune</div>
{{Cube recipe
<div class="cm-head">'''Output:''' the next tier of the same item with new unique modifiers</div>
|section=Uptier recipes
<div class="cm-text">Only tiers below the highest tier can be upgraded.</div>
|recipe=Any uptier recipe
<div class="cm-text">Sacred items cannot be made this way.</div>
|inputs=one of 1100 (e.g. Aerin Shield (1) (non-ethereal), Ancient Armor (1) (non-ethereal), Angel Star (1) (non-ethereal))
</div>
Arcane Crystal
 
|output=one of 1100 (e.g. Aerin Shield (2) (keeps its modifiers), Ancient Armor (2) (keeps its modifiers), Angel Star (2) (keeps its modifiers))
|notes=1100 variants, 1100 rows
|rows=9521-10620
}}
|}
== Mystic Orbs ==
== Mystic Orbs ==
A Mystic Orb adds its bonus to an item and raises the required level. Honorific and crafted items get the orb's bonus twice.
A Mystic Orb adds its bonus to an item and raises the required level. Honorific and crafted items get the orb's bonus twice.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Create an honorific item ===
{{Cube recipe
<div class="cube-method">
|section=Mystic Orbs
<div class="cm-text">Cube a magic weapon or armour with Sacrifical Heart and Meditation Candle to create an honorific item.</div>
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
<div class="cm-text">The item loses its old modifiers and receives sockets, limited by its base maximum.</div>
|inputs=any Weapon / Armor (non-ethereal)
<div class="cm-mod">Orb Effects Applied to this Item are Doubled</div>
Mystic Orb (Strength)
</div>
|output=the item
 
:+2 to Strength
=== Mystic Orbs ===
:+2 Required Level
<div class="cube-method">
|notes=honorific items only
<div class="cm-text">Cube one orb with the
|rows=7581-7582, 7875-7876
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Strength)
|output=the item
:+2 to Strength
:+2 Required Level
|notes=honorific items only
|rows=7583-7585, 7877-7879
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Dexterity)
|output=the item
:+2 to Dexterity
:+2 Required Level
|notes=honorific items only
|rows=7586-7587, 7880-7881
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Dexterity)
|output=the item
:+2 to Dexterity
:+2 Required Level
|notes=honorific items only
|rows=7588-7590, 7882-7884
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Energy)
|output=the item
:+2 to Energy
:+2 Required Level
|notes=honorific items only
|rows=7591-7592, 7885-7886
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Energy)
|output=the item
:+2 to Energy
:+2 Required Level
|notes=honorific items only
|rows=7593-7595, 7887-7889
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Vitality)
|output=the item
:+2 to Vitality
:+2 Required Level
|notes=honorific items only
|rows=7596-7597, 7890-7891
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Vitality)
|output=the item
:+2 to Vitality
:+2 Required Level
|notes=honorific items only
|rows=7598-7600, 7892-7894
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Fire)
|output=the item
:+2% to Fire Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7601-7602
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Fire)
|output=the item
:+2% to Fire Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7603-7605
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Amulet / Ring
Mystic Orb (Fire)
|output=the item
:+10 Crafting Points
:+2 Required Level
|notes=honorific items only
|rows=8000-8001
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Cold)
|output=the item
:+2% to Cold Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7606-7607
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Cold)
|output=the item
:+2% to Cold Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7608-7610
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Amulet / Ring
Mystic Orb (Cold)
|output=the item
:Regenerate Mana +4%
:+2 Required Level
|notes=honorific items only
|rows=7925-7926
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Lightning)
|output=the item
:+2% to Lightning Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7611-7612
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Lightning)
|output=the item
:+2% to Lightning Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7613-7615
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Amulet / Ring
Mystic Orb (Lightning)
|output=the item
:+6% Bonus to Poison Skill Duration
:+2 Required Level
|notes=honorific items only
|rows=7952-7953
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Poison)
|output=the item
:+2% to Poison Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7616-7617
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Poison)
|output=the item
:+2% to Poison Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7618-7620
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Amulet / Ring
Mystic Orb (Poison)
|output=the item
:+2 to Wyrd
:+2 Required Level
|notes=honorific items only
|rows=7954-7955
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Magic)
|output=the item
:+2% to Physical/Magic Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7621-7622
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Magic)
|output=the item
:+2% to Physical/Magic Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7623-7625
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Amulet / Ring
Mystic Orb (Magic)
|output=the item
:+20 Defense
:+2 Required Level
|notes=honorific items only
|rows=7956-7957
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Life)
|output=the item
:Damage Reduced by 2
:+2 Required Level
|notes=honorific items only
|rows=7626-7627
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Life)
|output=the item
:Damage Reduced by 2
:+2 Required Level
|notes=honorific items only
|rows=7628-7630
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Amulet / Ring
Mystic Orb (Life)
|output=the item
:2% Chance to cast level 3 Thunder Hammer when you Kill an Enemy
:+2 Required Level
|notes=honorific items only
|rows=7958-7959
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Amulet / Ring
Mystic Orb (Mana)
|output=the item
:Regenerate Mana +4%
:+2 Required Level
|notes=honorific items only
|rows=7631-7632
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Mana)
|output=the item
:+2% to Fire Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7895-7896
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Mana)
|output=the item
:+2% to Fire Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7897-7899
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Summoning Power)
|output=the item
:+2% Bonus to Summoned Minion Damage
:+2 Required Level
|notes=honorific items only
|rows=7633-7634
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Summoning Power)
|output=the item
:+2% Bonus to Summoned Minion Damage
:+2 Required Level
|notes=honorific items only
|rows=7635-7637
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Summoning Power)
|output=the item
:+2% to Cold Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7900-7901
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Summoning Power)
|output=the item
:+2% to Cold Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7902-7904
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Summoning Strength)
|output=the item
:+2% Bonus to Summoned Minion Life
:+2 Required Level
|notes=honorific items only
|rows=7638-7639
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Summoning Strength)
|output=the item
:+2% Bonus to Summoned Minion Life
:+2 Required Level
|notes=honorific items only
|rows=7640-7642
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Summoning Strength)
|output=the item
:+2% to Lightning Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7905-7906
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Summoning Strength)
|output=the item
:+2% to Lightning Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7907-7909
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Summoning Resistance)
|output=the item
:+2% Bonus to Summoned Minion Resistances
:+2 Required Level
|notes=honorific items only
|rows=7643-7644
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Summoning Resistance)
|output=the item
:+2% Bonus to Summoned Minion Resistances
:+2 Required Level
|notes=honorific items only
|rows=7645-7647
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Summoning Resistance)
|output=the item
:+2% to Poison Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7910-7911
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Summoning Resistance)
|output=the item
:+2% to Poison Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7912-7914
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Gold)
|output=the item
:6% Extra Gold from Monsters
:+2 Required Level
|notes=honorific items only
|rows=7648-7649
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Gold)
|output=the item
:6% Extra Gold from Monsters
:+2 Required Level
|notes=honorific items only
|rows=7650-7652
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Gold)
|output=the item
:+2% to Physical/Magic Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7915-7916
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
Mystic Orb (Gold)
|output=the item
:+2% to Physical/Magic Spell Damage
:+2 Required Level
|notes=honorific items only
|rows=7917-7919
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Weapon / Armor (non-ethereal)
Mystic Orb (Treasure)
|output=the item
:4% Better Chance of Getting Magic Items
:+2 Required Level
|notes=honorific items only
|rows=7653-7654
}}
{{Cube recipe
|section=Mystic Orbs
|recipe=Honorific affix crystal recipe: item + crystal -> add modifier
|inputs=any Missile / Amulet / Ring
 
== Shrine crafting ==
== Shrine crafting ==
A shrine turns a sacred rare, set, unique or crafted item into a crafted item with shrine modifiers. Each shrine has 10 charges; every use takes one.
A shrine turns a sacred rare, set, unique or crafted item into a crafted item with shrine modifiers. Each shrine has 10 charges; every use takes one.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Craft a sacred item ===
{{Cube recipe
<div class="cube-method">
|section=Shrine crafting
<div class="cm-text">'''Inputs:''' any sacred weapon or armour (rare, set, unique or crafted) + a shrine with at least 1 charge</div>
|recipe=Shrine crafting
<div class="cm-text">The shrine loses one charge.</div>
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
<div class="cm-text">Its last charge consumes the shrine.</div>
Abandoned Shrine
<div class="cm-head">'''Output:''' a crafted item with new modifiers.</div>
|output=the item rerolled (crafted)
<div class="cm-text">The base limits the number of sockets.</div>
:Socketed (6)
<div class="cm-text">Mystic Orb effects on the crafted item are doubled.</div>
:Orb Effects Applied to this Item are Doubled
<div class="cm-head">Abandoned Shrine with at least 1 charge</div>
:+[4-25] to Dexterity (50% chance)
<div class="cm-mod">+<span class="cm-range">&#91;4-25&#93;</span> to Dexterity (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Dexterity (50% chance); <span class="cm-range">&#91;24-150&#93;</span>% Bonus to Attack Rating (25% chance); <span class="cm-range">&#91;36-210&#93;</span>% Bonus to Attack Rating (25% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Dexterity (50% chance)</div>
:[4-10]% Bonus to Dexterity (50% chance)
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Dexterity (50% chance)</div>
:[24-150]% Bonus to Attack Rating (25% chance)
<div class="cm-head">Creepy Shrine with at least 1 charge</div>
|notes=the shrine loses a charge
<div class="cm-mod">+<span class="cm-range">&#91;4-25&#93;</span> to Strength (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Strength (50% chance); <span class="cm-range">&#91;2-5&#93;</span>% Chance of Crushing Blow (25% chance); <span class="cm-range">&#91;3-7&#93;</span>% Chance of Crushing Blow (25% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Strength (50% chance)</div>
|rows=887-1042 (80 rows)
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Strength (50% chance)</div>
}}
<div class="cm-head">Eerie Shrine with at least 1 charge</div>
{{Cube recipe
<div class="cm-mod">+<span class="cm-range">&#91;4-25&#93;</span> to Energy (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Energy (50% chance); +<span class="cm-range">&#91;6-60&#93;</span> Energy Factor to Spell Damage (25% chance); +<span class="cm-range">&#91;9-90&#93;</span> Energy Factor to Spell Damage (25% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Energy (50% chance)</div>
|section=Shrine crafting
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Energy (50% chance)</div>
|recipe=Shrine crafting
<div class="cm-head">Fascinating Shrine with at least 1 charge</div>
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Fire Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Fire Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Fire Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Fire Resistance (50% chance)</div>
Abandoned Shrine
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
|output=the item rerolled (crafted)
<div class="cm-head">Gloomy Shrine with at least 1 charge</div>
:Socketed (6)
<div class="cm-mod">+<span class="cm-range">&#91;20-80&#93;</span>% Enhanced Defense (50% chance); +<span class="cm-range">&#91;30-120&#93;</span>% Enhanced Defense (50% chance); Damage Reduced by <span class="cm-range">&#91;1-5&#93;</span> (50% chance); Damage Reduced by <span class="cm-range">&#91;2-8&#93;</span> (50% chance); <span class="cm-range">&#91;1-5&#93;</span>% Chance of Uninterruptable Attack (50% chance)</div>
:Orb Effects Applied to this Item are Doubled
<div class="cm-mod"><span class="cm-range">&#91;2-8&#93;</span>% Chance of Uninterruptable Attack (50% chance)</div>
:+[6-35] to Dexterity (50% chance)
<div class="cm-mod">Hidden Shrine with at least 1 charge: 1% Reanimate as: <span class="cm-range">&#91;a random monster&#93;</span> (25% chance); 2% Reanimate as: <span class="cm-range">&#91;a random monster&#93;</span> (10% chance); 2% Reanimate as: <span class="cm-range">&#91;a random monster&#93;</span> (5% chance)</div>
:[6-15]% Bonus to Dexterity (50% chance)
<div class="cm-head">Magical Shrine with at least 1 charge</div>
:[36-210]% Bonus to Attack Rating (25% chance)
<div class="cm-mod">+<span class="cm-range">&#91;4-20&#93;</span>% Bonus to Summoned Minion Resistances (50% chance); +<span class="cm-range">&#91;4-40&#93;</span>% Bonus to Summoned Minion Life (50% chance); +<span class="cm-range">&#91;6-30&#93;</span>% Bonus to Summoned Minion Resistances (50% chance)</div>
|notes=the shrine loses a charge
<div class="cm-mod">+<span class="cm-range">&#91;6-60&#93;</span>% Bonus to Summoned Minion Life (50% chance)</div>
|rows=891-1046 (80 rows)
<div class="cm-head">Ornate Shrine with at least 1 charge</div>
}}
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Lightning Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Lightning Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Lightning Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Lightning Resistance (50% chance)</div>
{{Cube recipe
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
|section=Shrine crafting
<div class="cm-head">Quiet Shrine with at least 1 charge</div>
|recipe=Shrine crafting
<div class="cm-mod">+<span class="cm-range">&#91;1-10&#93;</span>% Increased Healing Rate from Apples (25% chance); +<span class="cm-range">&#91;2-15&#93;</span>% Increased Healing Rate from Apples (25% chance); +<span class="cm-range">&#91;4-25&#93;</span> to Vitality (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Vitality (50% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Vitality (50% chance)</div>
|inputs=any Craft Sacred Minor (Armor) (crafted / rare / set / unique)
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Vitality (50% chance)</div>
Weird Shrine
<div class="cm-head">Sacred Shrine with at least 1 charge</div>
|output=the item rerolled (crafted)
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Cold Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Cold Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Cold Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Cold Resistance (50% chance)</div>
:Socketed (6)
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
:Orb Effects Applied to this Item are Doubled
<div class="cm-head">Shimmering Shrine with at least 1 charge</div>
:+[1-25] to Maximum Damage (50% chance)
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Poison Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Poison Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Poison Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Poison Resistance (50% chance)</div>
:+[1-5] to Minimum Damage (50% chance)
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
|notes=the shrine loses a charge
<div class="cm-mod">Spiritual Shrine with at least 1 charge: <span class="cm-range">&#91;10-100&#93;</span>% Extra Gold from Monsters (50% chance); <span class="cm-range">&#91;15-150&#93;</span>% Extra Gold from Monsters (50% chance); <span class="cm-range">&#91;4-40&#93;</span>% Better Chance of Getting Magic Items (50% chance); <span class="cm-range">&#91;6-60&#93;</span>% Better Chance of Getting Magic Items (50% chance)</div>
|rows=1207-1354 (40 rows)
<div class="cm-mod">Stone Shrine with at least 1 charge: All Resists +<span class="cm-range">&#91;2-20&#93;</span>% (50% chance); All Resists +<span class="cm-range">&#91;3-30&#93;</span>% (50% chance); Magic Damage Reduced by <span class="cm-range">&#91;2-20&#93;</span> (50% chance); Magic Damage Reduced by <span class="cm-range">&#91;3-30&#93;</span> (50% chance)</div>
}}
<div class="cm-head">Tainted Shrine with at least 1 charge</div>
{{Cube recipe
<div class="cm-mod">+<span class="cm-range">&#91;6-60&#93;</span>% Bonus to Summoned Minion Damage (50% chance); +<span class="cm-range">&#91;9-90&#93;</span>% Bonus to Summoned Minion Damage (50% chance); <span class="cm-range">&#91;6-60&#93;</span>% Bonus to Summoned Minion Attack Rating (50% chance)</div>
|section=Shrine crafting
<div class="cm-mod"><span class="cm-range">&#91;9-90&#93;</span>% Bonus to Summoned Minion Attack Rating (50% chance)</div>
|recipe=Shrine crafting
<div class="cm-head">Weird Shrine with at least 1 charge</div>
|inputs=any Craft Sacred Major (Armor) (crafted / rare / set / unique)
<div class="cm-mod">+<span class="cm-range">&#91;1-25&#93;</span> to Maximum Damage (50% chance); +<span class="cm-range">&#91;1-5&#93;</span> to Minimum Damage (50% chance); +<span class="cm-range">&#91;2-38&#93;</span> to Maximum Damage (50% chance); +<span class="cm-range">&#91;2-8&#93;</span> to Minimum Damage (50% chance); +<span class="cm-range">&#91;20-80&#93;</span>% Enhanced Damage (50% chance)</div>
Weird Shrine
<div class="cm-mod">+<span class="cm-range">&#91;30-120&#93;</span>% Enhanced Damage (50% chance)</div>
|output=the item rerolled (crafted)
</div>
:Socketed (6)
 
:Orb Effects Applied to this Item are Doubled
:+[2-38] to Maximum Damage (50% chance)
:+[2-8] to Minimum Damage (50% chance)
|notes=the shrine loses a charge
|rows=1211-1358 (40 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Weird Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[1-25] to Maximum Damage (50% chance)
:+[1-5] to Minimum Damage (50% chance)
:+[20-80]% Enhanced Damage (50% chance)
|notes=the shrine loses a charge
|rows=1215-1362 (40 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Weird Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[2-38] to Maximum Damage (50% chance)
:+[2-8] to Minimum Damage (50% chance)
:+[30-120]% Enhanced Damage (50% chance)
|notes=the shrine loses a charge
|rows=1219-1366 (40 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Tainted Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[6-60]% Bonus to Summoned Minion Damage (50% chance)
:[6-60]% Bonus to Summoned Minion Attack Rating (50% chance)
|notes=the shrine loses a charge
|rows=1527-1682 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Tainted Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[9-90]% Bonus to Summoned Minion Damage (50% chance)
:[9-90]% Bonus to Summoned Minion Attack Rating (50% chance)
|notes=the shrine loses a charge
|rows=1531-1686 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Eerie Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-25] to Energy (50% chance)
:[4-10]% Bonus to Energy (50% chance)
:+[6-60] Energy Factor to Spell Damage (25% chance)
|notes=the shrine loses a charge
|rows=1847-2002 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Eerie Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[6-35] to Energy (50% chance)
:[6-15]% Bonus to Energy (50% chance)
:+[9-90] Energy Factor to Spell Damage (25% chance)
|notes=the shrine loses a charge
|rows=1851-2006 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Sacred Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[3-15]% to Cold Spell Damage (50% chance)
:-[6-15]% to Enemy Cold Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge
|rows=2167-2322 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Sacred Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-30]% to Cold Spell Damage (50% chance)
:-[9-30]% to Enemy Cold Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge
|rows=2171-2326 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Fascinating Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[3-15]% to Fire Spell Damage (50% chance)
:-[6-15]% to Enemy Fire Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge
|rows=2487-2642 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Fascinating Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-30]% to Fire Spell Damage (50% chance)
:-[9-30]% to Enemy Fire Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge
|rows=2491-2646 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Ornate Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[3-15]% to Lightning Spell Damage (50% chance)
:-[6-15]% to Enemy Lightning Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge
|rows=2807-2962 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Ornate Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-30]% to Lightning Spell Damage (50% chance)
:-[9-30]% to Enemy Lightning Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge
|rows=2811-2966 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Shimmering Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[3-15]% to Poison Spell Damage (50% chance)
:-[6-15]% to Enemy Poison Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge
|rows=3127-3282 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Shimmering Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-30]% to Poison Spell Damage (50% chance)
:-[9-30]% to Enemy Poison Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge
|rows=3131-3286 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Spiritual Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:[10-100]% Extra Gold from Monsters (50% chance)
:[4-40]% Better Chance of Getting Magic Items (50% chance)
|notes=the shrine loses a charge
|rows=3447-3602 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Spiritual Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:[15-150]% Extra Gold from Monsters (50% chance)
:[6-60]% Better Chance of Getting Magic Items (50% chance)
|notes=the shrine loses a charge
|rows=3451-3606 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Magical Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-40]% Bonus to Summoned Minion Life (50% chance)
:+[4-20]% Bonus to Summoned Minion Resistances (50% chance)
|notes=the shrine loses a charge
|rows=3767-3922 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Magical Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[6-60]% Bonus to Summoned Minion Life (50% chance)
:+[6-30]% Bonus to Summoned Minion Resistances (50% chance)
|notes=the shrine loses a charge
|rows=3771-3926 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Hidden Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:1% Reanimate as: one of 298 monsters (25% chance)
:2% Reanimate as: one of 298 monsters (5% chance)
:2% Reanimate as: one of 298 monsters (10% chance)
|notes=the shrine loses a charge
|rows=4087-4246
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Stone Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:All Resists +[2-20]% (50% chance)
:Magic Damage Reduced by [2-20] (50% chance)
|notes=the shrine loses a charge
|rows=4407-4562 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Stone Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:All Resists +[3-30]% (50% chance)
:Magic Damage Reduced by [3-30] (50% chance)
|notes=the shrine loses a charge
|rows=4411-4566 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Creepy Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-25] to Strength (50% chance)
:[4-10]% Bonus to Strength (50% chance)
:[2-5]% Chance of Crushing Blow (25% chance)
|notes=the shrine loses a charge
|rows=4727-4882 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Creepy Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[6-35] to Strength (50% chance)
:[6-15]% Bonus to Strength (50% chance)
:[3-7]% Chance of Crushing Blow (25% chance)
|notes=the shrine loses a charge
|rows=4731-4886 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) (crafted / rare / set / unique)
Gloomy Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:[1-5]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [1-5] (50% chance)
:+[20-80]% Enhanced Defense (50% chance)
|notes=the shrine loses a charge
|rows=5047-5194 (40 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) (crafted / rare / set / unique)
Gloomy Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:[2-8]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [2-8] (50% chance)
:+[30-120]% Enhanced Defense (50% chance)
|notes=the shrine loses a charge
|rows=5051-5198 (40 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Gloomy Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:[1-5]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [1-5] (50% chance)
|notes=the shrine loses a charge
|rows=5055-5202 (40 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Gloomy Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:[2-8]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [2-8] (50% chance)
|notes=the shrine loses a charge
|rows=5059-5206 (40 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / set / unique)
Quiet Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[4-25] to Vitality (50% chance)
:[4-10]% Bonus to Vitality (50% chance)
:+[1-10]% Increased Healing Rate from Apples (25% chance)
|notes=the shrine loses a charge
|rows=5367-5522 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Quiet Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
:+[6-35] to Vitality (50% chance)
:[6-15]% Bonus to Vitality (50% chance)
:+[2-15]% Increased Healing Rate from Apples (25% chance)
|notes=the shrine loses a charge
|rows=5371-5526 (80 rows)
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Mysterious Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
|notes=the shrine loses a charge
|rows=5687-5846
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Enchanted Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
|notes=the shrine loses a charge
|rows=6007-6166
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Divine Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
|notes=the shrine loses a charge
|rows=6327-6486
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Religious Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
|notes=the shrine loses a charge
|rows=6647-6806
}}
{{Cube recipe
|section=Shrine crafting
|recipe=Shrine crafting
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / set / unique)
Cryptic Shrine
|output=the item rerolled (crafted)
:Socketed (6)
:Orb Effects Applied to this Item are Doubled
|notes=the shrine loses a charge
|rows=6967-7126
}}
|}
== Shrine blessings ==
== Shrine blessings ==
A shrine and an Arcane Crystal add the shrine's modifiers to a sacred item that keeps its own. Only once per item.
A shrine and an Arcane Crystal add the shrine's modifiers to a sacred item that keeps its own. Only once per item.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Bless a sacred item ===
{{Cube recipe
<div class="cube-method">
|section=Shrine blessings
<div class="cm-text">'''Inputs:''' any sacred weapon or armour (non-ethereal) + a shrine with at least 1 charge + Arcane Crystal</div>
|recipe=Blessings (simple)
<div class="cm-text">The shrine loses one charge.</div>
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
<div class="cm-text">Its last charge consumes the shrine.</div>
Abandoned Shrine
<div class="cm-head">The item keeps its modifiers and can only be blessed once.</div>
Arcane Crystal
<div class="cm-head">Abandoned Shrine with at least 1 charge</div>
|output=the item
<div class="cm-mod">+<span class="cm-range">&#91;4-25&#93;</span> to Dexterity (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Dexterity (50% chance); <span class="cm-range">&#91;24-150&#93;</span>% Bonus to Attack Rating (25% chance); <span class="cm-range">&#91;36-210&#93;</span>% Bonus to Attack Rating (25% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Dexterity (50% chance)</div>
:+[4-25] to Dexterity (50% chance)
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Dexterity (50% chance)</div>
:[4-10]% Bonus to Dexterity (50% chance)
<div class="cm-head">Creepy Shrine with at least 1 charge</div>
:[24-150]% Bonus to Attack Rating (25% chance)
<div class="cm-mod">+<span class="cm-range">&#91;4-25&#93;</span> to Strength (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Strength (50% chance); <span class="cm-range">&#91;2-5&#93;</span>% Chance of Crushing Blow (25% chance); <span class="cm-range">&#91;3-7&#93;</span>% Chance of Crushing Blow (25% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Strength (50% chance)</div>
|notes=the shrine loses a charge; the item has not been blessed yet
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Strength (50% chance)</div>
|rows=1047-1202 (60 rows)
<div class="cm-head">Eerie Shrine with at least 1 charge</div>
}}
<div class="cm-mod">+<span class="cm-range">&#91;4-25&#93;</span> to Energy (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Energy (50% chance); +<span class="cm-range">&#91;6-60&#93;</span> Energy Factor to Spell Damage (25% chance); +<span class="cm-range">&#91;9-90&#93;</span> Energy Factor to Spell Damage (25% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Energy (50% chance)</div>
{{Cube recipe
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Energy (50% chance)</div>
|section=Shrine blessings
<div class="cm-head">Fascinating Shrine with at least 1 charge</div>
|recipe=Blessings (simple)
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Fire Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Fire Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Fire Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Fire Resistance (50% chance)</div>
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
Abandoned Shrine
<div class="cm-head">Gloomy Shrine with at least 1 charge</div>
Arcane Crystal
<div class="cm-mod">+<span class="cm-range">&#91;20-80&#93;</span>% Enhanced Defense (50% chance); +<span class="cm-range">&#91;30-120&#93;</span>% Enhanced Defense (50% chance); Damage Reduced by <span class="cm-range">&#91;1-5&#93;</span> (50% chance); Damage Reduced by <span class="cm-range">&#91;2-8&#93;</span> (50% chance); <span class="cm-range">&#91;1-5&#93;</span>% Chance of Uninterruptable Attack (50% chance)</div>
|output=the item
<div class="cm-mod"><span class="cm-range">&#91;2-8&#93;</span>% Chance of Uninterruptable Attack (50% chance)</div>
:+[6-35] to Dexterity (50% chance)
<div class="cm-mod">Hidden Shrine with at least 1 charge: 1% Reanimate as: <span class="cm-range">&#91;a random monster&#93;</span> (25% chance); 2% Reanimate as: <span class="cm-range">&#91;a random monster&#93;</span> (10% chance); 2% Reanimate as: <span class="cm-range">&#91;a random monster&#93;</span> (5% chance)</div>
:[6-15]% Bonus to Dexterity (50% chance)
<div class="cm-head">Magical Shrine with at least 1 charge</div>
:[36-210]% Bonus to Attack Rating (25% chance)
<div class="cm-mod">+<span class="cm-range">&#91;4-20&#93;</span>% Bonus to Summoned Minion Resistances (50% chance); +<span class="cm-range">&#91;4-40&#93;</span>% Bonus to Summoned Minion Life (50% chance); +<span class="cm-range">&#91;6-30&#93;</span>% Bonus to Summoned Minion Resistances (50% chance)</div>
|notes=the shrine loses a charge; the item has not been blessed yet
<div class="cm-mod">+<span class="cm-range">&#91;6-60&#93;</span>% Bonus to Summoned Minion Life (50% chance)</div>
|rows=1051-1206 (60 rows)
<div class="cm-head">Ornate Shrine with at least 1 charge</div>
}}
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Lightning Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Lightning Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Lightning Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Lightning Resistance (50% chance)</div>
{{Cube recipe
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
|section=Shrine blessings
<div class="cm-head">Quiet Shrine with at least 1 charge</div>
|recipe=Blessings (simple)
<div class="cm-mod">+<span class="cm-range">&#91;1-10&#93;</span>% Increased Healing Rate from Apples (25% chance); +<span class="cm-range">&#91;2-15&#93;</span>% Increased Healing Rate from Apples (25% chance); +<span class="cm-range">&#91;4-25&#93;</span> to Vitality (50% chance); +<span class="cm-range">&#91;6-35&#93;</span> to Vitality (50% chance); <span class="cm-range">&#91;4-10&#93;</span>% Bonus to Vitality (50% chance)</div>
|inputs=any Craft Sacred Minor (Armor) (crafted / rare / honorific, non-ethereal)
<div class="cm-mod"><span class="cm-range">&#91;6-15&#93;</span>% Bonus to Vitality (50% chance)</div>
Weird Shrine
<div class="cm-head">Sacred Shrine with at least 1 charge</div>
Arcane Crystal
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Cold Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Cold Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Cold Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Cold Resistance (50% chance)</div>
|output=the item
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
:+[1-25] to Maximum Damage (50% chance)
<div class="cm-head">Shimmering Shrine with at least 1 charge</div>
:+[1-5] to Minimum Damage (50% chance)
<div class="cm-mod">+<span class="cm-range">&#91;3-15&#93;</span>% to Poison Spell Damage (50% chance); +<span class="cm-range">&#91;4-30&#93;</span>% to Poison Spell Damage (50% chance); -<span class="cm-range">&#91;6-15&#93;</span>% to Enemy Poison Resistance (50% chance); -<span class="cm-range">&#91;9-30&#93;</span>% to Enemy Poison Resistance (50% chance)</div>
|notes=the shrine loses a charge; the item has not been blessed yet
<div class="cm-mod">Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)</div>
|rows=1367-1514 (30 rows)
<div class="cm-mod">Spiritual Shrine with at least 1 charge: <span class="cm-range">&#91;10-100&#93;</span>% Extra Gold from Monsters (50% chance); <span class="cm-range">&#91;15-150&#93;</span>% Extra Gold from Monsters (50% chance); <span class="cm-range">&#91;4-40&#93;</span>% Better Chance of Getting Magic Items (50% chance); <span class="cm-range">&#91;6-60&#93;</span>% Better Chance of Getting Magic Items (50% chance)</div>
}}
<div class="cm-mod">Stone Shrine with at least 1 charge: All Resists +<span class="cm-range">&#91;2-20&#93;</span>% (50% chance); All Resists +<span class="cm-range">&#91;3-30&#93;</span>% (50% chance); Magic Damage Reduced by <span class="cm-range">&#91;2-20&#93;</span> (50% chance); Magic Damage Reduced by <span class="cm-range">&#91;3-30&#93;</span> (50% chance)</div>
{{Cube recipe
<div class="cm-head">Tainted Shrine with at least 1 charge</div>
|section=Shrine blessings
<div class="cm-mod">+<span class="cm-range">&#91;6-60&#93;</span>% Bonus to Summoned Minion Damage (50% chance); +<span class="cm-range">&#91;9-90&#93;</span>% Bonus to Summoned Minion Damage (50% chance); <span class="cm-range">&#91;6-60&#93;</span>% Bonus to Summoned Minion Attack Rating (50% chance)</div>
|recipe=Blessings (simple)
<div class="cm-mod"><span class="cm-range">&#91;9-90&#93;</span>% Bonus to Summoned Minion Attack Rating (50% chance)</div>
|inputs=any Craft Sacred Major (Armor) (crafted / rare / honorific, non-ethereal)
<div class="cm-head">Weird Shrine with at least 1 charge</div>
Weird Shrine
<div class="cm-mod">+<span class="cm-range">&#91;1-25&#93;</span> to Maximum Damage (50% chance); +<span class="cm-range">&#91;1-5&#93;</span> to Minimum Damage (50% chance); +<span class="cm-range">&#91;2-38&#93;</span> to Maximum Damage (50% chance); +<span class="cm-range">&#91;2-8&#93;</span> to Minimum Damage (50% chance); +<span class="cm-range">&#91;20-80&#93;</span>% Enhanced Damage (50% chance)</div>
Arcane Crystal
<div class="cm-mod">+<span class="cm-range">&#91;30-120&#93;</span>% Enhanced Damage (50% chance)</div>
|output=the item
</div>
:+[2-38] to Maximum Damage (50% chance)
 
:+[2-8] to Minimum Damage (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=1371-1518 (30 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Weird Shrine
Arcane Crystal
|output=the item
:+[1-25] to Maximum Damage (50% chance)
:+[1-5] to Minimum Damage (50% chance)
:+[20-80]% Enhanced Damage (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=1375-1522 (30 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Weird Shrine
Arcane Crystal
|output=the item
:+[2-38] to Maximum Damage (50% chance)
:+[2-8] to Minimum Damage (50% chance)
:+[30-120]% Enhanced Damage (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=1379-1526 (30 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Tainted Shrine
Arcane Crystal
|output=the item
:+[6-60]% Bonus to Summoned Minion Damage (50% chance)
:[6-60]% Bonus to Summoned Minion Attack Rating (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=1687-1842 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Tainted Shrine
Arcane Crystal
|output=the item
:+[9-90]% Bonus to Summoned Minion Damage (50% chance)
:[9-90]% Bonus to Summoned Minion Attack Rating (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=1691-1846 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Eerie Shrine
Arcane Crystal
|output=the item
:+[4-25] to Energy (50% chance)
:[4-10]% Bonus to Energy (50% chance)
:+[6-60] Energy Factor to Spell Damage (25% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2007-2162 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Eerie Shrine
Arcane Crystal
|output=the item
:+[6-35] to Energy (50% chance)
:[6-15]% Bonus to Energy (50% chance)
:+[9-90] Energy Factor to Spell Damage (25% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2011-2166 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Sacred Shrine
Arcane Crystal
|output=the item
:+[3-15]% to Cold Spell Damage (50% chance)
:-[6-15]% to Enemy Cold Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2327-2482 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Sacred Shrine
Arcane Crystal
|output=the item
:+[4-30]% to Cold Spell Damage (50% chance)
:-[9-30]% to Enemy Cold Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2331-2486 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Fascinating Shrine
Arcane Crystal
|output=the item
:+[3-15]% to Fire Spell Damage (50% chance)
:-[6-15]% to Enemy Fire Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2647-2802 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Fascinating Shrine
Arcane Crystal
|output=the item
:+[4-30]% to Fire Spell Damage (50% chance)
:-[9-30]% to Enemy Fire Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2651-2806 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Ornate Shrine
Arcane Crystal
|output=the item
:+[3-15]% to Lightning Spell Damage (50% chance)
:-[6-15]% to Enemy Lightning Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2967-3122 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Ornate Shrine
Arcane Crystal
|output=the item
:+[4-30]% to Lightning Spell Damage (50% chance)
:-[9-30]% to Enemy Lightning Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=2971-3126 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Shimmering Shrine
Arcane Crystal
|output=the item
:+[3-15]% to Poison Spell Damage (50% chance)
:-[6-15]% to Enemy Poison Resistance (50% chance)
:Decrease Maximum Mana -10% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=3287-3442 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Shimmering Shrine
Arcane Crystal
|output=the item
:+[4-30]% to Poison Spell Damage (50% chance)
:-[9-30]% to Enemy Poison Resistance (50% chance)
:Decrease Maximum Mana -15% (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=3291-3446 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Spiritual Shrine
Arcane Crystal
|output=the item
:[10-100]% Extra Gold from Monsters (50% chance)
:[4-40]% Better Chance of Getting Magic Items (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=3607-3762 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Spiritual Shrine
Arcane Crystal
|output=the item
:[15-150]% Extra Gold from Monsters (50% chance)
:[6-60]% Better Chance of Getting Magic Items (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=3611-3766 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Magical Shrine
Arcane Crystal
|output=the item
:+[4-40]% Bonus to Summoned Minion Life (50% chance)
:+[4-20]% Bonus to Summoned Minion Resistances (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=3927-4082 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Magical Shrine
Arcane Crystal
|output=the item
:+[6-60]% Bonus to Summoned Minion Life (50% chance)
:+[6-30]% Bonus to Summoned Minion Resistances (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=3931-4086 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Hidden Shrine
Arcane Crystal
|output=the item
:1% Reanimate as: one of 298 monsters (25% chance)
:2% Reanimate as: one of 298 monsters (5% chance)
:2% Reanimate as: one of 298 monsters (10% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=4247-4406 (120 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Stone Shrine
Arcane Crystal
|output=the item
:All Resists +[2-20]% (50% chance)
:Magic Damage Reduced by [2-20] (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=4567-4722 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Stone Shrine
Arcane Crystal
|output=the item
:All Resists +[3-30]% (50% chance)
:Magic Damage Reduced by [3-30] (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=4571-4726 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Creepy Shrine
Arcane Crystal
|output=the item
:+[4-25] to Strength (50% chance)
:[4-10]% Bonus to Strength (50% chance)
:[2-5]% Chance of Crushing Blow (25% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=4887-5042 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Creepy Shrine
Arcane Crystal
|output=the item
:+[6-35] to Strength (50% chance)
:[6-15]% Bonus to Strength (50% chance)
:[3-7]% Chance of Crushing Blow (25% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=4891-5046 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) (crafted / rare / honorific, non-ethereal)
Gloomy Shrine
Arcane Crystal
|output=the item
:[1-5]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [1-5] (50% chance)
:+[20-80]% Enhanced Defense (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=5207-5354 (30 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) (crafted / rare / honorific, non-ethereal)
Gloomy Shrine
Arcane Crystal
|output=the item
:[2-8]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [2-8] (50% chance)
:+[30-120]% Enhanced Defense (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=5211-5358 (30 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Gloomy Shrine
Arcane Crystal
|output=the item
:[1-5]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [1-5] (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=5215-5362 (30 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Gloomy Shrine
Arcane Crystal
|output=the item
:[2-8]% Chance of Uninterruptable Attack (50% chance)
:Damage Reduced by [2-8] (50% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=5219-5366 (30 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Minor (Weapon) (crafted / rare / honorific, non-ethereal)
Quiet Shrine
Arcane Crystal
|output=the item
:+[4-25] to Vitality (50% chance)
:[4-10]% Bonus to Vitality (50% chance)
:+[1-10]% Increased Healing Rate from Apples (25% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=5527-5682 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Major (Armor) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Quiet Shrine
Arcane Crystal
|output=the item
:+[6-35] to Vitality (50% chance)
:[6-15]% Bonus to Vitality (50% chance)
:+[2-15]% Increased Healing Rate from Apples (25% chance)
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=5531-5686 (60 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Mysterious Shrine
Arcane Crystal
|output=the item
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=5847-6006 (120 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Enchanted Shrine
Arcane Crystal
|output=the item
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=6167-6326 (120 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Divine Shrine
Arcane Crystal
|output=the item
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=6487-6646 (120 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Religious Shrine
Arcane Crystal
|output=the item
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=6807-6966 (120 rows)
}}
{{Cube recipe
|section=Shrine blessings
|recipe=Blessings (simple)
|inputs=any Craft Sacred Minor (Armor) / Craft Sacred Major (Armor) / Craft Sacred Minor (Weapon) / Craft Sacred Major (Weapon) (crafted / rare / honorific, non-ethereal)
Cryptic Shrine
Arcane Crystal
|output=the item
|notes=the shrine loses a charge; the item has not been blessed yet
|rows=7127-7286 (120 rows)
}}
|}
== Jewelcrafting ==
== Jewelcrafting ==
Reroll a jewel as crafted with a bonus chosen by the rune.
Reroll a jewel as crafted with a bonus chosen by the rune.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Craft a jewel ===
{{Cube recipe
<div class="cube-method">
|section=Jewelcrafting
<div class="cm-text">Cube a jewel with Oil of Jewelcraft and one of the runes below to reroll it as a crafted jewel with the listed bonus.</div>
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Tir Rune -> reroll, bling bonus
<div class="cm-text">Required Crafting Points come from equipped items.</div>
|inputs=any Jewel
<div class="cm-mod">Ber Rune: <span class="cm-range">&#91;1-2&#93;</span>% Life stolen per Hit; <span class="cm-range">&#91;1-2&#93;</span>% Mana stolen per Hit; requires more than 250 Crafting Points</div>
Oil of Jewelcraft
<div class="cm-mod">Ist Rune: +<span class="cm-range">&#91;4-6&#93;</span>% Bonus to Summoned Minion Life; requires more than 200 Crafting Points</div>
Tir Rune
<div class="cm-mod">Ith Rune: All Resists +<span class="cm-range">&#91;3-5&#93;</span>%; requires more than 50 Crafting Points</div>
|output=Jewel (crafted)
<div class="cm-mod">Kur Rune: +<span class="cm-range">&#91;3-6&#93;</span>% Bonus to Summoned Minion Damage; requires more than 300 Crafting Points</div>
:[6-10]% Better Chance of Getting Magic Items
<div class="cm-mod">Lem Rune: +<span class="cm-range">&#91;3-5&#93;</span> to all Attributes; requires more than 150 Crafting Points</div>
|notes=more than 50 Crafting Points
<div class="cm-mod">Lum Rune: +<span class="cm-range">&#91;1-2&#93;</span>% to Experience Gained; requires more than 150 Crafting Points</div>
|rows=565
<div class="cm-mod">Nas Rune: Slows Melee Target by 1%; requires more than 300 Crafting Points</div>
}}
<div class="cm-mod">Nih Rune: +<span class="cm-range">&#91;2-8&#93;</span> Life on Striking in Melee; +<span class="cm-range">&#91;2-8&#93;</span> Mana on Striking in Melee; requires more than 400 Crafting Points</div>
{{Cube recipe
<div class="cm-mod">Ohm Rune: +<span class="cm-range">&#91;4-12&#93;</span> to Maximum Damage; requires more than 200 Crafting Points</div>
|section=Jewelcrafting
<div class="cm-mod">Ort Rune: Requirements -2%; requires more than 100 Crafting Points</div>
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Ith Rune -> reroll, resistance bonus
<div class="cm-mod">Shael Rune: +<span class="cm-range">&#91;21-50&#93;</span> Defense; requires more than 100 Crafting Points</div>
|inputs=any Jewel
<div class="cm-mod">Thai Rune: +<span class="cm-range">&#91;6-15&#93;</span> to Minimum Damage; requires more than 350 Crafting Points</div>
Oil of Jewelcraft
<div class="cm-mod">Tir Rune: <span class="cm-range">&#91;6-10&#93;</span>% Better Chance of Getting Magic Items; requires more than 50 Crafting Points</div>
Ith Rune
<div class="cm-mod">Vith Rune: +<span class="cm-range">&#91;2-4&#93;</span>% Bonus to Summoned Minion Resistances; requires more than 350 Crafting Points</div>
|output=Jewel (crafted)
<div class="cm-mod">Zod Rune: +<span class="cm-range">&#91;1-3&#93;</span>% to Spell Damage; requires more than 250 Crafting Points</div>
:All Resists +[3-5]%
</div>
|notes=more than 50 Crafting Points
 
|rows=566
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Ort Rune -> reroll, ease bonus
|inputs=any Jewel
Oil of Jewelcraft
Ort Rune
|output=Jewel (crafted)
:Requirements -2%
|notes=more than 100 Crafting Points
|rows=567
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Shael Rune -> reroll, ac bonus
|inputs=any Jewel
Oil of Jewelcraft
Shael Rune
|output=Jewel (crafted)
:+[21-50] Defense
|notes=more than 100 Crafting Points
|rows=568
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Lum Rune -> reroll, mega exp bonus
|inputs=any Jewel
Oil of Jewelcraft
Lum Rune
|output=Jewel (crafted)
:+[1-2]% to Experience Gained
|notes=more than 150 Crafting Points
|rows=569
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Lem Rune -> reroll, attribute bonus
|inputs=any Jewel
Oil of Jewelcraft
Lem Rune
|output=Jewel (crafted)
:+[3-5] to all Attributes
|notes=more than 150 Crafting Points
|rows=570
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Ist Rune -> reroll, minion life bonus
|inputs=any Jewel
Oil of Jewelcraft
Ist Rune
|output=Jewel (crafted)
:+[4-6]% Bonus to Summoned Minion Life
|notes=more than 200 Crafting Points
|rows=571
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Ohm Rune -> reroll, damage bonus
|inputs=any Jewel
Oil of Jewelcraft
Ohm Rune
|output=Jewel (crafted)
:+[4-12] to Maximum Damage
|notes=more than 200 Crafting Points
|rows=572
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Ber Rune -> reroll, vampiric bonus
|inputs=any Jewel
Oil of Jewelcraft
Ber Rune
|output=Jewel (crafted)
:[1-2]% Life stolen per Hit
:[1-2]% Mana stolen per Hit
|notes=more than 250 Crafting Points
|rows=573
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Zod Rune -> reroll, elemental bonus
|inputs=any Jewel
Oil of Jewelcraft
Zod Rune
|output=Jewel (crafted)
:+[1-3]% to Spell Damage
|notes=more than 250 Crafting Points
|rows=574
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Kur Rune -> reroll, minion damage bonus
|inputs=any Jewel
Oil of Jewelcraft
Kur Rune
|output=Jewel (crafted)
:+[3-6]% Bonus to Summoned Minion Damage
|notes=more than 300 Crafting Points
|rows=575
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Nas Rune -> reroll, slow bonus
|inputs=any Jewel
Oil of Jewelcraft
Nas Rune
|output=Jewel (crafted)
:Slows Melee Target by 1%
|notes=more than 300 Crafting Points
|rows=576
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Vith Rune -> reroll, vampiric bonus
|inputs=any Jewel
Oil of Jewelcraft
Vith Rune
|output=Jewel (crafted)
:+[2-4]% Bonus to Summoned Minion Resistances
|notes=more than 350 Crafting Points
|rows=577
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Thai Rune -> reroll, elemental bonus
|inputs=any Jewel
Oil of Jewelcraft
Thai Rune
|output=Jewel (crafted)
:+[6-15] to Minimum Damage
|notes=more than 350 Crafting Points
|rows=578
}}
{{Cube recipe
|section=Jewelcrafting
|recipe=Jewelcrafting: magic Jewel + Perfect Gem + Nih Rune -> reroll, consume bonus
|inputs=any Jewel
Oil of Jewelcraft
Nih Rune
|output=Jewel (crafted)
:+[2-8] Life on Striking in Melee
:+[2-8] Mana on Striking in Melee
|notes=more than 400 Crafting Points
|rows=579
}}
|}
== Alchemy ==
== Alchemy ==
A perfect gem and a scroll make elixirs.
A perfect gem and a scroll make elixirs.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Alchemy ===
{{Cube recipe
<div class="cube-method">
|section=Alchemy
<div class="cm-text">Cube the listed ingredients to make 3 of the named elixir.</div>
|recipe=Alchemy: Perfect Amber + Scroll of Identify -> Elixir of Adrenaline
<div class="cm-text">Requires more than 500 Crafting Points from equipped items.</div>
|inputs=Perfect Amber
<div class="cm-mod">Elixir of Adrenaline: Perfect Amber + Scroll of Identify + Sacrifical Heart + Meditation Candle</div>
Scroll of Identify
<div class="cm-mod">Elixir of Greater Experience: Perfect Emerald + Scroll of Town Portal</div>
Sacrifical Heart
<div class="cm-mod">Elixir of Greater Greed: Perfect Ruby + Scroll of Identify</div>
Meditation Candle
<div class="cm-mod">Elixir of Love: Perfect Topaz + Scroll of Identify</div>
|output=3 x Elixir of Adrenaline
<div class="cm-mod">Elixir of Power: Perfect Sapphire + Scroll of Town Portal</div>
|notes=item level 95; more than 500 Crafting Points
</div>
|rows=834
 
}}
{{Cube recipe
|section=Alchemy
|recipe=Alchemy: Perfect Emerald + Scroll of Town Portal -> Elixir of Greater Experience
|inputs=Perfect Emerald
Scroll of Town Portal
|output=3 x Elixir of Greater Experience
|notes=item level 95; more than 500 Crafting Points
|rows=835
}}
{{Cube recipe
|section=Alchemy
|recipe=Alchemy: Perfect Ruby + Scroll of Identify -> Elixir of Greater Greed
|inputs=Perfect Ruby
Scroll of Identify
|output=3 x Elixir of Greater Greed
|notes=item level 95; more than 500 Crafting Points
|rows=836
}}
{{Cube recipe
|section=Alchemy
|recipe=Alchemy: Perfect Sapphire + Scroll of Town Portal -> Elixir of Power
|inputs=Perfect Sapphire
Scroll of Town Portal
|output=3 x Elixir of Power
|notes=item level 95; more than 500 Crafting Points
|rows=837
}}
{{Cube recipe
|section=Alchemy
|recipe=Alchemy: Perfect Topaz + Scroll of Identify -> Elixir of Concentration
|inputs=Perfect Topaz
Scroll of Identify
|output=3 x Elixir of Love
|notes=item level 95; more than 500 Crafting Points
|rows=838
}}
|}
== Gems and runes ==
== Gems and runes ==
Upgrade gems, upgrade and downgrade runes.
Upgrade gems, upgrade and downgrade runes.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Runes ===
{{Cube recipe
<div class="cube-method">
|section=Gems and runes
<div class="cm-text">Cube 2 identical runes to make 1 of the next grade.</div>
|recipe=Gem upgrade: N Chipped Amethysts -> Flawed Amethyst
<div class="cm-text">All ingredients must be of the same kind.</div>
|inputs=2 x Chipped Amethyst
<div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div>
|output=Flawed Amethyst
<div class="cm-text">To downgrade, cube 1 rune on its own to receive 1 rune of the preceding grade, where listed.</div>
|notes=
<div class="cm-mod">El Rune: upgrades to Eld Rune</div>
|rows=170
<div class="cm-mod">Eld Rune: downgrades to El Rune; upgrades to Tir Rune</div>
}}
<div class="cm-mod">Tir Rune: downgrades to Eld Rune; upgrades to Nef Rune</div>
{{Cube recipe
<div class="cm-mod">Nef Rune: downgrades to Tir Rune; upgrades to Eth Rune</div>
|section=Gems and runes
<div class="cm-mod">Eth Rune: downgrades to Nef Rune; upgrades to Ith Rune</div>
|recipe=Gem upgrade: N Flawed Amethysts -> Amethyst
<div class="cm-mod">Ith Rune: downgrades to Eth Rune; upgrades to Tal Rune</div>
|inputs=2 x Flawed Amethyst
<div class="cm-mod">Tal Rune: downgrades to Ith Rune; upgrades to Ral Rune</div>
|output=Amethyst
<div class="cm-mod">Ral Rune: downgrades to Tal Rune; upgrades to Ort Rune</div>
|notes=
<div class="cm-mod">Ort Rune: downgrades to Ral Rune; upgrades to Thul Rune</div>
|rows=171
<div class="cm-mod">Thul Rune: downgrades to Ort Rune; upgrades to Amn Rune</div>
}}
<div class="cm-mod">Amn Rune: downgrades to Thul Rune; upgrades to Sol Rune</div>
{{Cube recipe
<div class="cm-mod">Sol Rune: downgrades to Amn Rune; upgrades to Shael Rune</div>
|section=Gems and runes
<div class="cm-mod">Shael Rune: downgrades to Sol Rune; upgrades to Dol Rune</div>
|recipe=Gem upgrade: N Amethysts -> Flawless Amethyst
<div class="cm-mod">Dol Rune: downgrades to Shael Rune; upgrades to Hel Rune</div>
|inputs=2 x Amethyst
<div class="cm-mod">Hel Rune: downgrades to Dol Rune; upgrades to Io Rune</div>
|output=Flawless Amethyst
<div class="cm-mod">Io Rune: downgrades to Hel Rune; upgrades to Lum Rune</div>
|notes=
<div class="cm-mod">Lum Rune: downgrades to Io Rune; upgrades to Ko Rune</div>
|rows=172
<div class="cm-mod">Ko Rune: downgrades to Lum Rune; upgrades to Fal Rune</div>
}}
<div class="cm-mod">Fal Rune: downgrades to Ko Rune; upgrades to Lem Rune</div>
{{Cube recipe
<div class="cm-mod">Lem Rune: downgrades to Fal Rune; upgrades to Pul Rune</div>
|section=Gems and runes
<div class="cm-mod">Pul Rune: downgrades to Lem Rune; upgrades to Um Rune</div>
|recipe=Gem upgrade: N Flawless Amethysts -> Perfect Amethyst
<div class="cm-mod">Um Rune: downgrades to Pul Rune; upgrades to Mal Rune</div>
|inputs=2 x Flawless Amethyst
<div class="cm-mod">Mal Rune: downgrades to Um Rune; upgrades to Ist Rune</div>
|output=Perfect Amethyst
<div class="cm-mod">Ist Rune: downgrades to Mal Rune; upgrades to Gul Rune</div>
|notes=
<div class="cm-mod">Gul Rune: downgrades to Ist Rune; upgrades to Vex Rune</div>
|rows=173
<div class="cm-mod">Vex Rune: downgrades to Gul Rune; upgrades to Ohm Rune</div>
}}
<div class="cm-mod">Ohm Rune: downgrades to Vex Rune; upgrades to Lo Rune</div>
{{Cube recipe
<div class="cm-mod">Lo Rune: downgrades to Ohm Rune; upgrades to Sur Rune</div>
|section=Gems and runes
<div class="cm-mod">Sur Rune: downgrades to Lo Rune; upgrades to Ber Rune</div>
|recipe=Gem upgrade: N Chipped Rubies -> Flawed Ruby
<div class="cm-mod">Ber Rune: downgrades to Sur Rune; upgrades to Jah Rune</div>
|inputs=2 x Chipped Ruby
<div class="cm-mod">Jah Rune: downgrades to Ber Rune; upgrades to Cham Rune</div>
|output=Flawed Ruby
<div class="cm-mod">Cham Rune: downgrades to Jah Rune; upgrades to Zod Rune</div>
|notes=
<div class="cm-mod">Zod Rune: downgrades to Cham Rune; upgrades to Sha Rune</div>
|rows=174
<div class="cm-mod">Sha Rune: downgrades to Zod Rune; upgrades to Lah Rune</div>
}}
<div class="cm-mod">Lah Rune: downgrades to Sha Rune; upgrades to Kur Rune</div>
{{Cube recipe
<div class="cm-mod">Kur Rune: downgrades to Lah Rune; upgrades to Ix Rune</div>
|section=Gems and runes
<div class="cm-mod">Ix Rune: downgrades to Kur Rune; upgrades to Thur Rune</div>
|recipe=Gem upgrade: N Flawed Rubies -> Ruby
<div class="cm-mod">Thur Rune: downgrades to Ix Rune; upgrades to Nas Rune</div>
|inputs=2 x Flawed Ruby
<div class="cm-mod">Nas Rune: downgrades to Thur Rune; upgrades to Ath Rune</div>
|output=Ruby
<div class="cm-mod">Ath Rune: downgrades to Nas Rune; upgrades to Kra Rune</div>
|notes=
<div class="cm-mod">Kra Rune: downgrades to Ath Rune; upgrades to Vith Rune</div>
|rows=175
<div class="cm-mod">Vith Rune: downgrades to Kra Rune; upgrades to No Rune</div>
}}
<div class="cm-mod">No Rune: downgrades to Vith Rune; upgrades to Yul Rune</div>
{{Cube recipe
<div class="cm-mod">Yul Rune: downgrades to No Rune; upgrades to Thai Rune</div>
|section=Gems and runes
<div class="cm-mod">Thai Rune: downgrades to Yul Rune; upgrades to Rha Rune</div>
|recipe=Gem upgrade: N Rubies -> Flawless Ruby
<div class="cm-mod">Rha Rune: downgrades to Thai Rune; upgrades to Xar Rune</div>
|inputs=2 x Ruby
<div class="cm-mod">Xar Rune: downgrades to Rha Rune; upgrades to Nih Rune</div>
|output=Flawless Ruby
<div class="cm-mod">Nih Rune: downgrades to Xar Rune; upgrades to Lai Rune</div>
|notes=
<div class="cm-mod">Lai Rune: downgrades to Nih Rune; upgrades to On Rune</div>
|rows=176
<div class="cm-mod">On Rune: downgrades to Lai Rune</div>
}}
</div>
{{Cube recipe
 
|section=Gems and runes
=== Upgrade gems ===
|recipe=Gem upgrade: N Flawless Rubies -> Perfect Ruby
<div class="cube-method">
|inputs=2 x Flawless Ruby
<div class="cm-text">Cube 2 identical gems to make 1 of the next grade.</div>
|output=Perfect Ruby
<div class="cm-text">All ingredients must be of the same kind.</div>
|notes=
<div class="cm-text">To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.</div>
|rows=177
<div class="cm-mod">Amber: Chipped Amber / Flawed Amber / Amber / Flawless Amber / Perfect Amber</div>
}}
<div class="cm-mod">Amethyst: Chipped Amethyst / Flawed Amethyst / Amethyst / Flawless Amethyst / Perfect Amethyst</div>
{{Cube recipe
<div class="cm-mod">Bloodstone: Chipped Bloodstone / Flawed Bloodstone / Bloodstone / Flawless Bloodstone / Perfect Bloodstone</div>
|section=Gems and runes
<div class="cm-mod">Diamond: Chipped Diamond / Flawed Diamond / Diamond / Flawless Diamond / Perfect Diamond</div>
|recipe=Gem upgrade: N Chipped Sapphires -> Flawed Sapphire
<div class="cm-mod">Emerald: Chipped Emerald / Flawed Emerald / Emerald / Flawless Emerald / Perfect Emerald</div>
|inputs=2 x Chipped Sapphire
<div class="cm-mod">Onyx: Chipped Onyx / Flawed Onyx / Onyx / Flawless Onyx / Perfect Onyx</div>
|output=Flawed Sapphire
<div class="cm-mod">Rainbow Stone: Chipped Rainbow Stone / Flawed Rainbow Stone / Rainbow Stone / Flawless Rainbow Stone / Perfect Rainbow Stone</div>
|notes=
<div class="cm-mod">Ruby: Chipped Ruby / Flawed Ruby / Ruby / Flawless Ruby / Perfect Ruby</div>
|rows=178
<div class="cm-mod">Sapphire: Chipped Sapphire / Flawed Sapphire / Sapphire / Flawless Sapphire / Perfect Sapphire</div>
}}
<div class="cm-mod">Skull: Chipped Skull / Flawed Skull / Skull / Flawless Skull / Perfect Skull</div>
{{Cube recipe
<div class="cm-mod">Topaz: Chipped Topaz / Flawed Topaz / Topaz / Flawless Topaz / Perfect Topaz</div>
|section=Gems and runes
<div class="cm-mod">Turquoise: Chipped Turquoise / Flawed Turquoise / Turquoise / Flawless Turquoise / Perfect Turquoise</div>
|recipe=Gem upgrade: N Flawed Sapphires -> Sapphire
</div>
|inputs=2 x Flawed Sapphire
 
|output=Sapphire
|notes=
|rows=179
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Sapphires -> Flawless Sapphire
|inputs=2 x Sapphire
|output=Flawless Sapphire
|notes=
|rows=180
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawless Sapphires -> Perfect Sapphire
|inputs=2 x Flawless Sapphire
|output=Perfect Sapphire
|notes=
|rows=181
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Chipped Topazes -> Flawed Topaz
|inputs=2 x Chipped Topaz
|output=Flawed Topaz
|notes=
|rows=182
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawed Topazes -> Topaz
|inputs=2 x Flawed Topaz
|output=Topaz
|notes=
|rows=183
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Topazes -> Flawless Topaz
|inputs=2 x Topaz
|output=Flawless Topaz
|notes=
|rows=184
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawless Topazes -> Perfect Topaz
|inputs=2 x Flawless Topaz
|output=Perfect Topaz
|notes=
|rows=185
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Chipped Emeralds -> Flawed Emerald
|inputs=2 x Chipped Emerald
|output=Flawed Emerald
|notes=
|rows=186
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawed Emeralds -> Emerald
|inputs=2 x Flawed Emerald
|output=Emerald
|notes=
|rows=187
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Emeralds -> Flawless Emerald
|inputs=2 x Emerald
|output=Flawless Emerald
|notes=
|rows=188
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawless Emeralds -> Perfect Emerald
|inputs=2 x Flawless Emerald
|output=Perfect Emerald
|notes=
|rows=189
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Chipped Diamonds -> Flawed Diamond
|inputs=2 x Chipped Diamond
|output=Flawed Diamond
|notes=
|rows=190
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawed Diamonds -> Diamond
|inputs=2 x Flawed Diamond
|output=Diamond
|notes=
|rows=191
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Diamonds -> Flawless Diamond
|inputs=2 x Diamond
|output=Flawless Diamond
|notes=
|rows=192
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawless Diamonds -> Perfect Diamond
|inputs=2 x Flawless Diamond
|output=Perfect Diamond
|notes=
|rows=193
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Chipped Skulls -> Flawed Skull
|inputs=2 x Chipped Skull
|output=Flawed Skull
|notes=
|rows=194
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawed Skulls -> Skull
|inputs=2 x Flawed Skull
|output=Skull
|notes=
|rows=195
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Skulls -> Flawless Skull
|inputs=2 x Skull
|output=Flawless Skull
|notes=
|rows=196
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawless Skulls -> Perfect Skull
|inputs=2 x Flawless Skull
|output=Perfect Skull
|notes=
|rows=197
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Chipped Rainbow Gems -> Flawed Rainbow Gem
|inputs=2 x Chipped Rainbow Stone
|output=Flawed Rainbow Stone
|notes=
|rows=198
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawed Rainbow Gems -> Rainbow Gem
|inputs=2 x Flawed Rainbow Stone
|output=Rainbow Stone
|notes=
|rows=199
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Rainbow Gems -> Flawless Rainbow Gem
|inputs=2 x Rainbow Stone
|output=Flawless Rainbow Stone
|notes=
|rows=200
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade: N Flawless Rainbow Gems -> Perfect Rainbow Gem
|inputs=2 x Flawless Rainbow Stone
|output=Perfect Rainbow Stone
|notes=
|rows=201
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Chipped Onyx
|output=Flawed Onyx
|notes=
|rows=202
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawed Onyx
|output=Onyx
|notes=
|rows=203
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Onyx
|output=Flawless Onyx
|notes=
|rows=204
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawless Onyx
|output=Perfect Onyx
|notes=
|rows=205
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Chipped Bloodstone
|output=Flawed Bloodstone
|notes=
|rows=206
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawed Bloodstone
|output=Bloodstone
|notes=
|rows=207
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Bloodstone
|output=Flawless Bloodstone
|notes=
|rows=208
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawless Bloodstone
|output=Perfect Bloodstone
|notes=
|rows=209
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Chipped Turquoise
|output=Flawed Turquoise
|notes=
|rows=210
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawed Turquoise
|output=Turquoise
|notes=
|rows=211
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Turquoise
|output=Flawless Turquoise
|notes=
|rows=212
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawless Turquoise
|output=Perfect Turquoise
|notes=
|rows=213
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Chipped Amber
|output=Flawed Amber
|notes=
|rows=214
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawed Amber
|output=Amber
|notes=
|rows=215
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Amber
|output=Flawless Amber
|notes=
|rows=216
}}
{{Cube recipe
|section=Gems and runes
|recipe=Gem upgrade
|inputs=2 x Flawless Amber
|output=Perfect Amber
|notes=
|rows=217
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amethyst upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Amethyst
Flawed Amethyst
|output=Amethyst
|notes=
|rows=218
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amethyst upgrade: N Chipped -> Normal
|inputs=4 x Chipped Amethyst
|output=Amethyst
|notes=
|rows=219
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amethyst upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Amethyst
Amethyst
|output=Flawless Amethyst
|notes=
|rows=220
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amethyst upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Amethyst
|output=Flawless Amethyst
|notes=
|rows=221
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amethyst upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Amethyst
Flawless Amethyst
|output=Perfect Amethyst
|notes=
|rows=222
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amethyst upgrade: N Normal -> Perfect
|inputs=4 x Amethyst
|output=Perfect Amethyst
|notes=
|rows=223
}}
{{Cube recipe
|section=Gems and runes
|recipe=Ruby upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Ruby
Flawed Ruby
|output=Ruby
|notes=
|rows=224
}}
{{Cube recipe
|section=Gems and runes
|recipe=Ruby upgrade: N Chipped -> Normal
|inputs=4 x Chipped Ruby
|output=Ruby
|notes=
|rows=225
}}
{{Cube recipe
|section=Gems and runes
|recipe=Ruby upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Ruby
Ruby
|output=Flawless Ruby
|notes=
|rows=226
}}
{{Cube recipe
|section=Gems and runes
|recipe=Ruby upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Ruby
|output=Flawless Ruby
|notes=
|rows=227
}}
{{Cube recipe
|section=Gems and runes
|recipe=Ruby upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Ruby
Flawless Ruby
|output=Perfect Ruby
|notes=
|rows=228
}}
{{Cube recipe
|section=Gems and runes
|recipe=Ruby upgrade: N Normal -> Perfect
|inputs=4 x Ruby
|output=Perfect Ruby
|notes=
|rows=229
}}
{{Cube recipe
|section=Gems and runes
|recipe=Sapphire upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Sapphire
Flawed Sapphire
|output=Sapphire
|notes=
|rows=230
}}
{{Cube recipe
|section=Gems and runes
|recipe=Sapphire upgrade: N Chipped -> Normal
|inputs=4 x Chipped Sapphire
|output=Sapphire
|notes=
|rows=231
}}
{{Cube recipe
|section=Gems and runes
|recipe=Sapphire upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Sapphire
Sapphire
|output=Flawless Sapphire
|notes=
|rows=232
}}
{{Cube recipe
|section=Gems and runes
|recipe=Sapphire upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Sapphire
|output=Flawless Sapphire
|notes=
|rows=233
}}
{{Cube recipe
|section=Gems and runes
|recipe=Sapphire upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Sapphire
Flawless Sapphire
|output=Perfect Sapphire
|notes=
|rows=234
}}
{{Cube recipe
|section=Gems and runes
|recipe=Sapphire upgrade: N Normal -> Perfect
|inputs=4 x Sapphire
|output=Perfect Sapphire
|notes=
|rows=235
}}
{{Cube recipe
|section=Gems and runes
|recipe=Topaz upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Topaz
Flawed Topaz
|output=Topaz
|notes=
|rows=236
}}
{{Cube recipe
|section=Gems and runes
|recipe=Topaz upgrade: N Chipped -> Normal
|inputs=4 x Chipped Topaz
|output=Topaz
|notes=
|rows=237
}}
{{Cube recipe
|section=Gems and runes
|recipe=Topaz upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Topaz
Topaz
|output=Flawless Topaz
|notes=
|rows=238
}}
{{Cube recipe
|section=Gems and runes
|recipe=Topaz upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Topaz
|output=Flawless Topaz
|notes=
|rows=239
}}
{{Cube recipe
|section=Gems and runes
|recipe=Topaz upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Topaz
Flawless Topaz
|output=Perfect Topaz
|notes=
|rows=240
}}
{{Cube recipe
|section=Gems and runes
|recipe=Topaz upgrade: N Normal -> Perfect
|inputs=4 x Topaz
|output=Perfect Topaz
|notes=
|rows=241
}}
{{Cube recipe
|section=Gems and runes
|recipe=Emerald upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Emerald
Flawed Emerald
|output=Emerald
|notes=
|rows=242
}}
{{Cube recipe
|section=Gems and runes
|recipe=Emerald upgrade: N Chipped -> Normal
|inputs=4 x Chipped Emerald
|output=Emerald
|notes=
|rows=243
}}
{{Cube recipe
|section=Gems and runes
|recipe=Emerald upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Emerald
Emerald
|output=Flawless Emerald
|notes=
|rows=244
}}
{{Cube recipe
|section=Gems and runes
|recipe=Emerald upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Emerald
|output=Flawless Emerald
|notes=
|rows=245
}}
{{Cube recipe
|section=Gems and runes
|recipe=Emerald upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Emerald
Flawless Emerald
|output=Perfect Emerald
|notes=
|rows=246
}}
{{Cube recipe
|section=Gems and runes
|recipe=Emerald upgrade: N Normal -> Perfect
|inputs=4 x Emerald
|output=Perfect Emerald
|notes=
|rows=247
}}
{{Cube recipe
|section=Gems and runes
|recipe=Diamond upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Diamond
Flawed Diamond
|output=Diamond
|notes=
|rows=248
}}
{{Cube recipe
|section=Gems and runes
|recipe=Diamond upgrade: N Chipped -> Normal
|inputs=4 x Chipped Diamond
|output=Diamond
|notes=
|rows=249
}}
{{Cube recipe
|section=Gems and runes
|recipe=Diamond upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Diamond
Diamond
|output=Flawless Diamond
|notes=
|rows=250
}}
{{Cube recipe
|section=Gems and runes
|recipe=Diamond upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Diamond
|output=Flawless Diamond
|notes=
|rows=251
}}
{{Cube recipe
|section=Gems and runes
|recipe=Diamond upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Diamond
Flawless Diamond
|output=Perfect Diamond
|notes=
|rows=252
}}
{{Cube recipe
|section=Gems and runes
|recipe=Diamond upgrade: N Normal -> Perfect
|inputs=4 x Diamond
|output=Perfect Diamond
|notes=
|rows=253
}}
{{Cube recipe
|section=Gems and runes
|recipe=Skull upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Skull
Flawed Skull
|output=Skull
|notes=
|rows=254
}}
{{Cube recipe
|section=Gems and runes
|recipe=Skull upgrade: N Chipped -> Normal
|inputs=4 x Chipped Skull
|output=Skull
|notes=
|rows=255
}}
{{Cube recipe
|section=Gems and runes
|recipe=Skull upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Skull
Skull
|output=Flawless Skull
|notes=
|rows=256
}}
{{Cube recipe
|section=Gems and runes
|recipe=Skull upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Skull
|output=Flawless Skull
|notes=
|rows=257
}}
{{Cube recipe
|section=Gems and runes
|recipe=Skull upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Skull
Flawless Skull
|output=Perfect Skull
|notes=
|rows=258
}}
{{Cube recipe
|section=Gems and runes
|recipe=Skull upgrade: N Normal -> Perfect
|inputs=4 x Skull
|output=Perfect Skull
|notes=
|rows=259
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rainbow Gem upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Rainbow Stone
Flawed Rainbow Stone
|output=Rainbow Stone
|notes=
|rows=260
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rainbow Gem upgrade: N Chipped -> Normal
|inputs=4 x Chipped Rainbow Stone
|output=Rainbow Stone
|notes=
|rows=261
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rainbow Gem upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Rainbow Stone
Rainbow Stone
|output=Flawless Rainbow Stone
|notes=
|rows=262
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rainbow Gem upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Rainbow Stone
|output=Flawless Rainbow Stone
|notes=
|rows=263
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rainbow Gem upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Rainbow Stone
Flawless Rainbow Stone
|output=Perfect Rainbow Stone
|notes=
|rows=264
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rainbow Gem upgrade: N Normal -> Perfect
|inputs=4 x Rainbow Stone
|output=Perfect Rainbow Stone
|notes=
|rows=265
}}
{{Cube recipe
|section=Gems and runes
|recipe=Onyx upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Onyx
Flawed Onyx
|output=Onyx
|notes=
|rows=266
}}
{{Cube recipe
|section=Gems and runes
|recipe=Onyx upgrade: N Chipped -> Normal
|inputs=4 x Chipped Onyx
|output=Onyx
|notes=
|rows=267
}}
{{Cube recipe
|section=Gems and runes
|recipe=Onyx upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Onyx
Onyx
|output=Flawless Onyx
|notes=
|rows=268
}}
{{Cube recipe
|section=Gems and runes
|recipe=Onyx upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Onyx
|output=Flawless Onyx
|notes=
|rows=269
}}
{{Cube recipe
|section=Gems and runes
|recipe=Onyx upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Onyx
Flawless Onyx
|output=Perfect Onyx
|notes=
|rows=270
}}
{{Cube recipe
|section=Gems and runes
|recipe=Onyx upgrade: N Normal -> Perfect
|inputs=4 x Onyx
|output=Perfect Onyx
|notes=
|rows=271
}}
{{Cube recipe
|section=Gems and runes
|recipe=Bloodstone upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Bloodstone
Flawed Bloodstone
|output=Bloodstone
|notes=
|rows=272
}}
{{Cube recipe
|section=Gems and runes
|recipe=Bloodstone upgrade: N Chipped -> Normal
|inputs=4 x Chipped Bloodstone
|output=Bloodstone
|notes=
|rows=273
}}
{{Cube recipe
|section=Gems and runes
|recipe=Bloodstone upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Bloodstone
Bloodstone
|output=Flawless Bloodstone
|notes=
|rows=274
}}
{{Cube recipe
|section=Gems and runes
|recipe=Bloodstone upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Bloodstone
|output=Flawless Bloodstone
|notes=
|rows=275
}}
{{Cube recipe
|section=Gems and runes
|recipe=Bloodstone upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Bloodstone
Flawless Bloodstone
|output=Perfect Bloodstone
|notes=
|rows=276
}}
{{Cube recipe
|section=Gems and runes
|recipe=Bloodstone upgrade: N Normal -> Perfect
|inputs=4 x Bloodstone
|output=Perfect Bloodstone
|notes=
|rows=277
}}
{{Cube recipe
|section=Gems and runes
|recipe=Turquoise upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Turquoise
Flawed Turquoise
|output=Turquoise
|notes=
|rows=278
}}
{{Cube recipe
|section=Gems and runes
|recipe=Turquoise upgrade: N Chipped -> Normal
|inputs=4 x Chipped Turquoise
|output=Turquoise
|notes=
|rows=279
}}
{{Cube recipe
|section=Gems and runes
|recipe=Turquoise upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Turquoise
Turquoise
|output=Flawless Turquoise
|notes=
|rows=280
}}
{{Cube recipe
|section=Gems and runes
|recipe=Turquoise upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Turquoise
|output=Flawless Turquoise
|notes=
|rows=281
}}
{{Cube recipe
|section=Gems and runes
|recipe=Turquoise upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Turquoise
Flawless Turquoise
|output=Perfect Turquoise
|notes=
|rows=282
}}
{{Cube recipe
|section=Gems and runes
|recipe=Turquoise upgrade: N Normal -> Perfect
|inputs=4 x Turquoise
|output=Perfect Turquoise
|notes=
|rows=283
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amber upgrade: N Chipped, N Flawed -> Normal
|inputs=2 x Chipped Amber
Flawed Amber
|output=Amber
|notes=
|rows=284
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amber upgrade: N Chipped -> Normal
|inputs=4 x Chipped Amber
|output=Amber
|notes=
|rows=285
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amber upgrade: N Flawed, N Normal -> Flawless
|inputs=2 x Flawed Amber
Amber
|output=Flawless Amber
|notes=
|rows=286
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amber upgrade: N Flawed -> Flawless
|inputs=4 x Flawed Amber
|output=Flawless Amber
|notes=
|rows=287
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amber upgrade: N Normal, N Flawless -> Perfect
|inputs=2 x Amber
Flawless Amber
|output=Perfect Amber
|notes=
|rows=288
}}
{{Cube recipe
|section=Gems and runes
|recipe=Amber upgrade: N Normal -> Perfect
|inputs=4 x Amber
|output=Perfect Amber
|notes=
|rows=289
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN -> rN
|inputs=one of 97 (e.g. 2 x El Rune, 2 x Eld Rune, 2 x Tir Rune)
|output=one of 49 (e.g. Eld Rune, Tir Rune, Nef Rune)
|notes=97 variants, 97 rows
|rows=290-433 (97 rows)
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x El Rune
Eld Rune
|output=Tir Rune
|notes=
|rows=340
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Eld Rune
Tir Rune
|output=Nef Rune
|notes=
|rows=342
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Tir Rune
Nef Rune
|output=Eth Rune
|notes=
|rows=344
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Nef Rune
Eth Rune
|output=Ith Rune
|notes=
|rows=346
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Eth Rune
Ith Rune
|output=Tal Rune
|notes=
|rows=348
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ith Rune
Tal Rune
|output=Ral Rune
|notes=
|rows=350
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Tal Rune
Ral Rune
|output=Ort Rune
|notes=
|rows=352
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ral Rune
Ort Rune
|output=Thul Rune
|notes=
|rows=354
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ort Rune
Thul Rune
|output=Amn Rune
|notes=
|rows=356
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Thul Rune
Amn Rune
|output=Sol Rune
|notes=
|rows=358
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Amn Rune
Sol Rune
|output=Shael Rune
|notes=
|rows=360
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Sol Rune
Shael Rune
|output=Dol Rune
|notes=
|rows=362
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Shael Rune
Dol Rune
|output=Hel Rune
|notes=
|rows=364
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Dol Rune
Hel Rune
|output=Io Rune
|notes=
|rows=366
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Hel Rune
Io Rune
|output=Lum Rune
|notes=
|rows=368
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Io Rune
Lum Rune
|output=Ko Rune
|notes=
|rows=370
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Lum Rune
Ko Rune
|output=Fal Rune
|notes=
|rows=372
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ko Rune
Fal Rune
|output=Lem Rune
|notes=
|rows=374
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Fal Rune
Lem Rune
|output=Pul Rune
|notes=
|rows=376
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Lem Rune
Pul Rune
|output=Um Rune
|notes=
|rows=378
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Pul Rune
Um Rune
|output=Mal Rune
|notes=
|rows=380
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Um Rune
Mal Rune
|output=Ist Rune
|notes=
|rows=382
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Mal Rune
Ist Rune
|output=Gul Rune
|notes=
|rows=384
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ist Rune
Gul Rune
|output=Vex Rune
|notes=
|rows=386
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Gul Rune
Vex Rune
|output=Ohm Rune
|notes=
|rows=388
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Vex Rune
Ohm Rune
|output=Lo Rune
|notes=
|rows=390
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ohm Rune
Lo Rune
|output=Sur Rune
|notes=
|rows=392
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Lo Rune
Sur Rune
|output=Ber Rune
|notes=
|rows=394
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Sur Rune
Ber Rune
|output=Jah Rune
|notes=
|rows=396
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ber Rune
Jah Rune
|output=Cham Rune
|notes=
|rows=398
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Jah Rune
Cham Rune
|output=Zod Rune
|notes=
|rows=400
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Cham Rune
Zod Rune
|output=Sha Rune
|notes=
|rows=402
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Zod Rune
Sha Rune
|output=Lah Rune
|notes=
|rows=404
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Sha Rune
Lah Rune
|output=Kur Rune
|notes=
|rows=406
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Lah Rune
Kur Rune
|output=Ix Rune
|notes=
|rows=408
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Kur Rune
Ix Rune
|output=Thur Rune
|notes=
|rows=410
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ix Rune
Thur Rune
|output=Nas Rune
|notes=
|rows=412
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Thur Rune
Nas Rune
|output=Ath Rune
|notes=
|rows=414
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Nas Rune
Ath Rune
|output=Kra Rune
|notes=
|rows=416
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Ath Rune
Kra Rune
|output=Vith Rune
|notes=
|rows=418
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Kra Rune
Vith Rune
|output=No Rune
|notes=
|rows=420
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Vith Rune
No Rune
|output=Yul Rune
|notes=
|rows=422
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x No Rune
Yul Rune
|output=Thai Rune
|notes=
|rows=424
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Yul Rune
Thai Rune
|output=Rha Rune
|notes=
|rows=426
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Thai Rune
Rha Rune
|output=Xar Rune
|notes=
|rows=428
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Rha Rune
Xar Rune
|output=Nih Rune
|notes=
|rows=430
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Xar Rune
Nih Rune
|output=Lai Rune
|notes=
|rows=432
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune upgrade: rN xN, rN -> rN
|inputs=2 x Nih Rune
Lai Rune
|output=On Rune
|notes=
|rows=434
}}
{{Cube recipe
|section=Gems and runes
|recipe=Rune downgrade: rN -> rN
|inputs=one of 49 (e.g. Eld Rune, Tir Rune, Nef Rune)
|output=one of 49 (e.g. El Rune, Eld Rune, Tir Rune)
|notes=49 variants, 49 rows
|rows=435-483
}}
|}
== Miscellaneous ==
== Miscellaneous ==
Duplication, unsocketing, quest shortcuts, item destruction and everything else.
Duplication, unsocketing, quest shortcuts, item destruction and everything else.
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Add Slain Monsters Rest in Peace ===
{{Cube recipe
<div class="cube-method">
|section=Miscellaneous
<div class="cm-text">'''Inputs:''' any weapon (non-ethereal) / any armour (non-ethereal) / any quiver / any Ring / any Amulet / Jewel + Catalyst of Destruction + Arcane Crystal</div>
|recipe=Staff of Kings + Viper amulet -> Horadric Staff
<div class="cm-head">'''Output:''' the item</div>
|inputs=Shaft of the Horadric Staff
<div class="cm-mod">Slain Monsters Rest in Peace</div>
Top of the Horadric Staff
<div class="cm-head">'''Output:''' Catalyst of Destruction</div>
|output=Horadric Staff
</div>
|notes=quest item recipe
 
|rows=1
=== Assur's Bane ===
}}
<div class="cube-method">
{{Cube recipe
<div class="cm-text">'''Inputs:''' Skinrender's Sigil + Spinecracker's Sigil + Fleshcutter's Sigil + Bonehexer's Sigil + Ring of the Five</div>
|section=Miscellaneous
<div class="cm-head">'''Output:''' Assur's Bane</div>
|recipe=Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail
</div>
|inputs=Khalim's Flail
 
Khalim's Heart
=== Belladonna Extract ===
Khalim's Eye
<div class="cube-method">
Khalim's Brain
<div class="cm-text">'''Inputs:''' Oil of Absolution + any Rune</div>
|output=Khalim's Will
<div class="cm-head">'''Output:''' Belladonna Extract</div>
|notes=quest item recipe
</div>
|rows=2
 
}}
=== Book of Summoning ===
{{Cube recipe
<div class="cube-method">
|section=Miscellaneous
<div class="cm-text">'''Inputs:''' 3 x Meditation Candle + 3 x Sacrifical Heart</div>
|recipe=Wirt's Leg + jewel -> Cow Portal
<div class="cm-head">'''Output:''' Book of Summoning</div>
|inputs=Wirt's Leg
</div>
Tome of Town Portal
 
|output=Cow Portal
=== Cow Portal ===
|notes=quest item recipe
<div class="cube-method">
|rows=3
<div class="cm-text">'''Inputs:''' Wirt's Leg + Tome of Town Portal</div>
}}
<div class="cm-head">'''Output:''' Cow Portal</div>
{{Cube recipe
<div class="cm-text">'''Condition:''' quest item recipe</div>
|section=Miscellaneous
</div>
|recipe=ToA creation
 
|inputs=Oil of Absolution
=== Cycle a Pearl of Wisdom ===
any Rune
<div class="cube-method">
|output=Belladonna Extract
<div class="cm-text">'''Inputs:''' Pearl of Wisdom</div>
|notes=item level 99
<div class="cm-head">'''Output:''' Pearl of Wisdom</div>
|rows=28
</div>
}}
 
{{Cube recipe
=== Destroy unwanted items ===
|section=Miscellaneous
<div class="cube-method">
|recipe=Summoning: Meditation Candle xN + Victim's Heart xN -> Book of Summoning
<div class="cm-text">'''Inputs:''' Catalyst of Destruction + unwanted items</div>
|inputs=3 x Meditation Candle
<div class="cm-head">'''Output:''' the Catalyst is returned; the other items are destroyed.</div>
3 x Sacrifical Heart
<div class="cm-text">Your own class charm is returned if it is included.</div>
|output=Book of Summoning
</div>
|notes=
 
|rows=29
=== Duplicate an item ===
}}
<div class="cube-method">
{{Cube recipe
<div class="cm-text">'''Inputs:''' any weapon (non-ethereal) / any armour (non-ethereal) / any quiver + Arcane Crystal + Oil of Duplication</div>
|section=Miscellaneous
<div class="cm-head">'''Output:''' 2 x the item (socket fillers destroyed)</div>
|recipe=White unsocket: any socketed item + Scroll of Town Portal xN -> unsocket
<div class="cm-mod">+5 Required Level</div>
|inputs=any Weapon / Armor (low quality / normal / superior, socketed)
<div class="cm-text">'''Condition:''' the item has not been duplicated yet</div>
Oil of Disjunction
<div class="cm-text">'''Inputs:''' any Ring / any Amulet + Arcane Crystal + Oil of Duplication</div>
3 x any Perfect Gem
<div class="cm-head">'''Output:''' 2 x the item</div>
|output=the item (socket fillers returned)
<div class="cm-mod">+5 Required Level</div>
|notes=
<div class="cm-text">'''Condition:''' the item has not been duplicated yet</div>
|rows=484-489
<div class="cm-text">'''Inputs:''' Jewel (magic) / Jewel (rare) / Jewel (crafted) / The Boulder / Eye of the Storm / Demonstone Blood / Zakarum Stoning Rock / Farsight Globe / Asheara's Cateye / Dragon's Egg / Heavenstone / Phase Crystal / Xepera Xeper Xeperu / Katamari / Kekeke / Arkenstone / Wishmaster + Arcane Crystal + Oil of Duplication</div>
}}
<div class="cm-head">'''Output:''' 2 x the item</div>
{{Cube recipe
</div>
|section=Miscellaneous
 
|recipe=Unsocket: any socketed item + Scroll of Town Portal xN -> unsocket
=== Horadric Staff ===
|inputs=any Weapon / Armor / Amulet / Ring / Missile (magic / rare / crafted / unique / set / honorific, socketed)
<div class="cube-method">
Oil of Disjunction
<div class="cm-text">'''Inputs:''' Shaft of the Horadric Staff + Top of the Horadric Staff</div>
|output=the item (socket fillers returned)
<div class="cm-head">'''Output:''' Horadric Staff</div>
|notes=
<div class="cm-text">'''Condition:''' quest item recipe</div>
|rows=490-519
</div>
}}
 
{{Cube recipe
=== Khalim's Will ===
|section=Miscellaneous
<div class="cube-method">
|recipe=Clue gem cycle
<div class="cm-text">'''Inputs:''' Khalim's Flail + Khalim's Heart + Khalim's Eye + Khalim's Brain</div>
|inputs=Pearl of Wisdom
<div class="cm-head">'''Output:''' Khalim's Will</div>
|output=Pearl of Wisdom
<div class="cm-text">'''Condition:''' quest item recipe</div>
|notes=
</div>
|rows=8282-8333
 
}}
=== Unsocket an item ===
{{Cube recipe
<div class="cube-method">
|section=Miscellaneous
<div class="cm-text">Cube a socketed item with Oil of Disjunction to return the item and its socket fillers separately.</div>
|recipe=Dupe recipe
<div class="cm-mod">crafted / honorific / magic / rare / set / unique: no other ingredients</div>
|inputs=any Weapon / Armor (non-ethereal)
</div>
Arcane Crystal
 
Oil of Duplication
|output=2 x the item (socket fillers destroyed)
:+5 Required Level
|notes=the item has not been duplicated yet
|rows=8397-8398
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Dupe recipe
|inputs=any Missile
Arcane Crystal
Oil of Duplication
|output=2 x the item (socket fillers destroyed)
:+5 Required Level
|notes=the item has not been duplicated yet
|rows=8399
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Dupe recipe
|inputs=any Ring / Amulet
Arcane Crystal
Oil of Duplication
|output=2 x the item
:+5 Required Level
|notes=the item has not been duplicated yet
|rows=8400-8401
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Dupe N
|inputs=Jewel (magic / rare / crafted)
Arcane Crystal
Oil of Duplication
|output=2 x the item
|notes=
|rows=8402-8404
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Dupe N
|inputs=The Boulder / Eye of the Storm / Demonstone Blood / Zakarum Stoning Rock / Farsight Globe / Asheara's Cateye / Dragon's Egg / Heavenstone / Lady of Storms / Phase Crystal / Bard's Joke / Xepera Xeper Xeperu / Katamari / Kekeke / Arkenstone / Wishmaster
Arcane Crystal
Oil of Duplication
|output=2 x the item
|notes=
|rows=8405-8420
}}
{{Cube recipe
|section=Miscellaneous
|recipe=RIP
|inputs=any Weapon / Armor (non-ethereal)
Catalyst of Destruction
Arcane Crystal
|output=the item
:Slain Monsters Rest in Peace
Catalyst of Destruction
|notes=
|rows=10621-10622
}}
{{Cube recipe
|section=Miscellaneous
|recipe=RIP
|inputs=any Missile / Ring / Amulet / Jewel
Catalyst of Destruction
Arcane Crystal
|output=the item
:Slain Monsters Rest in Peace
Catalyst of Destruction
|notes=
|rows=10623-10626
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Upgrade dark ring
|inputs=Skinrender's Sigil
Spinecracker's Sigil
Fleshcutter's Sigil
Bonehexer's Sigil
Ring of the Five
|output=Assur's Bane
|notes=item level 100; plus 1 more item of any kind
|rows=10627
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction ama
|inputs=Sacred Sunstone
Catalyst of Destruction
|output=the item
Catalyst of Destruction
|notes=Amazon only; plus 1 to 78 more items of any kind; 79 variants, 79 rows
|rows=10846-10924
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction ass
|inputs=Shadow Vortex
Catalyst of Destruction
|output=the item
Catalyst of Destruction
|notes=Assassin only; plus 1 to 78 more items of any kind; 79 variants, 79 rows
|rows=10925-11003
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction bar
|inputs=Worldstone Orb
Catalyst of Destruction
|output=the item
Catalyst of Destruction
|notes=Barbarian only; plus 1 to 78 more items of any kind; 79 variants, 79 rows
|rows=11004-11082
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction dru
|inputs=Caoi Dulra Fruit
Catalyst of Destruction
|output=the item
Catalyst of Destruction
|notes=Druid only; plus 1 to 78 more items of any kind; 79 variants, 79 rows
|rows=11083-11161
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction nec
|inputs=Soulstone Shard
Catalyst of Destruction
|output=the item
Catalyst of Destruction
|notes=Necromancer only; plus 1 to 78 more items of any kind; 79 variants, 79 rows
|rows=11162-11240
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction pal
|inputs=Eye of Divinity
Catalyst of Destruction
|output=the item
Catalyst of Destruction
|notes=Paladin only; plus 1 to 78 more items of any kind; 79 variants, 79 rows
|rows=11241-11319
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction sor
|inputs=Nexus Crystal
Catalyst of Destruction
|output=the item
Catalyst of Destruction
|notes=Sorceress only; plus 1 to 78 more items of any kind; 79 variants, 79 rows
|rows=11320-11398
}}
{{Cube recipe
|section=Miscellaneous
|recipe=Destruction
|inputs=Catalyst of Destruction
|output=Catalyst of Destruction
|notes=plus 1 to 79 more items of any kind; 79 variants, 79 rows
|rows=11399-11477
}}
|}
== Challenges and uberquests ==
== Challenges and uberquests ==
The recipes of the challenges and uberquests. See [[Challenges]] and [[Uberquests]].
The recipes of the challenges and uberquests. See [[Challenges]] and [[Uberquests]].
{| class="wikitable cube-recipes"
 
! Recipe !! Inputs !! Output !! Notes !! Rows
=== Bless the summoning reward ===
{{Cube recipe
<div class="cube-method">
|section=Challenges and uberquests
<div class="cm-text">'''Inputs:''' Crystalline Flame Medallion + Arcane Crystal</div>
|recipe=Stardragon upgrade (if counter = N)
<div class="cm-head">'''Output:''' the item</div>
|inputs=Sacred Sunstone
<div class="cm-mod">Replenish Life +100</div>
Arcane Crystal
<div class="cm-mod">All Resists +10%</div>
|output=the item
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
:Maximum Skill Level Increased by 1
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
:+500 to Life
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
:I Killed A Dragon and All I Got Was This Lousy Charm
<div class="cm-text">'''Requirements and timing:''' see [[Level challenges]].</div>
:+500 Crafting Points
</div>
|notes=character levelchallenge_kill_check = 2021; Amazon only
 
|rows=17
=== Complete a level challenge ===
}}
<div class="cube-method">
{{Cube recipe
<div class="cm-text">'''Inputs:''' Sunstone of Fire + Scroll of Identify + Scroll of Town Portal</div>
|section=Challenges and uberquests
<div class="cm-head">'''Output:''' the item</div>
|recipe=Stardragon upgrade (if counter = N)
<div class="cm-mod">All Resists +20%</div>
|inputs=Shadow Vortex
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
Arcane Crystal
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|output=the item
<div class="cm-text">'''Inputs:''' Sunstone of Ice + Scroll of Identify + Scroll of Town Portal</div>
:Maximum Skill Level Increased by 1
<div class="cm-head">'''Output:''' the item</div>
:+500 to Mana
<div class="cm-mod">+2 to All Skills</div>
:I Killed A Dragon and All I Got Was This Lousy Charm
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
:+500 Crafting Points
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|notes=character levelchallenge_kill_check = 2021; Assassin only
<div class="cm-text">'''Inputs:''' Sunstone of Thunder + Scroll of Identify + Scroll of Town Portal</div>
|rows=18
<div class="cm-head">'''Output:''' the item</div>
}}
<div class="cm-mod">15% Bonus to All Attributes</div>
{{Cube recipe
<div class="cm-mod">20% Faster Run/Walk</div>
|section=Challenges and uberquests
<div class="cm-mod">20% Increased Attack Speed</div>
|recipe=Stardragon upgrade (if counter = N)
<div class="cm-mod">20% Faster Cast Rate</div>
|inputs=Worldstone Orb
<div class="cm-mod">20% Faster Hit Recovery</div>
Arcane Crystal
<div class="cm-mod">20% Faster Block Rate</div>
|output=the item
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
:Maximum Skill Level Increased by 1
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
:Enhanced Weapon Damage +50%
<div class="cm-text">'''Requirements and timing:''' see [[Level challenges]].</div>
:I Killed A Dragon and All I Got Was This Lousy Charm
</div>
:+500 Crafting Points
 
|notes=character levelchallenge_kill_check = 2021; Barbarian only
=== Complete the aura challenge ===
|rows=19
<div class="cube-method">
}}
<div class="cm-text">'''Inputs:''' your class charm + Thul Rune</div>
{{Cube recipe
<div class="cm-head">'''Output:''' the item</div>
|section=Challenges and uberquests
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
|recipe=Stardragon upgrade (if counter = N)
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|inputs=Caoi Dulra Fruit
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
Arcane Crystal
<div class="cm-text">'''Requirements and timing:''' see [[Minigames]].</div>
|output=the item
</div>
:Maximum Skill Level Increased by 1
 
:+1000 Defense
=== Complete the Black Road Challenge ===
:I Killed A Dragon and All I Got Was This Lousy Charm
<div class="cube-method">
:+500 Crafting Points
<div class="cm-text">'''Inputs:''' your class charm</div>
|notes=character levelchallenge_kill_check = 2021; Druid only
<div class="cm-head">'''Output:''' the item</div>
|rows=20
<div class="cm-mod">Trial of Contrition completed!</div>
}}
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
{{Cube recipe
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|section=Challenges and uberquests
<div class="cm-head">'''Output:''' the item</div>
|recipe=Stardragon upgrade (if counter = N)
<div class="cm-mod">Trial of Blood completed!</div>
|inputs=Soulstone Shard
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
Arcane Crystal
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|output=the item
<div class="cm-text">'''Inputs:''' your class charm + Alpha Brain + Beta Brain + Gamma Brain + Delta Brain + Epsilon Brain</div>
:Maximum Skill Level Increased by 1
<div class="cm-head">'''Output:''' the item</div>
:+15% Bonus to Summoned Minion Resistances
<div class="cm-mod">Trial of Knowledge completed!</div>
:I Killed A Dragon and All I Got Was This Lousy Charm
<div class="cm-head">'''Output:''' the item</div>
:+500 Crafting Points
<div class="cm-mod">Trial of Fear completed!</div>
|notes=character levelchallenge_kill_check = 2021; Necromancer only
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|rows=21
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
}}
<div class="cm-head">'''Output:''' the item</div>
{{Cube recipe
<div class="cm-mod">Trial of Greed completed!</div>
|section=Challenges and uberquests
<div class="cm-text">'''Condition:''' character gold above 666666</div>
|recipe=Stardragon upgrade (if counter = N)
<div class="cm-text">'''Inputs:''' your class charm + 4 x Sacrifical Heart</div>
|inputs=Eye of Divinity
<div class="cm-head">'''Output:''' the item</div>
Arcane Crystal
<div class="cm-mod">May the Light of Dien-Ap-Sten shine upon you!</div>
|output=the item
<div class="cm-mod">Unlocks your Black Road Skill</div>
:Maximum Skill Level Increased by 1
<div class="cm-mod">Can Be Upgraded with Black Road Challenge</div>
:5% Chance to Avoid Damage
<div class="cm-mod">+150 to Life</div>
:I Killed A Dragon and All I Got Was This Lousy Charm
<div class="cm-mod">+150 to Mana</div>
:+500 Crafting Points
<div class="cm-text">'''Requirements and timing:''' see [[Black Road]].</div>
|notes=character levelchallenge_kill_check = 2021; Paladin only
</div>
|rows=22
 
}}
=== Complete the dragon challenge ===
{{Cube recipe
<div class="cube-method">
|section=Challenges and uberquests
<div class="cm-text">'''Inputs:''' any weapon (rare, non-ethereal) / any armour (rare, non-ethereal) / any Ring (rare) / any Amulet (rare) / any quiver (rare) / Jewel (rare) + Scroll of Town Portal</div>
|recipe=Stardragon upgrade (if counter = N)
<div class="cm-head">'''Output:''' the item rerolled (rare)</div>
|inputs=Nexus Crystal
<div class="cm-head">'''Output:''' Scroll of Town Portal</div>
Arcane Crystal
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|output=the item
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
:Maximum Skill Level Increased by 1
<div class="cm-text">'''Inputs:''' any weapon (non-ethereal) / any armour (non-ethereal) / any Ring / any Amulet / any quiver / Jewel + Scroll of Identify</div>
:+50 Energy Factor to Spell Damage
<div class="cm-head">'''Output:''' the item rerolled</div>
:I Killed A Dragon and All I Got Was This Lousy Charm
<div class="cm-head">'''Output:''' Scroll of Identify</div>
:+500 Crafting Points
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|notes=character levelchallenge_kill_check = 2021; Sorceress only
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|rows=23
<div class="cm-text">'''Requirements and timing:''' see [[Level challenges]].</div>
}}
</div>
{{Cube recipe
 
|section=Challenges and uberquests
=== Complete the massacre challenge ===
|recipe=Toraja upgrade
<div class="cube-method">
|inputs=Crystalline Flame Medallion
<div class="cm-text">'''Inputs:''' your class charm + Lem Rune</div>
Arcane Crystal
<div class="cm-head">'''Output:''' the item</div>
|output=the item
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
:Replenish Life +100
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
:All Resists +10%
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
:Maximum Skill Level Increased by 1
<div class="cm-text">'''Requirements and timing:''' see [[Minigames]].</div>
|notes=character levelchallenge_kill_check = 25
</div>
|rows=25
 
}}
=== Complete the timed challenge ===
{{Cube recipe
<div class="cube-method">
|section=Challenges and uberquests
<div class="cm-text">'''Inputs:''' your class charm + Hel Rune</div>
|recipe=Edyrem upgrade (if counter = N)
<div class="cm-head">'''Output:''' the item</div>
|inputs=Crystalline Flame Medallion
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
|output=the item
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
:+3 to All Skills
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
:+50 to all Attributes
<div class="cm-text">'''Requirements and timing:''' see [[Level challenges]].</div>
:100% Chance to cast level 62 Apocalypse when you Die
</div>
|notes=character levelchallenge_kill_check = 998
 
|rows=27
=== Complete the witch challenge ===
}}
<div class="cube-method">
{{Cube recipe
<div class="cm-text">'''Inputs:''' your class charm + Eth Rune</div>
|section=Challenges and uberquests
<div class="cm-head">'''Output:''' the item</div>
|recipe=Hard mode charm: upgrade recipe
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
|inputs=Hard Mode Charm
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
any Healing Potion
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|output=the item
<div class="cm-text">'''Requirements and timing:''' see [[Minigames]].</div>
:+1 Increased Difficulty
</div>
|notes=item item_desc_hardaura below 9
 
|rows=32
=== Create a challenge reward ===
}}
<div class="cube-method">
{{Cube recipe
<div class="cm-text">'''Inputs:''' 2 x Arcane Crystal + any Healing Potion</div>
|section=Challenges and uberquests
<div class="cm-head">'''Output:''' Horadric Staff</div>
|recipe=Hard mode charm: upgrade recipe
<div class="cm-text">'''Inputs:''' 2 x Arcane Crystal + any Mana Potion</div>
|inputs=Hard Mode Charm
<div class="cm-head">'''Output:''' Khalim's Will</div>
any Healing Potion
</div>
|output=the item
 
:+1 Increased Difficulty
=== Create a skill signet ===
:This one goes to eleven
<div class="cube-method">
|notes=item item_desc_hardaura below 10
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + 3 x Dogma of Hatred + Dogma of Terror + Dogma of Destruction</div>
|rows=33
<div class="cm-head">'''Output:''' Signet of Skill</div>
}}
<div class="cm-text">For Amazon</div>
{{Cube recipe
<div class="cm-head">'''Output:''' Signet of Skill</div>
|section=Challenges and uberquests
<div class="cm-text">For Assassin</div>
|recipe=Hard mode charm: downgrade recipe
<div class="cm-head">'''Output:''' Signet of Skill</div>
|inputs=Hard Mode Charm
<div class="cm-text">For Barbarian</div>
any Mana Potion
<div class="cm-head">'''Output:''' Signet of Skill</div>
|output=the item
<div class="cm-text">For Druid</div>
:-1 Increased Difficulty
<div class="cm-head">'''Output:''' Signet of Skill</div>
:This one goes to eleven
<div class="cm-text">For Necromancer</div>
|notes=item item_desc_hardaura above 2
<div class="cm-head">'''Output:''' Signet of Skill</div>
|rows=34
<div class="cm-text">For Paladin</div>
}}
<div class="cm-head">'''Output:''' Signet of Skill</div>
{{Cube recipe
<div class="cm-text">For Sorceress</div>
|section=Challenges and uberquests
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + Dogma of Hatred + 3 x Dogma of Terror + Dogma of Destruction</div>
|recipe=Class skill challenge recipe: enhance item
<div class="cm-head">'''Output:''' Signet of Skill</div>
|inputs=Sacred Sunstone
<div class="cm-text">For Amazon</div>
any Jewel
<div class="cm-head">'''Output:''' Signet of Skill</div>
|output=the item
<div class="cm-text">For Assassin</div>
:+2 to Amazon Skill Levels
<div class="cm-head">'''Output:''' Signet of Skill</div>
:Unlocks your Ennead Skill
<div class="cm-text">For Barbarian</div>
:Increase Maximum Life 15%
<div class="cm-head">'''Output:''' Signet of Skill</div>
:Can Be Upgraded with Ennead Challenge
<div class="cm-text">For Druid</div>
:Poison Length Reduced by 33%
<div class="cm-head">'''Output:''' Signet of Skill</div>
|notes=Amazon only
<div class="cm-text">For Necromancer</div>
|rows=49
<div class="cm-head">'''Output:''' Signet of Skill</div>
}}
<div class="cm-text">For Paladin</div>
{{Cube recipe
<div class="cm-head">'''Output:''' Signet of Skill</div>
|section=Challenges and uberquests
<div class="cm-text">For Sorceress</div>
|recipe=Class skill challenge recipe: enhance item
<div class="cm-text">'''Inputs:''' Dogma of Suffering + Dogma of Pain + Dogma of Hatred + Dogma of Terror + 3 x Dogma of Destruction</div>
|inputs=Shadow Vortex
<div class="cm-head">'''Output:''' Signet of Skill</div>
any Jewel
<div class="cm-text">For Amazon</div>
|output=the item
<div class="cm-head">'''Output:''' Signet of Skill</div>
:+2 to Assassin Skill Levels
<div class="cm-text">For Assassin</div>
:Unlocks your Ennead Skill
<div class="cm-head">'''Output:''' Signet of Skill</div>
:50% Curse Length Reduction
<div class="cm-text">For Barbarian</div>
:Can Be Upgraded with Ennead Challenge
<div class="cm-head">'''Output:''' Signet of Skill</div>
:Poison Length Reduced by 33%
<div class="cm-text">For Druid</div>
|notes=Assassin only
<div class="cm-head">'''Output:''' Signet of Skill</div>
|rows=50
<div class="cm-text">For Necromancer</div>
}}
<div class="cm-head">'''Output:''' Signet of Skill</div>
{{Cube recipe
<div class="cm-text">For Paladin</div>
|section=Challenges and uberquests
<div class="cm-head">'''Output:''' Signet of Skill</div>
|recipe=Class skill challenge recipe: enhance item
<div class="cm-text">For Sorceress</div>
|inputs=Worldstone Orb
</div>
any Jewel
 
|output=the item
=== Goodberry ===
:+2 to Barbarian Skill Levels
<div class="cube-method">
:Unlocks your Ennead Skill
<div class="cm-text">'''Inputs:''' any weapon (rare) / any armour (rare) / any Ring (rare) / any Amulet (rare) / any quiver (rare) / Jewel (rare)</div>
:+20% Bonus to Summoned Minion Life
<div class="cm-head">'''Output:''' Goodberry</div>
:Can Be Upgraded with Ennead Challenge
<div class="cm-text">'''Condition:''' Requires the Goodberry skill; see the Druid skills.</div>
:Poison Length Reduced by 33%
<div class="cm-text">For Druid</div>
|notes=Barbarian only
<div class="cm-text">'''Inputs:''' Goodberry</div>
|rows=51
<div class="cm-head">'''Output:''' 3 x Goodberry</div>
}}
<div class="cm-text">'''Condition:''' Requires the Goodberry skill; see the Druid skills.</div>
{{Cube recipe
<div class="cm-text">For Druid</div>
|section=Challenges and uberquests
</div>
|recipe=Class skill challenge recipe: enhance item
 
|inputs=Caoi Dulra Fruit
=== I Am Rich ===
any Jewel
<div class="cube-method">
|output=the item
<div class="cm-text">'''Inputs:''' Duncraig Trophy + MCS Trophy + Brother Laz Trophy</div>
:+2 to Druid Skill Levels
<div class="cm-head">'''Output:''' I Am Rich</div>
:Unlocks your Ennead Skill
</div>
:All Resists +25%
 
:Can Be Upgraded with Ennead Challenge
=== Moon Symbol ===
:Poison Length Reduced by 33%
<div class="cube-method">
|notes=Druid only
<div class="cm-text">'''Inputs:''' any Healing Potion + any Mana Potion</div>
|rows=52
<div class="cm-head">'''Output:''' Moon Symbol</div>
}}
<div class="cm-text">'''Condition:''' Requires the appropriate berry skill.</div>
{{Cube recipe
<div class="cm-text">'''Inputs:''' Moon Symbol</div>
|section=Challenges and uberquests
<div class="cm-head">'''Output:''' 3 x Moon Symbol</div>
|recipe=Class skill challenge recipe: enhance item
<div class="cm-text">'''Condition:''' Requires the appropriate berry skill.</div>
|inputs=Soulstone Shard
</div>
any Jewel
 
|output=the item
=== Upgrade a class charm ===
:+2 to Necromancer Skill Levels
<div class="cube-method">
:Unlocks your Ennead Skill
<div class="cm-text">'''Inputs:''' your class charm + any Jewel</div>
:+40% Bonus to Summoned Minion Damage
<div class="cm-head">Amazon</div>
:Can Be Upgraded with Ennead Challenge
<div class="cm-head">'''Output:''' the item</div>
:Poison Length Reduced by 33%
<div class="cm-mod">+2 to your class Skill Levels</div>
|notes=Necromancer only
<div class="cm-mod">Unlocks your Ennead Skill</div>
|rows=53
<div class="cm-mod">Increase Maximum Life 15%</div>
}}
<div class="cm-mod">Can Be Upgraded with Ennead Challenge</div>
{{Cube recipe
<div class="cm-mod">Poison Length Reduced by 33%</div>
|section=Challenges and uberquests
<div class="cm-head">Assassin</div>
|recipe=Class skill challenge recipe: enhance item
<div class="cm-head">'''Output:''' the item</div>
|inputs=Eye of Divinity
<div class="cm-mod">+2 to your class Skill Levels</div>
any Jewel
<div class="cm-mod">Unlocks your Ennead Skill</div>
|output=the item
<div class="cm-mod">50% Curse Length Reduction</div>
:+2 to Paladin Skill Levels
<div class="cm-mod">Can Be Upgraded with Ennead Challenge</div>
:Unlocks your Ennead Skill
<div class="cm-mod">Poison Length Reduced by 33%</div>
:Total Character Defense Plus 20%
<div class="cm-head">Barbarian</div>
:Can Be Upgraded with Ennead Challenge
<div class="cm-head">'''Output:''' the item</div>
:Poison Length Reduced by 33%
<div class="cm-mod">+2 to your class Skill Levels</div>
|notes=Paladin only
<div class="cm-mod">Unlocks your Ennead Skill</div>
|rows=54
<div class="cm-mod">+20% Bonus to Summoned Minion Life</div>
}}
<div class="cm-mod">Can Be Upgraded with Ennead Challenge</div>
{{Cube recipe
<div class="cm-mod">Poison Length Reduced by 33%</div>
|section=Challenges and uberquests
<div class="cm-head">Druid</div>
|recipe=Class skill challenge recipe: enhance item
<div class="cm-head">'''Output:''' the item</div>
|inputs=Nexus Crystal
<div class="cm-mod">+2 to your class Skill Levels</div>
any Jewel
<div class="cm-mod">Unlocks your Ennead Skill</div>
|output=the item
<div class="cm-mod">All Resists +25%</div>
:+2 to Sorceress Skill Levels
<div class="cm-mod">Can Be Upgraded with Ennead Challenge</div>
:Unlocks your Ennead Skill
<div class="cm-mod">Poison Length Reduced by 33%</div>
:+25% to Spell Damage
<div class="cm-head">Necromancer</div>
:Can Be Upgraded with Ennead Challenge
<div class="cm-head">'''Output:''' the item</div>
:Poison Length Reduced by 33%
<div class="cm-mod">+2 to your class Skill Levels</div>
|notes=Sorceress only
<div class="cm-mod">Unlocks your Ennead Skill</div>
|rows=55
<div class="cm-mod">+40% Bonus to Summoned Minion Damage</div>
}}
<div class="cm-mod">Can Be Upgraded with Ennead Challenge</div>
{{Cube recipe
<div class="cm-mod">Poison Length Reduced by 33%</div>
|section=Challenges and uberquests
<div class="cm-head">Paladin</div>
|recipe=Level challenge N (if var = N)
<div class="cm-head">'''Output:''' the item</div>
|inputs=Sunstone of Fire
<div class="cm-mod">+2 to your class Skill Levels</div>
Scroll of Identify
<div class="cm-mod">Unlocks your Ennead Skill</div>
Scroll of Town Portal
<div class="cm-mod">Total Character Defense Plus 20%</div>
|output=the item
<div class="cm-mod">Can Be Upgraded with Ennead Challenge</div>
:All Resists +20%
<div class="cm-mod">Poison Length Reduced by 33%</div>
|notes=character levelchallenge_kill_check = 2
<div class="cm-head">Sorceress</div>
|rows=62
<div class="cm-head">'''Output:''' the item</div>
}}
<div class="cm-mod">+2 to your class Skill Levels</div>
{{Cube recipe
<div class="cm-mod">Unlocks your Ennead Skill</div>
|section=Challenges and uberquests
<div class="cm-mod">+25% to Spell Damage</div>
|recipe=Level challenge N (if var = N)
<div class="cm-mod">Can Be Upgraded with Ennead Challenge</div>
|inputs=Sunstone of Ice
<div class="cm-mod">Poison Length Reduced by 33%</div>
Scroll of Identify
</div>
Scroll of Town Portal
 
|output=the item
=== Upgrade the dragon reward ===
:+2 to All Skills
<div class="cube-method">
|notes=character levelchallenge_kill_check = 3
<div class="cm-text">'''Inputs:''' your class charm + Arcane Crystal</div>
|rows=63
<div class="cm-head">Amazon</div>
}}
<div class="cm-head">'''Output:''' the item</div>
{{Cube recipe
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
|section=Challenges and uberquests
<div class="cm-mod">+500 to Life</div>
|recipe=Level challenge N (if var = N)
<div class="cm-mod">I Killed A Dragon and All I Got Was This Lousy Charm</div>
|inputs=Sunstone of Thunder
<div class="cm-mod">+500 Crafting Points</div>
Scroll of Identify
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
Scroll of Town Portal
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|output=the item
<div class="cm-head">Assassin</div>
:15% Bonus to All Attributes
<div class="cm-head">'''Output:''' the item</div>
:20% Faster Run/Walk
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
:20% Increased Attack Speed
<div class="cm-mod">+500 to Mana</div>
:20% Faster Cast Rate
<div class="cm-mod">I Killed A Dragon and All I Got Was This Lousy Charm</div>
:20% Faster Hit Recovery
<div class="cm-mod">+500 Crafting Points</div>
:20% Faster Block Rate
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|notes=character levelchallenge_kill_check = 4
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|rows=64
<div class="cm-head">Barbarian</div>
}}
<div class="cm-head">'''Output:''' the item</div>
{{Cube recipe
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
|section=Challenges and uberquests
<div class="cm-mod">Enhanced Weapon Damage +50%</div>
|recipe=Black road challenge N (if var_blackroad = N)
<div class="cm-mod">I Killed A Dragon and All I Got Was This Lousy Charm</div>
|inputs=Sacred Sunstone
<div class="cm-mod">+500 Crafting Points</div>
|output=the item
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
:Trial of Contrition completed!
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|notes=character blackroad_kill_check = 9; Amazon only
<div class="cm-head">Druid</div>
|rows=65
<div class="cm-head">'''Output:''' the item</div>
}}
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
{{Cube recipe
<div class="cm-mod">+1000 Defense</div>
|section=Challenges and uberquests
<div class="cm-mod">I Killed A Dragon and All I Got Was This Lousy Charm</div>
|recipe=Black road challenge N (if var_blackroad = N)
<div class="cm-mod">+500 Crafting Points</div>
|inputs=Shadow Vortex
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|output=the item
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
:Trial of Contrition completed!
<div class="cm-head">Necromancer</div>
|notes=character blackroad_kill_check = 9; Assassin only
<div class="cm-head">'''Output:''' the item</div>
|rows=80
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
}}
<div class="cm-mod">+15% Bonus to Summoned Minion Resistances</div>
{{Cube recipe
<div class="cm-mod">I Killed A Dragon and All I Got Was This Lousy Charm</div>
|section=Challenges and uberquests
<div class="cm-mod">+500 Crafting Points</div>
|recipe=Black road challenge N (if var_blackroad = N)
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|inputs=Worldstone Orb
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|output=the item
<div class="cm-head">Paladin</div>
:Trial of Contrition completed!
<div class="cm-head">'''Output:''' the item</div>
|notes=character blackroad_kill_check = 9; Barbarian only
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
|rows=95
<div class="cm-mod">5% Chance to Avoid Damage</div>
}}
<div class="cm-mod">I Killed A Dragon and All I Got Was This Lousy Charm</div>
{{Cube recipe
<div class="cm-mod">+500 Crafting Points</div>
|section=Challenges and uberquests
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|recipe=Black road challenge N (if var_blackroad = N)
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|inputs=Caoi Dulra Fruit
<div class="cm-head">Sorceress</div>
|output=the item
<div class="cm-head">'''Output:''' the item</div>
:Trial of Contrition completed!
<div class="cm-mod">Maximum Skill Level Increased by 1</div>
|notes=character blackroad_kill_check = 9; Druid only
<div class="cm-mod">+50 Energy Factor to Spell Damage</div>
|rows=110
<div class="cm-mod">I Killed A Dragon and All I Got Was This Lousy Charm</div>
}}
<div class="cm-mod">+500 Crafting Points</div>
{{Cube recipe
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|section=Challenges and uberquests
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
|recipe=Black road challenge N (if var_blackroad = N)
<div class="cm-text">'''Requirements and timing:''' see [[Level challenges]].</div>
|inputs=Soulstone Shard
</div>
|output=the item
 
:Trial of Contrition completed!
=== Upgrade the summoning reward ===
|notes=character blackroad_kill_check = 9; Necromancer only
<div class="cube-method">
|rows=125
<div class="cm-text">'''Inputs:''' Crystalline Flame Medallion</div>
}}
<div class="cm-head">'''Output:''' the item</div>
{{Cube recipe
<div class="cm-mod">+3 to All Skills</div>
|section=Challenges and uberquests
<div class="cm-mod">+50 to all Attributes</div>
|recipe=Black road challenge N (if var_blackroad = N)
<div class="cm-mod">100% Chance to cast level 62 Apocalypse when you Die</div>
|inputs=Eye of Divinity
<div class="cm-text">'''Condition:''' Requires the matching challenge effect.</div>
|output=the item
<div class="cm-text">Transmute while the effect is active; see the linked guide for the task and time limit.</div>
:Trial of Contrition completed!
<div class="cm-text">'''Requirements and timing:''' see [[Level challenges]].</div>
|notes=character blackroad_kill_check = 9; Paladin only
</div>
|rows=140
''51 kinds of recipe, as the in-game wiki of release 0.1.22 lists them.''
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var_blackroad = N)
|inputs=Nexus Crystal
|output=the item
:Trial of Contrition completed!
|notes=character blackroad_kill_check = 9; Sorceress only
|rows=155
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N & var_N = N)
|inputs=Sacred Sunstone
|output=the item
:Trial of Blood completed!
|notes=character levelchallenge_kill_check = 1008; Amazon only
|rows=66
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N & var_N = N)
|inputs=Shadow Vortex
|output=the item
:Trial of Blood completed!
|notes=character levelchallenge_kill_check = 1008; Assassin only
|rows=81
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N & var_N = N)
|inputs=Worldstone Orb
|output=the item
:Trial of Blood completed!
|notes=character levelchallenge_kill_check = 1008; Barbarian only
|rows=96
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N & var_N = N)
|inputs=Caoi Dulra Fruit
|output=the item
:Trial of Blood completed!
|notes=character levelchallenge_kill_check = 1008; Druid only
|rows=111
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N & var_N = N)
|inputs=Soulstone Shard
|output=the item
:Trial of Blood completed!
|notes=character levelchallenge_kill_check = 1008; Necromancer only
|rows=126
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N & var_N = N)
|inputs=Eye of Divinity
|output=the item
:Trial of Blood completed!
|notes=character levelchallenge_kill_check = 1008; Paladin only
|rows=141
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N & var_N = N)
|inputs=Nexus Crystal
|output=the item
:Trial of Blood completed!
|notes=character levelchallenge_kill_check = 1008; Sorceress only
|rows=156
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if all base items)
|inputs=Sacred Sunstone
Alpha Brain
Beta Brain
Gamma Brain
Delta Brain
Epsilon Brain
|output=the item
:Trial of Knowledge completed!
|notes=Amazon only
|rows=68
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if all base items)
|inputs=Shadow Vortex
Alpha Brain
Beta Brain
Gamma Brain
Delta Brain
Epsilon Brain
|output=the item
:Trial of Knowledge completed!
|notes=Assassin only
|rows=83
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if all base items)
|inputs=Worldstone Orb
Alpha Brain
Beta Brain
Gamma Brain
Delta Brain
Epsilon Brain
|output=the item
:Trial of Knowledge completed!
|notes=Barbarian only
|rows=98
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if all base items)
|inputs=Caoi Dulra Fruit
Alpha Brain
Beta Brain
Gamma Brain
Delta Brain
Epsilon Brain
|output=the item
:Trial of Knowledge completed!
|notes=Druid only
|rows=113
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if all base items)
|inputs=Soulstone Shard
Alpha Brain
Beta Brain
Gamma Brain
Delta Brain
Epsilon Brain
|output=the item
:Trial of Knowledge completed!
|notes=Necromancer only
|rows=128
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if all base items)
|inputs=Eye of Divinity
Alpha Brain
Beta Brain
Gamma Brain
Delta Brain
Epsilon Brain
|output=the item
:Trial of Knowledge completed!
|notes=Paladin only
|rows=143
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if all base items)
|inputs=Nexus Crystal
Alpha Brain
Beta Brain
Gamma Brain
Delta Brain
Epsilon Brain
|output=the item
:Trial of Knowledge completed!
|notes=Sorceress only
|rows=158
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N)
|inputs=Sacred Sunstone
|output=the item
:Trial of Fear completed!
|notes=character levelchallenge_kill_check = 5; Amazon only
|rows=70
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N)
|inputs=Shadow Vortex
|output=the item
:Trial of Fear completed!
|notes=character levelchallenge_kill_check = 5; Assassin only
|rows=85
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N)
|inputs=Worldstone Orb
|output=the item
:Trial of Fear completed!
|notes=character levelchallenge_kill_check = 5; Barbarian only
|rows=100
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N)
|inputs=Caoi Dulra Fruit
|output=the item
:Trial of Fear completed!
|notes=character levelchallenge_kill_check = 5; Druid only
|rows=115
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N)
|inputs=Soulstone Shard
|output=the item
:Trial of Fear completed!
|notes=character levelchallenge_kill_check = 5; Necromancer only
|rows=130
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N)
|inputs=Eye of Divinity
|output=the item
:Trial of Fear completed!
|notes=character levelchallenge_kill_check = 5; Paladin only
|rows=145
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (if var = N)
|inputs=Nexus Crystal
|output=the item
:Trial of Fear completed!
|notes=character levelchallenge_kill_check = 5; Sorceress only
|rows=160
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (skip if gold < N)
|inputs=Sacred Sunstone
|output=the item
:Trial of Greed completed!
|notes=character gold above 666666; Amazon only
|rows=71
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (skip if gold < N)
|inputs=Shadow Vortex
|output=the item
:Trial of Greed completed!
|notes=character gold above 666666; Assassin only
|rows=86
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (skip if gold < N)
|inputs=Worldstone Orb
|output=the item
:Trial of Greed completed!
|notes=character gold above 666666; Barbarian only
|rows=101
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (skip if gold < N)
|inputs=Caoi Dulra Fruit
|output=the item
:Trial of Greed completed!
|notes=character gold above 666666; Druid only
|rows=116
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (skip if gold < N)
|inputs=Soulstone Shard
|output=the item
:Trial of Greed completed!
|notes=character gold above 666666; Necromancer only
|rows=131
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (skip if gold < N)
|inputs=Eye of Divinity
|output=the item
:Trial of Greed completed!
|notes=character gold above 666666; Paladin only
|rows=146
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge N (skip if gold < N)
|inputs=Nexus Crystal
|output=the item
:Trial of Greed completed!
|notes=character gold above 666666; Sorceress only
|rows=161
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge omega prize
|inputs=Sacred Sunstone
4 x Sacrifical Heart
|output=the item
:May the Light of Dien-Ap-Sten shine upon you!
:Unlocks your Black Road Skill
:Can Be Upgraded with Black Road Challenge
:+150 to Life
:+150 to Mana
|notes=Amazon only
|rows=79
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge omega prize
|inputs=Shadow Vortex
4 x Sacrifical Heart
|output=the item
:May the Light of Dien-Ap-Sten shine upon you!
:Unlocks your Black Road Skill
:Can Be Upgraded with Black Road Challenge
:+150 to Life
:+150 to Mana
|notes=Assassin only
|rows=94
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge omega prize
|inputs=Worldstone Orb
4 x Sacrifical Heart
|output=the item
:May the Light of Dien-Ap-Sten shine upon you!
:Unlocks your Black Road Skill
:Can Be Upgraded with Black Road Challenge
:+150 to Life
:+150 to Mana
|notes=Barbarian only
|rows=109
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge omega prize
|inputs=Caoi Dulra Fruit
4 x Sacrifical Heart
|output=the item
:May the Light of Dien-Ap-Sten shine upon you!
:Unlocks your Black Road Skill
:Can Be Upgraded with Black Road Challenge
:+150 to Life
:+150 to Mana
|notes=Druid only
|rows=124
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge omega prize
|inputs=Soulstone Shard
4 x Sacrifical Heart
|output=the item
:May the Light of Dien-Ap-Sten shine upon you!
:Unlocks your Black Road Skill
:Can Be Upgraded with Black Road Challenge
:+150 to Life
:+150 to Mana
|notes=Necromancer only
|rows=139
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge omega prize
|inputs=Eye of Divinity
4 x Sacrifical Heart
|output=the item
:May the Light of Dien-Ap-Sten shine upon you!
:Unlocks your Black Road Skill
:Can Be Upgraded with Black Road Challenge
:+150 to Life
:+150 to Mana
|notes=Paladin only
|rows=154
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Black road challenge omega prize
|inputs=Nexus Crystal
4 x Sacrifical Heart
|output=the item
:May the Light of Dien-Ap-Sten shine upon you!
:Unlocks your Black Road Skill
:Can Be Upgraded with Black Road Challenge
:+150 to Life
:+150 to Mana
|notes=Sorceress only
|rows=169
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=I am richer
|inputs=Duncraig Trophy
MCS Trophy
Brother Laz Trophy
|output=I Am Rich
|notes=item level 95
|rows=10629
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=I am druid
|inputs=any Weapon / Armor / Ring / Amulet / Missile / Jewel (rare)
|output=Goodberry
|notes=character goodberry_enabled above 1; Druid only
|rows=10630-10635
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=I am druid again
|inputs=Goodberry
|output=3 x Goodberry
|notes=character goodberry_enabled above 1; Druid only
|rows=10636
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Weapon / Armor (rare, non-ethereal)
Scroll of Town Portal
|output=the item rerolled (rare)
Scroll of Town Portal
|notes=item level 99; character levelchallenge_kill_check = 2203
|rows=10657-10658
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Ring / Amulet / Missile / Jewel (rare)
Scroll of Town Portal
|output=the item rerolled (rare)
Scroll of Town Portal
|notes=item level 99; character levelchallenge_kill_check = 2203
|rows=10659-10662
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Weapon / Armor (non-ethereal)
Scroll of Identify
|output=the item rerolled
Scroll of Identify
|notes=item level 99; character levelchallenge_kill_check = 2206
|rows=10669-10670
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Ring / Amulet / Missile / Jewel
Scroll of Identify
|output=the item rerolled
Scroll of Identify
|notes=item level 99; character levelchallenge_kill_check = 2206
|rows=10671-10674
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Weapon / Armor (rare, non-ethereal)
Scroll of Town Portal
|output=the item rerolled (rare)
Scroll of Town Portal
|notes=item level 80; character levelchallenge_kill_check = 2202
|rows=10681-10682
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Ring / Amulet / Missile / Jewel (rare)
Scroll of Town Portal
|output=the item rerolled (rare)
Scroll of Town Portal
|notes=item level 80; character levelchallenge_kill_check = 2202
|rows=10683-10686
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Weapon / Armor (non-ethereal)
Scroll of Identify
|output=the item rerolled
Scroll of Identify
|notes=item level 80; character levelchallenge_kill_check = 2205
|rows=10693-10694
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Ring / Amulet / Missile / Jewel
Scroll of Identify
|output=the item rerolled
Scroll of Identify
|notes=item level 80; character levelchallenge_kill_check = 2205
|rows=10695-10698
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Weapon / Armor (rare, non-ethereal)
Scroll of Town Portal
|output=the item rerolled (rare)
Scroll of Town Portal
|notes=item level 40; character levelchallenge_kill_check = 2201
|rows=10705-10706
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Ring / Amulet / Missile / Jewel (rare)
Scroll of Town Portal
|output=the item rerolled (rare)
Scroll of Town Portal
|notes=item level 40; character levelchallenge_kill_check = 2201
|rows=10707-10710
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Weapon / Armor (non-ethereal)
Scroll of Identify
|output=the item rerolled
Scroll of Identify
|notes=item level 50; character levelchallenge_kill_check = 2204
|rows=10717-10718
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dragon challenge basic (if level = N)
|inputs=any Ring / Amulet / Missile / Jewel
Scroll of Identify
|output=the item rerolled
Scroll of Identify
|notes=item level 50; character levelchallenge_kill_check = 2204
|rows=10719-10722
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=I am sorceress
|inputs=any Healing Potion
any Mana Potion
|output=Moon Symbol
|notes=character witchberry_lifeheal above 1
|rows=10723
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=I am sorceress
|inputs=Moon Symbol
|output=3 x Moon Symbol
|notes=character witchberry_lifeheal above 1
|rows=10724
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Create quest
|inputs=2 x Arcane Crystal
any Healing Potion
|output=Horadric Staff
|notes=item level 99
|rows=10725
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Create quest
|inputs=2 x Arcane Crystal
any Mana Potion
|output=Khalim's Will
|notes=item level 99
|rows=10726
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Window challenge (if counter = N)
|inputs=Sacred Sunstone
Hel Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2240; Amazon only
|rows=10741
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Window challenge (if counter = N)
|inputs=Shadow Vortex
Hel Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2240; Assassin only
|rows=10742
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Window challenge (if counter = N)
|inputs=Worldstone Orb
Hel Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2240; Barbarian only
|rows=10743
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Window challenge (if counter = N)
|inputs=Caoi Dulra Fruit
Hel Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2240; Druid only
|rows=10744
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Window challenge (if counter = N)
|inputs=Soulstone Shard
Hel Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2240; Necromancer only
|rows=10745
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Window challenge (if counter = N)
|inputs=Eye of Divinity
Hel Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2240; Paladin only
|rows=10746
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Window challenge (if counter = N)
|inputs=Nexus Crystal
Hel Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2240; Sorceress only
|rows=10747
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
3 x Dogma of Hatred
Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Amazon only
|rows=10762
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
3 x Dogma of Hatred
Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Assassin only
|rows=10763
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
3 x Dogma of Hatred
Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Barbarian only
|rows=10764
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
3 x Dogma of Hatred
Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Druid only
|rows=10765
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
3 x Dogma of Hatred
Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Necromancer only
|rows=10766
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
3 x Dogma of Hatred
Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Paladin only
|rows=10767
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
3 x Dogma of Hatred
Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Sorceress only
|rows=10768
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
3 x Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Amazon only
|rows=10769
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
3 x Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Assassin only
|rows=10770
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
3 x Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Barbarian only
|rows=10771
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
3 x Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Druid only
|rows=10772
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
3 x Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Necromancer only
|rows=10773
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
3 x Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Paladin only
|rows=10774
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
3 x Dogma of Terror
Dogma of Destruction
|output=Signet of Skill
|notes=Sorceress only
|rows=10775
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
Dogma of Terror
3 x Dogma of Destruction
|output=Signet of Skill
|notes=Amazon only
|rows=10776
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
Dogma of Terror
3 x Dogma of Destruction
|output=Signet of Skill
|notes=Assassin only
|rows=10777
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
Dogma of Terror
3 x Dogma of Destruction
|output=Signet of Skill
|notes=Barbarian only
|rows=10778
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
Dogma of Terror
3 x Dogma of Destruction
|output=Signet of Skill
|notes=Druid only
|rows=10779
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
Dogma of Terror
3 x Dogma of Destruction
|output=Signet of Skill
|notes=Necromancer only
|rows=10780
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
Dogma of Terror
3 x Dogma of Destruction
|output=Signet of Skill
|notes=Paladin only
|rows=10781
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Dogma quest create skill signets
|inputs=Dogma of Suffering
Dogma of Pain
Dogma of Hatred
Dogma of Terror
3 x Dogma of Destruction
|output=Signet of Skill
|notes=Sorceress only
|rows=10782
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Witch challenge (if counter = N)
|inputs=Sacred Sunstone
Eth Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2250; Amazon only
|rows=10790
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Witch challenge (if counter = N)
|inputs=Shadow Vortex
Eth Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2250; Assassin only
|rows=10791
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Witch challenge (if counter = N)
|inputs=Worldstone Orb
Eth Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2250; Barbarian only
|rows=10792
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Witch challenge (if counter = N)
|inputs=Caoi Dulra Fruit
Eth Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2250; Druid only
|rows=10793
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Witch challenge (if counter = N)
|inputs=Soulstone Shard
Eth Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2250; Necromancer only
|rows=10794
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Witch challenge (if counter = N)
|inputs=Eye of Divinity
Eth Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2250; Paladin only
|rows=10795
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Witch challenge (if counter = N)
|inputs=Nexus Crystal
Eth Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2250; Sorceress only
|rows=10796
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Nu-att (RSQ) challenge recipe (if counter = N)
|inputs=Sacred Sunstone
any Perfect Gem
|output=the item
:+25% Increased Healing Rate from Apples
:Increase Maximum Life 5%
|notes=character levelchallenge_kill_check = 2225; Amazon only
|rows=10811
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Nu-att (RSQ) challenge recipe (if counter = N)
|inputs=Shadow Vortex
any Perfect Gem
|output=the item
:5% Chance to Avoid Damage
:25% Curse Length Reduction
|notes=character levelchallenge_kill_check = 2225; Assassin only
|rows=10812
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Nu-att (RSQ) challenge recipe (if counter = N)
|inputs=Worldstone Orb
any Perfect Gem
|output=the item
:+1% to Defense per Socketed Rune
:+5% Bonus to Summoned Minion Life
|notes=character levelchallenge_kill_check = 2225; Barbarian only
|rows=10813
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Nu-att (RSQ) challenge recipe (if counter = N)
|inputs=Caoi Dulra Fruit
any Perfect Gem
|output=the item
:Total Character Defense Plus 25%
:All Resists +5%
|notes=character levelchallenge_kill_check = 2225; Druid only
|rows=10814
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Nu-att (RSQ) challenge recipe (if counter = N)
|inputs=Soulstone Shard
any Perfect Gem
|output=the item
:+1 Extra Totems
:+10% Bonus to Summoned Minion Damage
|notes=character levelchallenge_kill_check = 2225; Necromancer only
|rows=10815
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Nu-att (RSQ) challenge recipe (if counter = N)
|inputs=Eye of Divinity
any Perfect Gem
|output=the item
:Damage Reduced by 5%
:Total Character Defense Plus 10%
|notes=character levelchallenge_kill_check = 2225; Paladin only
|rows=10816
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Nu-att (RSQ) challenge recipe (if counter = N)
|inputs=Nexus Crystal
any Perfect Gem
|output=the item
:+15% Bonus to Energy Factor
:+5% to Spell Damage
|notes=character levelchallenge_kill_check = 2225; Sorceress only
|rows=10817
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Startle challenge (if counter = N on special aura)
|inputs=Sacred Sunstone
Thul Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2502; Amazon only
|rows=10825
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Startle challenge (if counter = N on special aura)
|inputs=Shadow Vortex
Thul Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2502; Assassin only
|rows=10826
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Startle challenge (if counter = N on special aura)
|inputs=Worldstone Orb
Thul Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2502; Barbarian only
|rows=10827
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Startle challenge (if counter = N on special aura)
|inputs=Caoi Dulra Fruit
Thul Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2502; Druid only
|rows=10828
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Startle challenge (if counter = N on special aura)
|inputs=Soulstone Shard
Thul Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2502; Necromancer only
|rows=10829
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Startle challenge (if counter = N on special aura)
|inputs=Eye of Divinity
Thul Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2502; Paladin only
|rows=10830
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Startle challenge (if counter = N on special aura)
|inputs=Nexus Crystal
Thul Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2502; Sorceress only
|rows=10831
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Massacre challenge (if counter = N)
|inputs=Sacred Sunstone
Lem Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2233; Amazon only
|rows=10839
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Massacre challenge (if counter = N)
|inputs=Shadow Vortex
Lem Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2233; Assassin only
|rows=10840
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Massacre challenge (if counter = N)
|inputs=Worldstone Orb
Lem Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2233; Barbarian only
|rows=10841
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Massacre challenge (if counter = N)
|inputs=Caoi Dulra Fruit
Lem Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2233; Druid only
|rows=10842
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Massacre challenge (if counter = N)
|inputs=Soulstone Shard
Lem Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2233; Necromancer only
|rows=10843
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Massacre challenge (if counter = N)
|inputs=Eye of Divinity
Lem Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2233; Paladin only
|rows=10844
}}
{{Cube recipe
|section=Challenges and uberquests
|recipe=Massacre challenge (if counter = N)
|inputs=Nexus Crystal
Lem Rune
|output=the item
:Maximum Skill Level Increased by 1
|notes=character levelchallenge_kill_check = 2233; Sorceress only
|rows=10845
}}
|}
''10170 recipe rows of cubemain.txt in 814 lines; 474 decoy rows (they give the items back to stop a later recipe) are not listed.''
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<div class="source-credit">Section names and explanations from [https://modsbylaz.vn.cz/cube.html Brother Laz's Median XL documentation], used with permission.</div>
<div class="source-credit">Section names and explanations from [https://modsbylaz.vn.cz/cube.html Brother Laz's Median XL documentation], used with permission.</div>
[[Category:Items]]
[[Category:Items]]

Revision as of 13:25, 13 November 2026

The Horadric Cube is far more than a convenience in D2R-XL 2012: most of the ways to improve, reroll, upgrade and destroy items go through it. This page lists what each kind of recipe does, the same way the in-game wiki (press J in a game) shows it, grouped the way Brother Laz's cube page groups them.

Crafting Points

Many recipes work only when the items you wear give you enough Crafting Points. A recipe that needs them says so, for example "more than 500 Crafting Points" for the alchemy recipes.

Reagents

  • Oils, Catalysts, Sacrificial Heart, Meditation Candle: bought from the matching vendor.
  • Arcane Shards: made by disenchanting unique and set items; five of them make an Arcane Crystal.
  • Mystic Orbs: bought from magic item vendors or dropped by monsters. Not every orb is for sale.
  • Shrines: orange crucifixes that drop late in Terror and in Destruction difficulty, used for shrine crafting and
 blessings. Each shrine has 10 charges.

How recipes work

  • Inputs are the items you put in the cube. "any weapon" means any item of that type; the words in brackets are the
 quality or state the item needs (unique, non-ethereal, no sockets ...).
  • Output is what the cube gives back. "the item" is your first input with the modifiers listed under it added;
 "the item rerolled" is a new item of the same base. A modifier with a chance may or may not appear.
  • Recipes that exist once per base, shrine charge or character level are shown once.

Disenchanting

Destroy spare unique or set items for Arcane Shards or Signets of Learning. Five Arcane Shards make an Arcane Crystal, which many other recipes need.

Disenchant items

Cube a unique or set item with a catalyst to destroy the item and receive the result below.
The catalyst is returned.
Works on weapons, armour, jewellery, quivers and jewels.
Catalyst of Disenchantment: Arcane Shards
Catalyst of Learning: Signet of Learning

Make an Arcane Crystal

Inputs: 5 x Arcane Shards
Output: Arcane Crystal

Item quality and modifiers

Change an item's quality or reroll its modifiers and sockets.

Add a random modifier

Cube the item with Oil of Luck for the chances below.
The item keeps its other modifiers.
An item may receive this upgrade only once, even when no bonus appears.
Weapons and armour must be non-ethereal.
amulet: +1 to All Skills (20% chance)
armour: +40% Enhanced Defense (20% chance); Damage Reduced by 1% (20% chance)
jewel: +2 to Strength (20% chance); +2 to Dexterity (20% chance); +2 to Energy (20% chance); +2 to Vitality (20% chance)
quiver: 5% Bonus to All Attributes (20% chance)
ring: +10% to Spell Damage (20% chance)
weapon: +40% Enhanced Damage (20% chance); 100% Bonus to Attack Rating (20% chance)

Add sockets

Cube a non-ethereal weapon or armour with jewels to add sockets.
The item must have no sockets already.
Use 1, 2, 3, 4, 5, 6 jewels to add the same number of sockets, limited by the base maximum.

Chaos reroll

Inputs: any weapon / any armour / any Ring / any Amulet / any Arrow Quiver / any Bolt Quiver / Jewel + Jewel + Oil of Luck
Output: the item rerolled

Improve item quality

Cube the item with Oil of Enhancement to reroll it at the quality below.
normal: armour / weapon (low quality)
superior: armour / weapon (normal)

Make a low quality item

Inputs: any weapon / any armour + any Rune + Catalyst of Destruction
Output: the item rerolled (low quality)
Output: Catalyst of Destruction

Make a magic or rare item

Cube the item with Oil of Enhancement and any rune to reroll it at the quality below.
magic: armour / weapon (low quality / normal / superior); arrow quiver / bolt quiver (normal)
rare: amulet / armour / jewel / quiver / ring / weapon (magic)

Make a tiered unique item

Inputs: Jewel + 2 x Arcane Crystal + Oil of Enhancement
Output: Jewel (unique)
Inputs: Amulet + 2 x Arcane Crystal + Oil of Enhancement
Output: Amulet (unique)
Inputs: Ring + 2 x Arcane Crystal + Oil of Enhancement
Output: Ring (unique)
Inputs: Arrow Quiver + 2 x Arcane Crystal + Oil of Enhancement
Output: Arrow Quiver (unique)
Inputs: Bolt Quiver + 2 x Arcane Crystal + Oil of Enhancement
Output: Bolt Quiver (unique)

Reroll a magic item with enhanced damage or defense

Inputs: any magic weapon or armour + a magic amulet + a magic ring
Output: the first item rerolled as magic, with enhanced damage for weapons or enhanced defense for armour.
Enhanced damage or defense: 25% at character level 1, increasing by 2% per character level (263% at level 120).
The resulting item has item level 1.

Reroll an item

Cube an item with Oil of Renewal to reroll it, keeping its base and quality.
low quality: armour / weapon
magic: amulet / armour / jewel / quiver / ring / weapon
normal: armour / weapon
rare: amulet / armour / jewel / quiver / ring / weapon
superior: armour / weapon

Upgrade a veteran reward

Inputs: your class charm + Evil Eye of the Clawstorm + Evil Eye of the Landmass + Evil Eye of the Glowing Blob + Evil Eye of the Fairy Witch + Evil Eye of the Bane Hunter
Output: the item
+1 to your class Skill Levels
+20% to Experience Gained
Condition: the item has not been blessed yet

Uptier recipes

Move a tiered item to the next tier: better base stats and more sockets, higher requirements. These recipes do not make sacred items.

Uptier a tiered item

Inputs: any tiered non-ethereal weapon or armour + Arcane Crystal
Output: the next tier of the same item, keeping its modifiers
Only tiers below the highest tier can be upgraded.
Sacred items cannot be made this way.

Uptier a unique item

Inputs: any tiered unique weapon or armour + Arcane Crystal + any rune
Output: the next tier of the same item with new unique modifiers
Only tiers below the highest tier can be upgraded.
Sacred items cannot be made this way.

Mystic Orbs

A Mystic Orb adds its bonus to an item and raises the required level. Honorific and crafted items get the orb's bonus twice.

Create an honorific item

Cube a magic weapon or armour with Sacrifical Heart and Meditation Candle to create an honorific item.
The item loses its old modifiers and receives sockets, limited by its base maximum.
Orb Effects Applied to this Item are Doubled

Mystic Orbs

Cube one orb with the item to add its modifiers.
The orb is consumed; the item keeps its other modifiers.
Use only the item kinds listed below.
Weapons and armour must be non-ethereal.
Each use adds +2 Required Level.
Listed effects are for non-honorific items unless stated otherwise.
Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.
+1 to Dexterity (amulet / armour / quiver / ring / weapon)
+1 to Energy (amulet / armour / quiver / ring / weapon)
+1 to Strength (amulet / armour / quiver / ring / weapon)
+1 to Summon Bane Monster (amulet / ring)
+1 to Summon Daystar (amulet / ring)
+1 to Summon Shredder (amulet / ring)
+1 to Vitality (amulet / armour / quiver / ring / weapon)
+1 to Wyrd (amulet / ring)
+1% Bonus to Summoned Minion Damage (amulet / armour / quiver / ring / weapon)
+1% Bonus to Summoned Minion Life (amulet / armour / quiver / ring / weapon)
+1% Bonus to Summoned Minion Resistances (amulet / armour / quiver / ring / weapon)
+1% Experience Gained: weapon: +1% to Experience Gained
+1% to Buff/Debuff/Cold Skill Duration: amulet / ring: 1% Bonus to Buff/Debuff/Cold Skill Duration
+1% to Cold Spell Damage (amulet / armour / quiver / ring / weapon)
+1% to Fire Spell Damage (amulet / armour / quiver / ring / weapon)
+1% to Lightning Spell Damage (amulet / armour / quiver / ring / weapon)
+1% to Physical/Magic Spell Damage (amulet / armour / quiver / ring / weapon)
+1% to Poison Spell Damage (amulet / armour / quiver / ring / weapon)
+10 Defense (amulet / ring)
+10 to Maximum Damage (weapon)
+15% Enhanced Damage (weapon)
+15% Enhanced Defense (armour)
+2 Energy Factor to Spell Damage (weapon)
+2 to Life when Struck: armour: +2 Life when Struck by an Enemy
+2 to Mana when Struck: armour: +2 Mana when Struck by an Enemy
+2% Damage when Using an Apple: armour: +2% Damage when using an Apple
+4 Life after each Kill (weapon)
+5 Crafting Points (amulet / ring)
+5 Life on Striking in Melee (weapon)
+5 Mana on Striking in Melee (weapon)
-1% to Enemy Cold Resistance (amulet / armour / quiver / ring / weapon)
-1% to Enemy Fire Resistance (amulet / armour / quiver / ring / weapon)
-1% to Enemy Lightning Resistance (amulet / armour / quiver / ring / weapon)
-1% to Enemy Poison Resistance (amulet / armour / quiver / ring / weapon)
1% Chance of Crushing Blow (weapon)
1% Chance to cast level 1 Teleport when Struck (armour)
1% Chance to cast level 3 Celerity on Attack (weapon)
1% Chance to cast level 3 Miasma on Attack (weapon)
1% Chance to cast level 3 Thunder Hammer when you Kill an Enemy (amulet / ring)
1% Chance to cast level 4 Spike Nova on Attack (weapon)
1% Chance to cast level 6 Crucify on Attack (weapon)
1% Chance to cast level 8 Doom on Attack (weapon)
1% Increased Healing Rate from Apples: armour: +1% Increased Healing Rate from Apples
1% Reanimate As: Fallen One: armour: 1% Reanimate as: Fallen One
1% Uninterruptable Attack: armour: 1% Chance of Uninterruptable Attack
2% Better Chance of Getting Magic Items (amulet / armour / quiver / ring / weapon)
2% Curse Length Reduction (armour)
2% Faster Block Rate (armour)
2% Faster Cast Rate (weapon)
2% Faster Hit Recovery (armour)
2% Faster Run/Walk (armour)
2% Increased Attack Speed (weapon)
2% Life Stolen per Hit: weapon: 2% Life stolen per Hit
2% Mana Stolen per Hit: weapon: 2% Mana stolen per Hit
25% Bonus to Attack Rating (weapon)
3% Bonus to Poison Skill Duration: amulet / ring: +3% Bonus to Poison Skill Duration
3% Extra Gold from Monsters (amulet / armour / quiver / ring / weapon)
5% Damage Reflected (armour)
Adds Stun Attack: 0.2 seconds: weapon: Stun Attack
Cold Resist +5% (armour)
Damage Reduced by 1 (amulet / armour / quiver / ring / weapon)
Enhanced Weapon Damage Plus 5%: weapon: Enhanced Weapon Damage +5%
Fire Resist +5% (armour)
Lightning Resist +5% (armour)
Poison Length Reduced by 2% (amulet / ring)
Poison Resist +5% (armour)
Regenerate Life +5: armour: Replenish Life +5
Regenerate Mana 2%: amulet / ring: Regenerate Mana +2%
Requirements -1% (armour)
Total Character Defense Plus 1% (armour)

Trophies

Cube a trophy with its matching reward charm.
The trophy is consumed; the charm keeps its other modifiers.
The charm must not have been blessed already.
Each charm can receive only one trophy blessing.
Akarat Trophy: Visions of Akarat: Increase Maximum Life 5%; Increase Maximum Mana 5%
Astrogha Trophy: Astrogha's Venom Stinger: -5% to Enemy Fire Resistance; -5% to Enemy Lightning Resistance; -5% to Enemy Cold Resistance; -5% to Enemy Poison Resistance
Brother Laz Trophy: The Glorious Book of Median: +1 to All Skills
Cathedral of Vanity Trophy: Idol of Vanity: +10% Bonus to Summoned Minion Damage; +10% Bonus to Summoned Minion Life
Duncraig Trophy: Demonsbane: 10% Faster Run/Walk; 10% Increased Attack Speed; 10% Faster Cast Rate; 10% Faster Hit Recovery; 10% Faster Block Rate
Judgement Day Trophy: Crystalline Flame Medallion: 5% Bonus to All Attributes
Kingdom of Shadow Trophy: Eternal Bone Pile: +1 to All Skills
Legacy of Blood Trophy: Legacy of Blood: Total Character Defense Plus 15%
Lord Aldric Jitan Trophy: Moon of the Spider: Enhanced Weapon Damage +25%
MCS Trophy: Cold Fusion Schematics: +[5-20] to Strength; +[5-20] to Dexterity; +[5-20] to Energy; +[5-20] to Vitality
Quov Tsin Trophy: Silver Seal of Ureh: +15% to Spell Damage
Rathma Square Trophy: Spirit Trance Herb: 10% Chance of Uninterruptable Attack
Tran Athulua Trophy: Sunstone of the Gods: Damage Reduced by 5%

Unique Mystic Orbs

Cube one orb with the item to add its modifiers.
The orb is consumed; the item keeps its other modifiers.
Use only the item kinds listed below.
Weapons and armour must be non-ethereal.
Each use adds +10 Required Level.
Listed effects are for non-honorific items unless stated otherwise.
Honorific items double these modifiers at the same required-level cost; proc skill levels, poison duration and nonnumeric effects stay the same.
Apple of Discord: +20 to Mana; +20 to Life; 1% Chance to cast level 13 Dire Charm on Attack: amulet / armour / quiver / ring / weapon: 1% Chance to cast level 13 Dire Charm on Attack; +20 to Life; +20 to Mana
Auriel's Focus: Poison Length Reduced by 2%; +10 to Energy; +25% Enhanced Defense; 2% Bonus to Energy Factor: armour: +25% Enhanced Defense; Poison Length Reduced by 2%; +2% Bonus to Energy Factor; +10 to Energy
Crystal of Tears: -20 to Life; Adds 5-15 Damage: armour: Adds 5-15 damage; -20 to Life
Essence of Itherael: Total Character Defense Plus 5%; Enhanced Weapon Damage +15% (armour)
Explorer's Globe: (-1 to 2)% Bonus to Energy; (-1 to 2)% Bonus to Vitality; (-1 to 2)% Bonus to Dexterity; (-1 to 2)% Bonus to Strength: amulet / ring: [0-3]% Bonus to All Attributes; -1% Bonus to All Attributes
Eye of Malic: Adds 15-30 Cold Damage; Adds 15-30 Fire Damage; 1% Chance to cast level 14 Frozen Soul on Attack; 1% Chance to cast level 14 Bloodstar on Attack: amulet / armour / ring / weapon: 1% Chance to cast level 14 Bloodstar on Attack; 1% Chance to cast level 14 Frozen Soul on Attack; Adds 15-30 fire damage; Adds 15-30 cold damage; quiver (honorific only): 2% Chance to cast level 14 Bloodstar on Attack; 2% Chance to cast level 14 Frozen Soul on Attack; Adds 30-60 fire damage; Adds 30-60 cold damage
Farnham's Lost Marble: Random Run/Walk Speed; +10 Mana on Striking in Melee; +10 Life on Striking in Melee: amulet / armour / quiver / ring / weapon: +10 Life on Striking in Melee; +10 Mana on Striking in Melee; Random Walk/Run Speed
Heart of Frost: +5% to Cold Spell Damage; +3% Bonus to Summoned Minion Damage; Enhanced Weapon Damage +10%: amulet / ring: +3% Bonus to Summoned Minion Damage; +5% to Cold Spell Damage; Enhanced Weapon Damage +10%
Idol of Stars: +3 to Energy; +3 to Vitality; +4 to Dexterity; +4 to Strength: armour: +4 to Strength; +4 to Dexterity; +3 to Energy; +3 to Vitality
Kara's Trinket: +5% Bonus to Summoned Minion Life; +5% Bonus to Summoned Minion Attack Rating; +10% Bonus to Summoned Minion Damage; 3% Faster Cast Rate: amulet / ring: +5% Bonus to Summoned Minion Life; 5% Bonus to Summoned Minion Attack Rating; 5% Faster Cast Rate; +10% Bonus to Summoned Minion Damage
Larzuk's Round Shot: 2% Chance of Crushing Blow; Adds Strength Bonus to Damage; +10 to Strength; +25% Enhanced Damage: weapon: 2% Chance of Crushing Blow; Current Strength Damage Bonus: 0%; +25% Enhanced Damage; +10 to Strength
Lodestone: Requirements +10%; +4% to Spell Damage (armour)
Marksman's Eye: 2% Bonus to Dexterity; 10% Bonus to Attack Rating; +5 to Minimum Damage; 5% Increased Attack Speed: amulet / armour / quiver / ring / weapon: 10% Bonus to Attack Rating; 5% Increased Attack Speed; +5 to Minimum Damage; 2% Bonus to Dexterity
Monsterball: +1 to Summon Shock Beast; +2% Bonus to Summoned Minion Resistances; +5% Bonus to Summoned Minion Life; +5% Bonus to Summoned Minion Damage: amulet / ring: +1 to Summon Shock Beast; +5% Bonus to Summoned Minion Damage; +5% Bonus to Summoned Minion Life; +2% Bonus to Summoned Minion Resistances
Nagapearl: 10% Better Chance of Getting Magic Items; 40% Extra Gold from Monsters; Stun Attack: armour: 40% Extra Gold from Monsters; 10% Better Chance of Getting Magic Items; Stun Attack
Nor Tiraj's Flaming Sphere: Fire Resist +10%; +5% to Fire Spell Damage; Adds 25-50 Fire Damage; 1% Chance to cast level 30 Flamefront when Attacked: weapon: +5% to Fire Spell Damage; 1% Chance to cast level 30 Flamefront when Attacked; Fire Resist +10%; Adds 25-50 fire damage
Orb of Annihilation: 2% Bonus to Energy; +5% to Physical/Magic Spell Damage; 5% Chance to cast level 1 Detonate on Attack (weapon)
Periapt of Life: +4% Increased Healing Rate from Apples; Regenerate Life +50; 2% Bonus to Vitality: armour: 2% Bonus to Vitality; Replenish Life +50; +4% Increased Healing Rate from Apples
Relic of Yaerius: +5 to Life after Each Kill; Regenerate Life +10; +10 to Maximum Damage; +15% Damage to Undead: amulet / ring: +15% Damage to Undead; Replenish Life +10; +5 Life after each Kill; +10 to Maximum Damage
Solitude: +5% Bonus to Buff/Debuff/Cold Skill Duration; 1% Bonus to all Attributes; 1% Chance to cast level 4 Banish when Struck; +40 Crafting Points: armour: +40 Crafting Points; 5% Bonus to Buff/Debuff/Cold Skill Duration; 1% Chance to cast level 4 Banish when Struck; 1% Bonus to All Attributes
Ten Pin Striker: Target Takes Additional Damage of 15; 15% Bonus to Attack Rating; 5% Faster Run/Walk (weapon)
The Demon Core: +4% to Poison Spell Damage; +4% to Fire Spell Damage; 1% Chance to cast level 17 Gamma Field when you Kill an Enemy; 1% Chance to cast level 17 Apocalypse when you Kill an Enemy (weapon)
The Endless Light: +100 Defense; Total Character Defense Plus 3%; -3% to All Enemy Resistances: amulet / ring: -3% to Enemy Fire Resistance; -3% to Enemy Lightning Resistance; -3% to Enemy Cold Resistance; -3% to Enemy Poison Resistance; +100 Defense; Total Character Defense Plus 3%
The Moon Crystal: Regenerate Mana +10%; Lightning Resist 5%; Cold Resist 5%; 5% Faster Cast Rate: armour: Regenerate Mana +10%; 5% Faster Cast Rate; Cold Resist +5%; Lightning Resist +5%
The Perfect Sphere: +1% to Maximum Lightning Resist; +1% to Maximum Cold Resist; +1% to Maximum Fire Resist: amulet / ring: +1% to Maximum Fire Resist; +1% to Maximum Cold Resist; +1% to Maximum Lightning Resist
Uldyssian's Spirit: +2% to Spell Damage; +25% Damage to Demons; +5 Energy Factor to Spell Damage; +5 Strength Factor to Spell Damage: weapon: +5 Energy Factor to Spell Damage; +5 Strength Factor to Spell Damage; +2% to Spell Damage; +25% Damage to Demons
Vizjun's Ball Bearing: +50 Maximum Stamina; +5 to Dexterity; 3% Deadly Strike; 10% Faster Run/Walk: weapon: 10% Faster Run/Walk; +50 Maximum Stamina; 3% Deadly Strike; +5 to Dexterity
Warbringer: +10 Maximum Damage; 1% Chance to cast level 5 Arrow on Striking: weapon: +10 to Maximum Damage; 1% Chance to cast level 5 Arrow on Striking
Wrathspirit: +10 Life after each Kill; +3% to Spell Damage; 1% Chance to cast level 8 Punisher when Struck (weapon)
Zayl's Soul Orb: Half Freeze Duration; +25 to Mana; 1% Reanimate As: Flying Scimitar: amulet / armour / quiver / ring / weapon: 1% Reanimate as: Flying Scimitar; +25 to Mana; Half Freeze Duration

Shrine crafting

A shrine turns a sacred rare, set, unique or crafted item into a crafted item with shrine modifiers. Each shrine has 10 charges; every use takes one.

Craft a sacred item

Inputs: any sacred weapon or armour (rare, set, unique or crafted) + a shrine with at least 1 charge
The shrine loses one charge.
Its last charge consumes the shrine.
Output: a crafted item with new modifiers.
The base limits the number of sockets.
Mystic Orb effects on the crafted item are doubled.
Abandoned Shrine with at least 1 charge
+[4-25] to Dexterity (50% chance); +[6-35] to Dexterity (50% chance); [24-150]% Bonus to Attack Rating (25% chance); [36-210]% Bonus to Attack Rating (25% chance); [4-10]% Bonus to Dexterity (50% chance)
[6-15]% Bonus to Dexterity (50% chance)
Creepy Shrine with at least 1 charge
+[4-25] to Strength (50% chance); +[6-35] to Strength (50% chance); [2-5]% Chance of Crushing Blow (25% chance); [3-7]% Chance of Crushing Blow (25% chance); [4-10]% Bonus to Strength (50% chance)
[6-15]% Bonus to Strength (50% chance)
Eerie Shrine with at least 1 charge
+[4-25] to Energy (50% chance); +[6-35] to Energy (50% chance); +[6-60] Energy Factor to Spell Damage (25% chance); +[9-90] Energy Factor to Spell Damage (25% chance); [4-10]% Bonus to Energy (50% chance)
[6-15]% Bonus to Energy (50% chance)
Fascinating Shrine with at least 1 charge
+[3-15]% to Fire Spell Damage (50% chance); +[4-30]% to Fire Spell Damage (50% chance); -[6-15]% to Enemy Fire Resistance (50% chance); -[9-30]% to Enemy Fire Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Gloomy Shrine with at least 1 charge
+[20-80]% Enhanced Defense (50% chance); +[30-120]% Enhanced Defense (50% chance); Damage Reduced by [1-5] (50% chance); Damage Reduced by [2-8] (50% chance); [1-5]% Chance of Uninterruptable Attack (50% chance)
[2-8]% Chance of Uninterruptable Attack (50% chance)
Hidden Shrine with at least 1 charge: 1% Reanimate as: [a random monster] (25% chance); 2% Reanimate as: [a random monster] (10% chance); 2% Reanimate as: [a random monster] (5% chance)
Magical Shrine with at least 1 charge
+[4-20]% Bonus to Summoned Minion Resistances (50% chance); +[4-40]% Bonus to Summoned Minion Life (50% chance); +[6-30]% Bonus to Summoned Minion Resistances (50% chance)
+[6-60]% Bonus to Summoned Minion Life (50% chance)
Ornate Shrine with at least 1 charge
+[3-15]% to Lightning Spell Damage (50% chance); +[4-30]% to Lightning Spell Damage (50% chance); -[6-15]% to Enemy Lightning Resistance (50% chance); -[9-30]% to Enemy Lightning Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Quiet Shrine with at least 1 charge
+[1-10]% Increased Healing Rate from Apples (25% chance); +[2-15]% Increased Healing Rate from Apples (25% chance); +[4-25] to Vitality (50% chance); +[6-35] to Vitality (50% chance); [4-10]% Bonus to Vitality (50% chance)
[6-15]% Bonus to Vitality (50% chance)
Sacred Shrine with at least 1 charge
+[3-15]% to Cold Spell Damage (50% chance); +[4-30]% to Cold Spell Damage (50% chance); -[6-15]% to Enemy Cold Resistance (50% chance); -[9-30]% to Enemy Cold Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Shimmering Shrine with at least 1 charge
+[3-15]% to Poison Spell Damage (50% chance); +[4-30]% to Poison Spell Damage (50% chance); -[6-15]% to Enemy Poison Resistance (50% chance); -[9-30]% to Enemy Poison Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Spiritual Shrine with at least 1 charge: [10-100]% Extra Gold from Monsters (50% chance); [15-150]% Extra Gold from Monsters (50% chance); [4-40]% Better Chance of Getting Magic Items (50% chance); [6-60]% Better Chance of Getting Magic Items (50% chance)
Stone Shrine with at least 1 charge: All Resists +[2-20]% (50% chance); All Resists +[3-30]% (50% chance); Magic Damage Reduced by [2-20] (50% chance); Magic Damage Reduced by [3-30] (50% chance)
Tainted Shrine with at least 1 charge
+[6-60]% Bonus to Summoned Minion Damage (50% chance); +[9-90]% Bonus to Summoned Minion Damage (50% chance); [6-60]% Bonus to Summoned Minion Attack Rating (50% chance)
[9-90]% Bonus to Summoned Minion Attack Rating (50% chance)
Weird Shrine with at least 1 charge
+[1-25] to Maximum Damage (50% chance); +[1-5] to Minimum Damage (50% chance); +[2-38] to Maximum Damage (50% chance); +[2-8] to Minimum Damage (50% chance); +[20-80]% Enhanced Damage (50% chance)
+[30-120]% Enhanced Damage (50% chance)

Shrine blessings

A shrine and an Arcane Crystal add the shrine's modifiers to a sacred item that keeps its own. Only once per item.

Bless a sacred item

Inputs: any sacred weapon or armour (non-ethereal) + a shrine with at least 1 charge + Arcane Crystal
The shrine loses one charge.
Its last charge consumes the shrine.
The item keeps its modifiers and can only be blessed once.
Abandoned Shrine with at least 1 charge
+[4-25] to Dexterity (50% chance); +[6-35] to Dexterity (50% chance); [24-150]% Bonus to Attack Rating (25% chance); [36-210]% Bonus to Attack Rating (25% chance); [4-10]% Bonus to Dexterity (50% chance)
[6-15]% Bonus to Dexterity (50% chance)
Creepy Shrine with at least 1 charge
+[4-25] to Strength (50% chance); +[6-35] to Strength (50% chance); [2-5]% Chance of Crushing Blow (25% chance); [3-7]% Chance of Crushing Blow (25% chance); [4-10]% Bonus to Strength (50% chance)
[6-15]% Bonus to Strength (50% chance)
Eerie Shrine with at least 1 charge
+[4-25] to Energy (50% chance); +[6-35] to Energy (50% chance); +[6-60] Energy Factor to Spell Damage (25% chance); +[9-90] Energy Factor to Spell Damage (25% chance); [4-10]% Bonus to Energy (50% chance)
[6-15]% Bonus to Energy (50% chance)
Fascinating Shrine with at least 1 charge
+[3-15]% to Fire Spell Damage (50% chance); +[4-30]% to Fire Spell Damage (50% chance); -[6-15]% to Enemy Fire Resistance (50% chance); -[9-30]% to Enemy Fire Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Gloomy Shrine with at least 1 charge
+[20-80]% Enhanced Defense (50% chance); +[30-120]% Enhanced Defense (50% chance); Damage Reduced by [1-5] (50% chance); Damage Reduced by [2-8] (50% chance); [1-5]% Chance of Uninterruptable Attack (50% chance)
[2-8]% Chance of Uninterruptable Attack (50% chance)
Hidden Shrine with at least 1 charge: 1% Reanimate as: [a random monster] (25% chance); 2% Reanimate as: [a random monster] (10% chance); 2% Reanimate as: [a random monster] (5% chance)
Magical Shrine with at least 1 charge
+[4-20]% Bonus to Summoned Minion Resistances (50% chance); +[4-40]% Bonus to Summoned Minion Life (50% chance); +[6-30]% Bonus to Summoned Minion Resistances (50% chance)
+[6-60]% Bonus to Summoned Minion Life (50% chance)
Ornate Shrine with at least 1 charge
+[3-15]% to Lightning Spell Damage (50% chance); +[4-30]% to Lightning Spell Damage (50% chance); -[6-15]% to Enemy Lightning Resistance (50% chance); -[9-30]% to Enemy Lightning Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Quiet Shrine with at least 1 charge
+[1-10]% Increased Healing Rate from Apples (25% chance); +[2-15]% Increased Healing Rate from Apples (25% chance); +[4-25] to Vitality (50% chance); +[6-35] to Vitality (50% chance); [4-10]% Bonus to Vitality (50% chance)
[6-15]% Bonus to Vitality (50% chance)
Sacred Shrine with at least 1 charge
+[3-15]% to Cold Spell Damage (50% chance); +[4-30]% to Cold Spell Damage (50% chance); -[6-15]% to Enemy Cold Resistance (50% chance); -[9-30]% to Enemy Cold Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Shimmering Shrine with at least 1 charge
+[3-15]% to Poison Spell Damage (50% chance); +[4-30]% to Poison Spell Damage (50% chance); -[6-15]% to Enemy Poison Resistance (50% chance); -[9-30]% to Enemy Poison Resistance (50% chance)
Decrease Maximum Mana -10% (50% chance); Decrease Maximum Mana -15% (50% chance)
Spiritual Shrine with at least 1 charge: [10-100]% Extra Gold from Monsters (50% chance); [15-150]% Extra Gold from Monsters (50% chance); [4-40]% Better Chance of Getting Magic Items (50% chance); [6-60]% Better Chance of Getting Magic Items (50% chance)
Stone Shrine with at least 1 charge: All Resists +[2-20]% (50% chance); All Resists +[3-30]% (50% chance); Magic Damage Reduced by [2-20] (50% chance); Magic Damage Reduced by [3-30] (50% chance)
Tainted Shrine with at least 1 charge
+[6-60]% Bonus to Summoned Minion Damage (50% chance); +[9-90]% Bonus to Summoned Minion Damage (50% chance); [6-60]% Bonus to Summoned Minion Attack Rating (50% chance)
[9-90]% Bonus to Summoned Minion Attack Rating (50% chance)
Weird Shrine with at least 1 charge
+[1-25] to Maximum Damage (50% chance); +[1-5] to Minimum Damage (50% chance); +[2-38] to Maximum Damage (50% chance); +[2-8] to Minimum Damage (50% chance); +[20-80]% Enhanced Damage (50% chance)
+[30-120]% Enhanced Damage (50% chance)

Jewelcrafting

Reroll a jewel as crafted with a bonus chosen by the rune.

Craft a jewel

Cube a jewel with Oil of Jewelcraft and one of the runes below to reroll it as a crafted jewel with the listed bonus.
Required Crafting Points come from equipped items.
Ber Rune: [1-2]% Life stolen per Hit; [1-2]% Mana stolen per Hit; requires more than 250 Crafting Points
Ist Rune: +[4-6]% Bonus to Summoned Minion Life; requires more than 200 Crafting Points
Ith Rune: All Resists +[3-5]%; requires more than 50 Crafting Points
Kur Rune: +[3-6]% Bonus to Summoned Minion Damage; requires more than 300 Crafting Points
Lem Rune: +[3-5] to all Attributes; requires more than 150 Crafting Points
Lum Rune: +[1-2]% to Experience Gained; requires more than 150 Crafting Points
Nas Rune: Slows Melee Target by 1%; requires more than 300 Crafting Points
Nih Rune: +[2-8] Life on Striking in Melee; +[2-8] Mana on Striking in Melee; requires more than 400 Crafting Points
Ohm Rune: +[4-12] to Maximum Damage; requires more than 200 Crafting Points
Ort Rune: Requirements -2%; requires more than 100 Crafting Points
Shael Rune: +[21-50] Defense; requires more than 100 Crafting Points
Thai Rune: +[6-15] to Minimum Damage; requires more than 350 Crafting Points
Tir Rune: [6-10]% Better Chance of Getting Magic Items; requires more than 50 Crafting Points
Vith Rune: +[2-4]% Bonus to Summoned Minion Resistances; requires more than 350 Crafting Points
Zod Rune: +[1-3]% to Spell Damage; requires more than 250 Crafting Points

Alchemy

A perfect gem and a scroll make elixirs.

Alchemy

Cube the listed ingredients to make 3 of the named elixir.
Requires more than 500 Crafting Points from equipped items.
Elixir of Adrenaline: Perfect Amber + Scroll of Identify + Sacrifical Heart + Meditation Candle
Elixir of Greater Experience: Perfect Emerald + Scroll of Town Portal
Elixir of Greater Greed: Perfect Ruby + Scroll of Identify
Elixir of Love: Perfect Topaz + Scroll of Identify
Elixir of Power: Perfect Sapphire + Scroll of Town Portal

Gems and runes

Upgrade gems, upgrade and downgrade runes.

Runes

Cube 2 identical runes to make 1 of the next grade.
All ingredients must be of the same kind.
To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.
To downgrade, cube 1 rune on its own to receive 1 rune of the preceding grade, where listed.
El Rune: upgrades to Eld Rune
Eld Rune: downgrades to El Rune; upgrades to Tir Rune
Tir Rune: downgrades to Eld Rune; upgrades to Nef Rune
Nef Rune: downgrades to Tir Rune; upgrades to Eth Rune
Eth Rune: downgrades to Nef Rune; upgrades to Ith Rune
Ith Rune: downgrades to Eth Rune; upgrades to Tal Rune
Tal Rune: downgrades to Ith Rune; upgrades to Ral Rune
Ral Rune: downgrades to Tal Rune; upgrades to Ort Rune
Ort Rune: downgrades to Ral Rune; upgrades to Thul Rune
Thul Rune: downgrades to Ort Rune; upgrades to Amn Rune
Amn Rune: downgrades to Thul Rune; upgrades to Sol Rune
Sol Rune: downgrades to Amn Rune; upgrades to Shael Rune
Shael Rune: downgrades to Sol Rune; upgrades to Dol Rune
Dol Rune: downgrades to Shael Rune; upgrades to Hel Rune
Hel Rune: downgrades to Dol Rune; upgrades to Io Rune
Io Rune: downgrades to Hel Rune; upgrades to Lum Rune
Lum Rune: downgrades to Io Rune; upgrades to Ko Rune
Ko Rune: downgrades to Lum Rune; upgrades to Fal Rune
Fal Rune: downgrades to Ko Rune; upgrades to Lem Rune
Lem Rune: downgrades to Fal Rune; upgrades to Pul Rune
Pul Rune: downgrades to Lem Rune; upgrades to Um Rune
Um Rune: downgrades to Pul Rune; upgrades to Mal Rune
Mal Rune: downgrades to Um Rune; upgrades to Ist Rune
Ist Rune: downgrades to Mal Rune; upgrades to Gul Rune
Gul Rune: downgrades to Ist Rune; upgrades to Vex Rune
Vex Rune: downgrades to Gul Rune; upgrades to Ohm Rune
Ohm Rune: downgrades to Vex Rune; upgrades to Lo Rune
Lo Rune: downgrades to Ohm Rune; upgrades to Sur Rune
Sur Rune: downgrades to Lo Rune; upgrades to Ber Rune
Ber Rune: downgrades to Sur Rune; upgrades to Jah Rune
Jah Rune: downgrades to Ber Rune; upgrades to Cham Rune
Cham Rune: downgrades to Jah Rune; upgrades to Zod Rune
Zod Rune: downgrades to Cham Rune; upgrades to Sha Rune
Sha Rune: downgrades to Zod Rune; upgrades to Lah Rune
Lah Rune: downgrades to Sha Rune; upgrades to Kur Rune
Kur Rune: downgrades to Lah Rune; upgrades to Ix Rune
Ix Rune: downgrades to Kur Rune; upgrades to Thur Rune
Thur Rune: downgrades to Ix Rune; upgrades to Nas Rune
Nas Rune: downgrades to Thur Rune; upgrades to Ath Rune
Ath Rune: downgrades to Nas Rune; upgrades to Kra Rune
Kra Rune: downgrades to Ath Rune; upgrades to Vith Rune
Vith Rune: downgrades to Kra Rune; upgrades to No Rune
No Rune: downgrades to Vith Rune; upgrades to Yul Rune
Yul Rune: downgrades to No Rune; upgrades to Thai Rune
Thai Rune: downgrades to Yul Rune; upgrades to Rha Rune
Rha Rune: downgrades to Thai Rune; upgrades to Xar Rune
Xar Rune: downgrades to Rha Rune; upgrades to Nih Rune
Nih Rune: downgrades to Xar Rune; upgrades to Lai Rune
Lai Rune: downgrades to Nih Rune; upgrades to On Rune
On Rune: downgrades to Lai Rune

Upgrade gems

Cube 2 identical gems to make 1 of the next grade.
All ingredients must be of the same kind.
To skip one grade, cube 4 identical ingredients, or cube 2 of one grade with 1 of the next grade.
Amber: Chipped Amber / Flawed Amber / Amber / Flawless Amber / Perfect Amber
Amethyst: Chipped Amethyst / Flawed Amethyst / Amethyst / Flawless Amethyst / Perfect Amethyst
Bloodstone: Chipped Bloodstone / Flawed Bloodstone / Bloodstone / Flawless Bloodstone / Perfect Bloodstone
Diamond: Chipped Diamond / Flawed Diamond / Diamond / Flawless Diamond / Perfect Diamond
Emerald: Chipped Emerald / Flawed Emerald / Emerald / Flawless Emerald / Perfect Emerald
Onyx: Chipped Onyx / Flawed Onyx / Onyx / Flawless Onyx / Perfect Onyx
Rainbow Stone: Chipped Rainbow Stone / Flawed Rainbow Stone / Rainbow Stone / Flawless Rainbow Stone / Perfect Rainbow Stone
Ruby: Chipped Ruby / Flawed Ruby / Ruby / Flawless Ruby / Perfect Ruby
Sapphire: Chipped Sapphire / Flawed Sapphire / Sapphire / Flawless Sapphire / Perfect Sapphire
Skull: Chipped Skull / Flawed Skull / Skull / Flawless Skull / Perfect Skull
Topaz: Chipped Topaz / Flawed Topaz / Topaz / Flawless Topaz / Perfect Topaz
Turquoise: Chipped Turquoise / Flawed Turquoise / Turquoise / Flawless Turquoise / Perfect Turquoise

Miscellaneous

Duplication, unsocketing, quest shortcuts, item destruction and everything else.

Add Slain Monsters Rest in Peace

Inputs: any weapon (non-ethereal) / any armour (non-ethereal) / any quiver / any Ring / any Amulet / Jewel + Catalyst of Destruction + Arcane Crystal
Output: the item
Slain Monsters Rest in Peace
Output: Catalyst of Destruction

Assur's Bane

Inputs: Skinrender's Sigil + Spinecracker's Sigil + Fleshcutter's Sigil + Bonehexer's Sigil + Ring of the Five
Output: Assur's Bane

Belladonna Extract

Inputs: Oil of Absolution + any Rune
Output: Belladonna Extract

Book of Summoning

Inputs: 3 x Meditation Candle + 3 x Sacrifical Heart
Output: Book of Summoning

Cow Portal

Inputs: Wirt's Leg + Tome of Town Portal
Output: Cow Portal
Condition: quest item recipe

Cycle a Pearl of Wisdom

Inputs: Pearl of Wisdom
Output: Pearl of Wisdom

Destroy unwanted items

Inputs: Catalyst of Destruction + unwanted items
Output: the Catalyst is returned; the other items are destroyed.
Your own class charm is returned if it is included.

Duplicate an item

Inputs: any weapon (non-ethereal) / any armour (non-ethereal) / any quiver + Arcane Crystal + Oil of Duplication
Output: 2 x the item (socket fillers destroyed)
+5 Required Level
Condition: the item has not been duplicated yet
Inputs: any Ring / any Amulet + Arcane Crystal + Oil of Duplication
Output: 2 x the item
+5 Required Level
Condition: the item has not been duplicated yet
Inputs: Jewel (magic) / Jewel (rare) / Jewel (crafted) / The Boulder / Eye of the Storm / Demonstone Blood / Zakarum Stoning Rock / Farsight Globe / Asheara's Cateye / Dragon's Egg / Heavenstone / Phase Crystal / Xepera Xeper Xeperu / Katamari / Kekeke / Arkenstone / Wishmaster + Arcane Crystal + Oil of Duplication
Output: 2 x the item

Horadric Staff

Inputs: Shaft of the Horadric Staff + Top of the Horadric Staff
Output: Horadric Staff
Condition: quest item recipe

Khalim's Will

Inputs: Khalim's Flail + Khalim's Heart + Khalim's Eye + Khalim's Brain
Output: Khalim's Will
Condition: quest item recipe

Unsocket an item

Cube a socketed item with Oil of Disjunction to return the item and its socket fillers separately.
crafted / honorific / magic / rare / set / unique: no other ingredients

Challenges and uberquests

The recipes of the challenges and uberquests. See Challenges and Uberquests.

Bless the summoning reward

Inputs: Crystalline Flame Medallion + Arcane Crystal
Output: the item
Replenish Life +100
All Resists +10%
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete a level challenge

Inputs: Sunstone of Fire + Scroll of Identify + Scroll of Town Portal
Output: the item
All Resists +20%
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: Sunstone of Ice + Scroll of Identify + Scroll of Town Portal
Output: the item
+2 to All Skills
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: Sunstone of Thunder + Scroll of Identify + Scroll of Town Portal
Output: the item
15% Bonus to All Attributes
20% Faster Run/Walk
20% Increased Attack Speed
20% Faster Cast Rate
20% Faster Hit Recovery
20% Faster Block Rate
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete the aura challenge

Inputs: your class charm + Thul Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Minigames.

Complete the Black Road Challenge

Inputs: your class charm
Output: the item
Trial of Contrition completed!
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Output: the item
Trial of Blood completed!
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: your class charm + Alpha Brain + Beta Brain + Gamma Brain + Delta Brain + Epsilon Brain
Output: the item
Trial of Knowledge completed!
Output: the item
Trial of Fear completed!
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Output: the item
Trial of Greed completed!
Condition: character gold above 666666
Inputs: your class charm + 4 x Sacrifical Heart
Output: the item
May the Light of Dien-Ap-Sten shine upon you!
Unlocks your Black Road Skill
Can Be Upgraded with Black Road Challenge
+150 to Life
+150 to Mana
Requirements and timing: see Black Road.

Complete the dragon challenge

Inputs: any weapon (rare, non-ethereal) / any armour (rare, non-ethereal) / any Ring (rare) / any Amulet (rare) / any quiver (rare) / Jewel (rare) + Scroll of Town Portal
Output: the item rerolled (rare)
Output: Scroll of Town Portal
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Inputs: any weapon (non-ethereal) / any armour (non-ethereal) / any Ring / any Amulet / any quiver / Jewel + Scroll of Identify
Output: the item rerolled
Output: Scroll of Identify
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete the massacre challenge

Inputs: your class charm + Lem Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Minigames.

Complete the timed challenge

Inputs: your class charm + Hel Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Complete the witch challenge

Inputs: your class charm + Eth Rune
Output: the item
Maximum Skill Level Increased by 1
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Minigames.

Create a challenge reward

Inputs: 2 x Arcane Crystal + any Healing Potion
Output: Horadric Staff
Inputs: 2 x Arcane Crystal + any Mana Potion
Output: Khalim's Will

Create a skill signet

Inputs: Dogma of Suffering + Dogma of Pain + 3 x Dogma of Hatred + Dogma of Terror + Dogma of Destruction
Output: Signet of Skill
For Amazon
Output: Signet of Skill
For Assassin
Output: Signet of Skill
For Barbarian
Output: Signet of Skill
For Druid
Output: Signet of Skill
For Necromancer
Output: Signet of Skill
For Paladin
Output: Signet of Skill
For Sorceress
Inputs: Dogma of Suffering + Dogma of Pain + Dogma of Hatred + 3 x Dogma of Terror + Dogma of Destruction
Output: Signet of Skill
For Amazon
Output: Signet of Skill
For Assassin
Output: Signet of Skill
For Barbarian
Output: Signet of Skill
For Druid
Output: Signet of Skill
For Necromancer
Output: Signet of Skill
For Paladin
Output: Signet of Skill
For Sorceress
Inputs: Dogma of Suffering + Dogma of Pain + Dogma of Hatred + Dogma of Terror + 3 x Dogma of Destruction
Output: Signet of Skill
For Amazon
Output: Signet of Skill
For Assassin
Output: Signet of Skill
For Barbarian
Output: Signet of Skill
For Druid
Output: Signet of Skill
For Necromancer
Output: Signet of Skill
For Paladin
Output: Signet of Skill
For Sorceress

Goodberry

Inputs: any weapon (rare) / any armour (rare) / any Ring (rare) / any Amulet (rare) / any quiver (rare) / Jewel (rare)
Output: Goodberry
Condition: Requires the Goodberry skill; see the Druid skills.
For Druid
Inputs: Goodberry
Output: 3 x Goodberry
Condition: Requires the Goodberry skill; see the Druid skills.
For Druid

I Am Rich

Inputs: Duncraig Trophy + MCS Trophy + Brother Laz Trophy
Output: I Am Rich

Moon Symbol

Inputs: any Healing Potion + any Mana Potion
Output: Moon Symbol
Condition: Requires the appropriate berry skill.
Inputs: Moon Symbol
Output: 3 x Moon Symbol
Condition: Requires the appropriate berry skill.

Upgrade a class charm

Inputs: your class charm + any Jewel
Amazon
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
Increase Maximum Life 15%
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Assassin
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
50% Curse Length Reduction
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Barbarian
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
+20% Bonus to Summoned Minion Life
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Druid
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
All Resists +25%
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Necromancer
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
+40% Bonus to Summoned Minion Damage
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Paladin
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
Total Character Defense Plus 20%
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%
Sorceress
Output: the item
+2 to your class Skill Levels
Unlocks your Ennead Skill
+25% to Spell Damage
Can Be Upgraded with Ennead Challenge
Poison Length Reduced by 33%

Upgrade the dragon reward

Inputs: your class charm + Arcane Crystal
Amazon
Output: the item
Maximum Skill Level Increased by 1
+500 to Life
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Assassin
Output: the item
Maximum Skill Level Increased by 1
+500 to Mana
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Barbarian
Output: the item
Maximum Skill Level Increased by 1
Enhanced Weapon Damage +50%
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Druid
Output: the item
Maximum Skill Level Increased by 1
+1000 Defense
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Necromancer
Output: the item
Maximum Skill Level Increased by 1
+15% Bonus to Summoned Minion Resistances
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Paladin
Output: the item
Maximum Skill Level Increased by 1
5% Chance to Avoid Damage
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Sorceress
Output: the item
Maximum Skill Level Increased by 1
+50 Energy Factor to Spell Damage
I Killed A Dragon and All I Got Was This Lousy Charm
+500 Crafting Points
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

Upgrade the summoning reward

Inputs: Crystalline Flame Medallion
Output: the item
+3 to All Skills
+50 to all Attributes
100% Chance to cast level 62 Apocalypse when you Die
Condition: Requires the matching challenge effect.
Transmute while the effect is active; see the linked guide for the task and time limit.
Requirements and timing: see Level challenges.

51 kinds of recipe, as the in-game wiki of release 0.1.22 lists them.

Section names and explanations from Brother Laz's Median XL documentation, used with permission.